Alexander DeLarge
Member
In a lot of online discussions I saw, people were arguing that games wouldn't be designed around these microtransactions and that it would just be a last minute implementation at the publisher's request.... But from what I've seen, it looks like it already has.
Full article: http://www.pcgamer.com/the-real-reason-shadow-of-wars-loot-boxes-are-bad-they-make-the-game-boring/
So not only are these gambling boxes scummy as hell in a $60 purchase (still makes me cringe that some of the top free2play games have better business models than this), they ruined the best part of Shadow of Mordor. Explains why I was so bored with it.
The real reason Shadow of War's loot boxes are bad: they make the game boring
It's not that they cost money, it's that they give you dull orcs.
The growing ubiquity of loot boxes continues to stoke outrage. And while concern over microtransactions is warranted, I think the weeks of anger we saw directed at Middle-earth: Shadow of War was focused on the wrong thing.
Yes, it's uncool that loot boxes have oozed into singleplayer games, and yet another of the major games of 2017. That sucks. As Wes argued in our staff discussion last week, loot boxes threaten to homogenize the reward systems of dissimilar games into a samey, randomized mush.
The real reason these loot boxes are repulsive is that they allow people to bypass the most fun part of Middle-earth: Shadow of War: cultivating rivalries.
Full article: http://www.pcgamer.com/the-real-reason-shadow-of-wars-loot-boxes-are-bad-they-make-the-game-boring/
So not only are these gambling boxes scummy as hell in a $60 purchase (still makes me cringe that some of the top free2play games have better business models than this), they ruined the best part of Shadow of Mordor. Explains why I was so bored with it.