That's probably because Facebook did not pay two billion for Oculus.
Pretty sure you could use GAF threads about Valve to conduct a high quality academic study on confirmation bias.
The narrative of Valve doing nothing is strong enough that some people are willing to bend over backwards to repeat it whenever possible
I can imagine being a talented person, working at Valve and just being incredibly frustrated by the glacial pace. You could be there for 2 years and accomplish almost nothing.
Then you see a company like Oculus VR that has achieved so much in 18 months. It would absolutely be tempting to leave.
Fightin'Ball Oculus exclusive.Facebook will make a new IP (fps) as big AAA exclusive for Rift and this man will work in that game.
I can imagine being a talented person, working at Valve and just being incredibly frustrated by the glacial pace. You could be there for 2 years and accomplish almost nothing.
Then you see a company like Oculus VR that has achieved so much in 18 months. It would absolutely be tempting to leave.
In the last three years, Valve has done the following:
Released DotA2
Released Counter Strike: Global Offensive
Released Portal 2 (just barely less than 3 years)
Announced Steam Machines with a wide array of partners and a constantly updating controller
Introduced Steam Greenlight
Made a variety of other improvements to Steam (e.g. big picture mode)
Made very significant updates to older games such as Left 4 Dead 2 and Team Fortress 2.
All with an estimated total of 330 employees. I have no idea how much you want 330 people to get done in that time frame, quickly.
Also a documentary and Big Picture modeIn the last three years, Valve has done the following:
Released DotA2
Released Counter Strike: Global Offensive
Released Portal 2 (just barely less than 3 years)
Announced Steam Machines with a wide array of partners and a constantly updating controller
Introduced Steam Greenlight
Made a variety of other improvements to Steam (e.g. big picture mode)
Made very significant updates to older games such as Left 4 Dead 2 and Team Fortress 2.
All with an estimated total of 330 employees. I have no idea how much you want 330 people to get done in that time frame, quickly.
In the last three years, Valve has done the following:
Released DotA2
Released Counter Strike: Global Offensive
Released Portal 2 (just barely less than 3 years)
Announced Steam Machines with a wide array of partners and a constantly updating controller
Introduced Steam Greenlight
Made a variety of other improvements to Steam (e.g. big picture mode)
Made very significant updates to older games such as Left 4 Dead 2 and Team Fortress 2.
All with an estimated total of 330 employees. I have no idea how much you want 330 people to get done in that time frame, quickly.
As I've stated previously, I think a lot of people are really Half Life fans, and perhaps tangentially are Steam fans, but have little interest in Valve's multiplayer games or expanded focus on things like Source engine or Android support or Linux support. Further, I think a lot of gamers suffer from a narrow field of vision, where anything they don't really care about (e.g. iOS games or 3DS games) is basically invisible or does not exist.
From that particular perspective, almost everything Valve has done for the last generation (let alone last 3 years) is basically invisible.
1. One game a year on average, plus updates to older games and a nebulous console plan isn't very impressive to me, sorry. And in general the Steam Machine plan seems unfocused and poorly managed.In the last three years, Valve has done the following:
Released DotA2
Released Counter Strike: Global Offensive
Released Portal 2 (just barely less than 3 years)
Announced Steam Machines with a wide array of partners and a constantly updating controller
Introduced Steam Greenlight
Made a variety of other improvements to Steam (e.g. big picture mode)
Made very significant updates to older games such as Left 4 Dead 2 and Team Fortress 2.
All with an estimated total of 330 employees. I have no idea how much you want 330 people to get done in that time frame, quickly.
1. One game a year on average, plus updates to older games and a nebulous console plan isn't very impressive to me, sorry. And in general the Steam Machine plan seems unfocused and poorly managed.
2. Three years is an unfair comparison. I specifically used two years since that is how long Oculus VR has been in existence (and with only 50 people), but whatever.
3. Also during this time (we can safely speculate) Valve killed their own internal VR and AR development. Now they are going to sort of partner with folks like Oculus VR, rather than lead the way.
I'm not really a fan of Valve or Oculus though. I was just explaining why an employee might be more excited to work at Oculus VR than Valve.
I definitely am not in the "they haven't done anything" crowd, but I am seriously positioned in the "they haven't done anything I want" crowd.
Basically I liked Valve because of Half Life. While I don't think their current output isn't of 'value', besides Steam Sales and using Steam as my 'PC Gaming Hub', they are a storefront and organizational software company. Not a gaming studio I am interested in.
Am I alone in finding this ironical?Mort got death threats after he revealed the COD resolution difference.
Uhhhh.......I believe you're mistaken somehow. April Fools won't save you here.
When was this announced?Plus....
The remote play feature
Getting Source engine to Android (Portal 1 is coming out for nVidia Shield tomorrow)
Very underrated stuff but incredibly useful and im sure it was hard as hell to get going.
1. One game a year on average, plus updates to older games and a nebulous console plan isn't very impressive to me, sorry. And in general the Steam Machine plan seems unfocused and poorly managed.
When was this announced?