That was kinda my point. MGS5's world is that bad.
MGS5 should have been more like MGS3.
Horizon's open world is not one of its strong points.
It's basically a huge arena for the combat, with very little reward for exploration (aside from a few items, the collectable stuff is very underwhelming in terms of reward), very little interaction aside from the combat and story related areas, it doesn't feel lived in and even if the story supports this fact the actual gameplay feels less compared to RPGs with more alive open worlds like TW3.
Horizon does a lot of things right, but its open world, while very beautiful and impressive from a technical standpoint, is not an example of the best in the business.
Horizon's open world is not one of its strong points.
It's basically a huge arena for the combat, with very little reward for exploration (aside from a few items, the collectable stuff is very underwhelming in terms of reward), very little interaction aside from the combat and story related areas, it doesn't feel lived in and even if the story supports this fact the actual gameplay feels less compared to RPGs with more alive open worlds like TW3.
Horizon does a lot of things right, but its open world, while very beautiful and impressive from a technical standpoint, is not an example of the best in the business.
I strongly disagree. The Ubisoft-like structure of Horion Zero Dawn would have compromised the profound gameplay of MGSV. It needs open areas, without constant interruptions in the environment. It's bland if you look at it from the perspective of a traditional open-world, but it's not supposed to be that. It's not a world you're supposed to explore, its only purpose is to give you freedom to infiltrate in specific places. And it does that wonderfully.
Are people still trying to push the "Horizon is just an Ubisoft game" narrative?
lol.
What the fuck Ubisoft game plays like Horizon at all? I mean, tell me which ones, because I must have missed them.
It is good actually. They did manage to keep away the bloated stuff out and make the player focus on what is really important. I wish other games had an Open World as tight as Horizon. Normally I would just rush the mainquest and ignore the filler.
The Witcher's open world is very static compared to Horizon where emergent events happen all over, I once saw an NPC luring a longleg while another NPC was setting up a trap, when the longleg was caught in the trap, a bunch of NPCs jumped from the bushes to attack the longleg. Those type of events are very common in the game.
If I were to be reductive I'd say it's Rise of the Tomb Raider crossed with Far Cry 3/4.
Just off the top of my head it's got towers you climb to uncover areas on the map (Which is every Ubisoft game from Assassins Creed to Far Cry) .
I wish mgs V Atleast had that quantity of good story content and cut scenes like horizon and Witcher 3. These games were huge but didn't lack story content at all. MGS5 was so bland and dull and was an insult to fans who loved mgs story and lore. How big boss turned to the dark side. Instead we got Kojima poor imitation of a protagonist inspired by mad max silent protagonist type. This sucked
Nonsense.
Yeah, sounds like you missed it. There's a shitload of freeform emergent scenarios all over MGSV in every mission. I've done missions in totally different ways depending on how I approach, and the way the game reacts to your actions is on a whole other level compared to MGS3. MGSV has some of my most memorable unscripted moments in the entire series, especially when I fuck up and the game adjusts to the fuck up, allowing me to find other alternative solutions to clean up my own mess.
Nonsense.
Nonsense.
Wait what? Every open world Ubisoft game has tower climbing and has for 10 years now
I find it amazing how people just tend to ignore this aspect of MGS V. The amount of choices and possibilities that change how the mission plays how and what you do in it in incredibly profound ways is second to none.
Also, and I will repeat this in every single one of these threads: MGS V is not an open world game. It's a mission based game. You choose your missions (and levels) in a menu and then play that level. Yes, the levels are, for the most part, way bigger and less scripted than in previous MGS games. But it is not an open world game, at least on in the sense the term "Open World" is being used in gaming, see Horizon, Zelda: Breath of the Wild etc. You have various hub worlds you can explore on the side, yes, but traversing, exploring and unlocking new areas of the map is not part of the core gameplay loop. I know that Kojima himself kept using the term "Open World" in marketing but I think that was incredibly misleading.
MGS V's missions are incredibly open and allow you to tackle them in an incredibly number of ways, which is probably the game's biggest strength. But it's not an open-world game comparable to Horizon, not at all.
Nonsense.
You compared it to The Witcher, where the world is very static and unchanging, I was just responding to that.
And the combat arena is anything but shallow, if Horizon's combat arena is shallow then every other open world game has putrid combat (which isn't far off from the truth tbh), with the exception of MGSV (which actually has the best open world combat ever IMO).
That just means the combat has some slight emergent properties, not that the actual open world itself is a well developed part of the game. I mean, it's weel developed for what it is, ie: a beautiful but shallow combat arena, but it's absolutely not a well developed open world in its own right.
It is an open world game because every mission is set within the same open map space.
It may not be a classic open world game, but the definition is true because of the way the gameplay areas are presented.
No thanks, Horizon was massively generic underneath all that eye candy. MGSV did so many original things. Not even in the same ballpark imo.
I find it amazing how people just tend to ignore this aspect of MGS V. The amount of choices and possibilities that change how the mission plays how and what you do in it in incredibly profound ways is second to none.
Assassins Creed, Far Cry, Watch Dogs, The Crew (!!!!!), Ubisoft loves them some towers.
Oh fuck, Just Dance doesn't have towers so I guess my entire opinion of Horizon is rendered completely worthless.
Watch Dogs 2 didn't, Division didn't, Wildlands doesn't.
Every other non-Ubisoft open world does too. That makes it an open world trope, not a Ubisoft one.
Horizon doesn't feel like playing a ubisoft game at all. There's a semblance, absolutely, but;If I were to be reductive I'd say it's Rise of the Tomb Raider crossed with Far Cry 3/4.
Just off the top of my head it's got towers you climb to uncover areas on the map (Which is every Ubisoft game from Assassins Creed to Far Cry) and it's got hunting animals to get skins to craft equipment upgrades which is straight out of Far Cry.
If you're seriously saying Horizon doesn't resemble any Ubisoft games then either you're being deliberately obtuse or Horizon is the first open world game you've ever played.
Horizon has got some stunning high points but that doesn't change the fact that it's extremely derivative. It might be the best looking game I've ever played and it has awesome robot enemies but apart from that, everything in the game has been done many times over in the last 5-10 years.
It's basically a checklist of features that every open world game has nowadays.
EDIT: Bandit camps are lazy versions of Far Cry outposts
Assassins Creed, Far Cry, Watch Dogs, The Crew (!!!!!), Ubisoft loves them some towers.
Oh fuck, Just Dance doesn't have towers so I guess my entire opinion of Horizon is rendered completely worthless.
You compared it to The Witcher, where the world is very static and unchanging, I was just responding to that.
And the combat arena is anything but shallow, if Horizon's combat arena is shallow then every other open world game has putrid combat (which isn't far off from the truth tbh), with the exception of MGSV (which actually has the best open world combat ever IMO).
That's a weird argument o0 Then MGS3 would be an open world game, too, since every mission is set within the same open map space? In fact, it's even more of an open world game since you can go back at various points and never actually chose levels and missions in a menu. What about Tomb Raider and Rise of the Tomb Raider?
Every other non-Ubisoft open world does too. That makes it an open world trope, not a Ubisoft one.
Strongly agree with this. Horizon followed the themepark approach of open world games (similar to Ubisoft and co.). MGSV was more of a sandbox that allowed for far more complex gameplay possibilities.
Even at its "deepest", weapons such as the ropecaster served as nothing more than a temporary enemy debuff.
I liked Horizon, but MGSV is in a entirely different league. Maybe Horizon 2? We'll see. I just hope they move away from the Far Cry approach to open world by then. It's getting tiring imo.
TIL that Far Cry 2 is considered the pinnacle (or close to, at least) of gameplay in the open world genre.
I like open world games a lot and Far Cry 2 is nowhere near that.
Speaking of which, I am about 25 hours into Horizon. Just reached Meridien and cleared a bunch of side quests and am already quite bored. Maybe it's time I tackle MGS5 which I stopped playing after getting bored taking out the first security outpost because it reminded me too much of Far Cry 3's formula which I was so tired of.
If I were to be reductive I'd say it's Rise of the Tomb Raider crossed with Far Cry 3/4.
Just off the top of my head it's got towers you climb to uncover areas on the map (Which is every Ubisoft game from Assassins Creed to Far Cry) and it's got hunting animals to get skins to craft equipment upgrades which is straight out of Far Cry.
If you're seriously saying Horizon doesn't resemble any Ubisoft games then either you're being deliberately obtuse or Horizon is the first open world game you've ever played.
Horizon has got some stunning high points but that doesn't change the fact that it's extremely derivative. It might be the best looking game I've ever played and it has awesome robot enemies but apart from that, everything in the game has been done many times over in the last 5-10 years.
It's basically a checklist of features that every open world game has nowadays.
EDIT: Bandit camps are lazy versions of Far Cry outposts
Only if you ignore the other applications of the ropecaster, or every other weapon for that matter.
How each disabled part from a robot deletes that move from the robot's moveset pool is a very innovative idea unlike any open world out there.
SMH. The towers, hunting animals and crafting equipment upgrades are tiny parts of the game, nowhere near as prominent as they are in a typical Ubisoft open world game. You're looking at the surface level and making comparisons when in reality, the actual structure of the game is far closer to Witcher 3 than any of the games you mentioned.
It's fine if you want to live in your own fantasy.
There are certainly Ubisoft open world games using it.
So do other open world games (non Ubi)
Not all Ubisoft games and not all Ubisoft open world games use it.
It's time some of you guys and girls become a bit more rational and reasonable.
Sure, they killed your first born baby and all and they downgraded Watch_Dogs1 from the presentation vid. But that's some time ago now.
Only if you ignore the other applications of the ropecaster, or every other weapon for that matter.
How each disabled part from a robot deletes that move from the robot's moveset pool is a very innovative idea unlike any open world out there.
Every big Assassins Creed game, which must be up to 7 or 8 games by now right? Far Cry 3 and 4 (Haven't played Primal). Watch Dogs. The Crew.
That's like a dozen games and Assassin's Creed came out 10 years ago. That's more than one open world game a year with towers but yeah, keep clutching those pearls at the idea that people associate towers with Ubisoft.
Every big Assassins Creed game, which must be up to 7 or 8 games by now right? Far Cry 3 and 4 (Haven't played Primal). Watch Dogs. The Crew.
That's like a dozen games and Assassin's Creed came out 10 years ago. That's more than one open world game a year with towers but yeah, keep clutching those pearls at the idea that people associate towers with Ubisoft.
Horizon doesn't feel like playing a ubisoft game at all. There's a semblance, absolutely, but;
1. Towers. In assassin's creed there's maybe 20 - 25 towers, making the climbing to unlock very tedious. Whereas HZD has five Tallnecks.
2. Hunting animals. Sure, but HZD avoids the 5 seconds unskippable cutscene of skinning animals. By the end of a ubisoft game I hate that cutscene with a vengeance.
Ubisoft games tend to feel like crossing things off a checklist really fast. The amount of collectables in Black Flag is insane for example.
Read more.
Ubisoft have begun a concerted effort to move away from this. We literally know that due to statements on their financial reports.
Watch Dogs 2, Wildlands and The Division do not have towers.