thirty said:so this isn't coming out until December 31st???
Capcom has secured a multi-year, multi-game license for the GGPO
otake said:i cared 2 months ago. capcom took too damn long on this one. the shouldn't have announced it so long ago.
MarkMan said:So either they put it up bugged/laggy or they get it polished/playable? What would you prefer?
Yea I'll wait.
lol
pretty muchMarkMan said:So either they put it up bugged/laggy or they get it polished/playable? What would you prefer?
Yea I'll wait.
lol
just dont buy it...otake said:it's a freaking remake! but my actual point is that they shouldn't have announced it so far from release.
Ken Masters said:do not bump this thread when there is nothing to talk about, edit: if they are JUST NOW updating the online to this new tech, then this game won't come out until December at the earliest
over 1 year has been spent talking about a DL game which has gotten progressively worse every time it's been shown
Fatghost said:Yeah, I'm not sure I even care anymore now that SF4 is probably going to be released at the same time/before.
Sapiens said:OK.
I really, really want to know exactly what is taking this game so long.
A real behind the scenes on this would be fascinating
outsidah said:Adding SubZero
Unlimited players worldwide through great on-line, lots of stats, tourneys etc gives the game another dimension. Also there are severall other very insteresting improvements with the remake process.RadarScope1 said:The people who keep saying that they've lost interest in this game because of the delay crack me up. I agree that the delays have been annoying and mystifying, but ... we're talking about a game that was released in fucking 1994.
So you're keenly interested in a remake of a 13 year old game, but not a 14 year old game? :lol
I don't buy any arguments about SF4 coming out soon, either. This a stone cold classic, one of if not the best, 2D fighters. Either you want to play it or you don't.
GrayFoxPL said:and cursing.
"Freeze motherfucker!"
"Hadou-fucking-ken!"
"Whoryuken!"
"Flash cunt kick!"
RadarScope1 said:The people who keep saying that they've lost interest in this game because of the delay crack me up. I agree that the delays have been annoying and mystifying, but ... we're talking about a game that was released in fucking 1994.
So you're keenly interested in a remake of a 13 year old game, but not a 14 year old game? :lol
I don't buy any arguments about SF4 coming out soon, either. This a stone cold classic, one of if not the best, 2D fighters. Either you want to play it or you don't.
bee said:
otake said:see what I mean.
does it matter if you are still buying it:/Fatghost said:Yeah, I just went back to the other5 versions of SSF2T I have and have lost all real sense of anticipation.
SF4 is the new hotness, when SSF2THD was announced SF4 wasn't revealed/unknown quantity/quality.
I'll buy it when it comes out, and I'll play it, but by then SF4 will be taking up all of my time. The window for SSF2HD to take center stage has passed.
Sapiens said:OK.
I really, really want to know exactly what is taking this game so long.
A real behind the scenes on this would be fascinating
Raging Spaniard said:My money is on incompetence
"Who knew making fighting games would be so hard? What? You mean we cant just redraw every single frame as detailed as we want, what is this "animation thing you keep talking about? Drawings need to be consistent with each other are you fucking kidding me?!?"
etc
Jirotrom said:I thinks it was more of Capcom coming in and saying... shit we need to take this project more seriously.
Incompetence is too harsh.Raging Spaniard said:My money is on incompetence
"Who knew making fighting games would be so hard? What? You mean we cant just redraw every single frame as detailed as we want, what is this "animation thing you keep talking about? Drawings need to be consistent with each other are you fucking kidding me?!?"
etc
Draft said:Incompetence is too harsh.
These UDON guys, they're comic dudes. They're used to having leeway in their schedules, the ability to slave over a piece of art for an extended period of time. That's not to say there are no deadlines, true believers. You don't have to tell me.
I'm just saying that the kind of art UDON does is pretty far removed from the grindhouse assembly line work of putting together game assets. I'm sure they're working very, very hard. They're just not great at that kind of work.
RadarScope1 said:I would think so, or at least hope so. Capcom has been the top digital publisher on consoles, and I think it realizes the potential of a game like this. With Sirlin helming the remake and the producer of SF4 stating that online play is the future of fighting games, I think they are leaving nothing to chance. It's one of the most played and respected games of all time. Anything less than 100 percent will be shit and gamers will pass on buying it, just like they did Soul Calibur on XBLA.
On a date issue, all of the art is done (finallly). We're doing a little cleanup on the animations, finailzing the net code (still some tweaks being made based on our testing, the beta testing and Tony Cannon's input) and a few other bits. We had some more Evo players in on this past Wednesday night for another check on some of the balance changes (which exposed a couple problems that will be fixed).
I'm not saying a date, but if it's December, we did something wrong.
Christian Svensson
Corporate Officer/VP of Strategic Planning & Business Development
Now Playing: Castle Crashers (soooo great), Age of Booty, Warhammer Online Beta
Why bring this out 3 month before SF4 (Rumored Feb)MobiusPigeon said:someone was able to bait the release out of a dev on the beta forums, seems like november.
Raging Spaniard said:...I went to comic book college...There are NO harsher deadlines than comic book deadlines
MobiusPigeon said:someone was able to bait the release out of a dev on the beta forums, seems like november.
theres this teeny tiny rush called thanksgiving/christmas that kinda...how would you say it...brings in all kindsa new console owners as well as monies from the older as well as these newer console owners. that may have something to do with it. just a little. I mean they could wait until next august when its slow again. i dunno what they're thinking. :lolNakazato said:Why bring this out 3 month before SF4 (Rumored Feb)
poweld said:Uh... right. *groan*
People that rant about how hard their work is lose so many notches in my book.
You may not be the only one with a tough job! For real!
MobiusPigeon said:someone was able to bait the release out of a dev on the beta forums, seems like november.
Jirotrom said:does it matter if you are still buying it:/
Raging Spaniard said:Heated words!
Fatghost said:I already own Super Turbo as:
3D0 version (bought new, full price)
Saturn SF Collection (bought new, full price)
PS1 SF Collection (bought new, full price)
Capcom Classics Vol 2 PS2 (bought new, full price)
Capcom Classics Vol 2 Xbox (bought new, full price)
poweld said:Try meditation or something. :lol
The comic school jab was unnecessary, but I stick to my main point. Your work may be hard, but if you truly believe that it's tougher than mine, or most anyone else's, you are seriously short sighted.
Thats not what he said/was getting at. reread the post you were repling to. You lose.poweld said:Try meditation or something. :lol
The comic school jab was unnecessary, but I stick to my main point. Your work may be hard, but if you truly believe that it's tougher than mine, or most anyone else's, you are seriously short sighted.
Raging Spaniard said:I think you're misunderstanding, unless you're an artist you really cant relate to this. Somebody brought up a point where they said that animation was harder than making comic books and I brought up the differences, because many people don't know how hard the comic book industry is.
Of course many other jobs are tougher, that's not my point. What Im saying is that in the art field, the comic book industry is brutal: You work 60 hour weeks easy, take no weekends, no holidays, get paid about 25 bucks a page and job security is shit.... plus you have to keep your artwork top notch and interesting and new, which is another crazy challenge in and out itself.
And btw, Im not in the field, I work in videogames.
poweld said:If I misconstrued your words, then I apologize. I've never had an easy time understanding artists. Working on teams with them (I'm a programmer) always seems to lead to misunderstandings and disagreements. Then again, I think that's just because the few I've worked with believed that they knew more of my craft than I do (when I would never dream of doing the same to them).
xero273 said:http://streetfighterblog.blogspot.com/2008/09/street-fighter-blog-interviews-rey.html
Didn't see this posted anywhere. They are working on fixing the bugs found in open beta and should announcing release date soon.