Kevin Shields
Member
Frankly, I feel Hitman ate MGS5's lunch.
I love both but Hitman is more a puzzle game and doesn't support a lot of mechanically ingenuity like MGSV. Both are great but I preferring playing MGSV's style a lot more.
Frankly, I feel Hitman ate MGS5's lunch.
I'm not trying to attack you personally, it's just frustrating that you can't seem to accept your opinions as opinions, because that's all they are. You aren't measuring if these aspects are objectively good or not (which is silly within itself, it's very hard for something objective to be good or bad, stating otherwise means you're not being objective but inherently biased, good and bad aren't objective words, they're subjective ones), you're just measuring if you personally like them or not. Just like me. Now, we've both obviously came to a different outcome for why I like something and you don't like something. But the aspects I like aren't objectively bad, just because you think they are. Anyway, you're right about us going around in circles, so I'll give up and just leave this good objective review of Final Fantasy for you.
https://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml
I love HZD, but MGS5 has the better gameplay and that gameplay is also more dynamic.
People keep saying this, but I'm not seeing it beyond "I used X to stop Y in their tracks and then blew them up with Z."
There's that neat gameplay vid someone posted a few pages back. But that wasn't some mind-altering, revelatory gameplay mechanic akin to, say, forwarding your system's internal clock several years so that an old man sniper dies of extreme old age.
Try again MGSV.
I haven't played either, so I might not have room to talk, but I strongly disagree. Horizon is a beautiful game, but MGS5 is gorgeous too, and it's impressive how they squeezed out the performance they did on current gen consoles, even today. I don't think either runs laps around the other visually, they both manage to impress in regards visuals to performance.This is a game that performs beautifully, and looks insanely good while doing it, a goal Kojima and company have always worked very hard to attain (overall, when you take performance into consideration along with visual fidelity, Horizon runs laps around MGSV. It's more impressive in what it does at 30fps than MGSV is running at 60fps).
Horizon doesn't even come close to measuring up to MGS5 in the gameplay department, and while it has a nice enough narrative, I wouldn't trade MGS5's gameplay for that. Horizon is basically a Ubisoft open-world game with nice combat and a nicer story, but doesn't really achieve any truly great feats. It presents a familiar product in a more polished fashion than we are used to, and it deserves accolades for that, but it still fails to impress as much as MGS5 did when I first got my hands on it. Granted, it may not have disappointed me as greatly as MGS5 did either, but Horizon didn't have the narrative baggage of many games preceding it.
looking forward to trying Horizon one day, but ya'll should really ease up MGS V - if you played Peace Walker, it kinda flowed from that & was a superior game to 4 on every conceivable level, too.
That's what I wanted. What we got felt like a waste of development time and money.There should have been 10 or so "Ground Zeroes" style maps all set in unique locations.
I Wouldn't say improvement. It's on a similar levelNo, you got it wrong OP.
Edit: Botw is the improvement to MGSV template not Horizon. Not in term of structure or world design, but in term of gameplay (emergent gameplay)
That's what I wanted. What we got felt like a waste of development time and money.
I'm referring to the open world.
I'm not just using my own likes/dislikes as guidance here, and I absolutely consider MGSV to have an objectively poor story because it tells it so inconsistently and sporadically, and I believe this can be proven.
Objectivity isn't as illusive as you claim, and the video you linked merely gives an extreme example of objective analysis.
I see people keep making this statement but yet no one actually explains exactly what they mean by it.Horizon is basically a Ubisoft open-world game...
I see people keep making this statement but yet no one actually explains exactly what they mean by it.
I find it fairly inaccurate and pretty ridiculous, myself.
But you are, because there's nothing inherently wrong with MGSV's narrative being told at a steadier pace over a larger amount of playtime, you just describe it as inconsistent and sporadic because you don't like it. Which is as I've said fine. Your true problem comes down to not understanding what something being truly objective means. The things you describe exist yes, but they don't exist negative by default, you apply those criticisms through your own subjective viewpoint. You're actually deeply limiting the potential of storytelling in all forms of media by arbitrarily assigning positive and negative defaults to concepts as if there is some objective truth in the first place. Storytelling doesn't exist in the world of objectivity, it never has and never will.
To give you an unrelated example to help you see where I'm coming from. There are crazy people out there who think that 30fps is better than 60fps because it's more cinematic. I'd say to them, objectively speaking 60fps is more responsive which makes controlling games easier. That's a fair objective statement on my behalf, but it still doesn't make me objectively right, because they still like the presentation of content at a lower framerate more. They might believe it makes the cutscenes look more filmic and immersive and prefer the sacrifice of response for the visual difference. This is where subjectivity comes in, this is where I have no right to say they're objectively wrong for preferring a lower framerate. Because even though there are objective differences between a high framerate and a low framerate, it comes down to individual preference for who prefers one difference over another.
I see people keep making this statement but yet no one actually explains exactly what they mean by it.
I find it fairly inaccurate and pretty ridiculous, myself.
There are objective flaws to MGSV's storytelling, and I believe I've outlined some and there are plenty of in depth articles/posts that cover others.
And I've outline why they're not negatives. Why do you hold the objective flag?
Both games are so overrated imo :I
MGS V had good gameplay and a terrible open world... lame story and chapter two repeating stuff was a fucking disgrace.
Horizon had a good story, some good side quests... but still suffered from the open world plague of ubisoft checklists - kill that bandit camp! open your map more here! go to this bunker so you can overload more creatures!
I've explained why, and you've done nothing to convince me otherwise.
It probably doesn't get expanded upon much, because for anyone who has played it, the similarities are immediately obvious. Horizon most resembles these kinds of games -- big maps with lots of empty space, collectibles, light RPG elements, crafting, and so on. Where it excels over a common Ubi title is in its enemy and combat design, quality of its story, and side quest quality. Even with these improvements though, I couldn't shake the overly familiar feeling of having played it all before. It's not the same feeling I got while playing MGS5 or TW3.
I'd rather he apply some things from Shadow of Mordor and build the Nemesis system into his next game along with the great combat we've come to expect from MGS.
Agreed. HZD takes a lot of cues from The Witcher 3 and is easily the first game I'd compare it to before any other. The Ubisoft comparisons are... odd.Man, I have commented on this already, vague similarity doesnt equate an outright derivation of the same thing. Ubisoft didnt invent collectables, light RPG elements, big spaces or big maps...seriously, the connection is tenuous at best. With its dialogue systems, side-quests and deep lore, Horizon is closer to TW3 than to any Ubisoft game.
Totally agree it being open world killed it for me.. 1 to 4 were perfectIt should have just been like Peace Walker.
Or even better: Just a linear game like MGS 1-4. With a great story, great characters, great boss fights ... and an ending. The stuff that made MGS great in the first place.
It probably doesn't get expanded upon much, because for anyone who has played it, the similarities are immediately obvious. Horizon most resembles these kinds of games -- big maps with lots of empty space, collectibles, light RPG elements, crafting, and so on. Where it excels over a common Ubi title is in its enemy and combat design, quality of its story, and side quest quality. Even with these improvements though, I couldn't shake the overly familiar feeling of having played it all before. It's not the same feeling I got while playing MGS5 or TW3.
Don't know if you'll read this, but I just wanna say that I caught your original message and I was totally cool with it. I've definitely said all I have to say, and in the end we're not even really disagreeing on anything other than when it is appropriate to classify something as objective or not. It's all a bit pointless, and it doesn't matter what words we use to describe our position on something. We both know where we stand on MGSV and its narrative, being objective or not we'll both still hold the same differing views. So yeah, have a good day.Actually, forget it. I think it's best we just leave it here.
Totally agree it being open world killed it for me.. 1 to 4 were perfect
I think 4 was a sincere attempt in a way for Kojima to try and give closure for the fans. He really tried his best to make something his hardcore base would love. I think he succeeded in making something crazy and fun, and I always love replaying it. Sure it does a lot of silly things, but everything about it just screams being a love letter to the fans. It might not be that necessary in the grand scheme of things, and even undermine certain aspects of previous games, but I still love it for what it is.Jesus... I genuinely do not understand the 4 fans. MG2 and MGS1/2/3/5 are all masterpieces which could be argued to be the best in the series, each in vastly different ways. 4 excels at absolutely nothing. It's an uninteresting game mechanically with an unnecessary story that goes nowhere made just to appease fans and provide closure to a narrativa that has always transcended the confines of it's medium. It cheapens the series in a way that accomplishes nothing.
Jesus... I genuinely do not understand the 4 fans. MG2 and MGS1/2/3/5 are all masterpieces which could be argued to be the best in the series, each in vastly different ways. 4 excels at absolutely nothing. It's an uninteresting game mechanically with an unnecessary story that goes nowhere made just to appease fans and provide closure to a narrativa that has always transcended the confines of it's medium. It cheapens the series in a way that accomplishes nothing.
They just point at extremely superficial similarities and go "see?!". Like equating Tallnecks with the Ubisoft towers.I see people keep making this statement but yet no one actually explains exactly what they mean by it.
I find it fairly inaccurate and pretty ridiculous, myself.
Good point.I actually never agree with these points, and I think Horizon handled it all pretty well:
there were only 5 Tallnecks and they're more interesting than your usual AC tower, there were only 6 bandit camps and it was worth completing them for the small sidequest with Nil, not just to get meaningless rewards.
the bunkers are basically dungeons and they were not so similar to each other and some were even super short, and there were only 4!
the collectibles were especially awesome...the 12 Vantages were in hard to reach places and gave a great emotional little story, plus the visual brilliance of them.
The 4 Banuk figures had an awesome story aswell, and the way to them wasn't challenging but just cool (it was basically an Uncharted parkour sequence).
The 30 Metal Flowers had beautiful poems in them and added to the lore, but there were too many...they encouraged you to explore the world though, as they were placed in places you probably wouldn't visit otherwise (with corresponding challenges).
The 12 Vessels were really just drab collectibles.
So to summarize, I think they nailed the right amount of stuff.
Plus their added value of lore and characters made it more interesting than the usually bland AC tower or Far Cry outpost.
I completely agree, a more refined MGSV with Peace Walker style co-op is my dream game. Oh and your idea for the side ops being essentially random events to run into instead of a monotonous checklist has been my exact thought for awhile now. Another awesome thing that I wish was in the game was actual conflict between the Soviets and rebels dynamically taking place in the open world, the emergent possibilities with just that one addition would've been incredible.MGS V's open world is less like an Ubisoft game and more like an ARMA, Operation Flashpoint, or even classic Delta Force.
It's open space solely for the logistics of travel, scouting, planning, and approach -- the last thing it needs is ?s and !s in every corner to ding.
If there is any game that MGS V should have been more like, it's probably just the MGS V in the original trailers lol. As in, the original trailers that showed the open world full of more life: helicopters, supply trucks, recon patrols, etc. It just needed more 'infrastructure' NPC life: a linear improvement to its existing design; not a complete redesign with an Ubisoft inspired quest-based world design.
The last thing MGS V needed was more ?s and !s to quest. Hell, it needed less. Even the SPEC OPs should have never ever been placed on the Map, and instead just been left to randomly spawn and randomly discover as 'events.'
But Horizon doesn't have lots empty space, or even a big map, sure it's not tiny or ram packed with stuff, but MSG5 and W3 are far worse at this than that and it's hardly something you only find in Ubi open world games, pretty much every open world has those problems, it come with the having a open world. And it has like what? 50 collectables? Not sure, but it's nowhere close to how many Ubi pack into their games. As for light RPG elements and crafting again hardly a thing that's uncommon in non-Ubi open world games. At least people aren't using the 5 towers and 5 bandit camps anymore to say it's just another Ubi game.
The only thing that Horizon does which really reminded me of FC3, 4 and probably Primal (haven't played it) was the hunting animals for skins to upgrade your ammo capacity.