Gully State
Member
ezekial45 said:Steam doesn't offer refunds? Even if the game is severely flawed?
It's not a defective copy if everyone receives the same defective game.
ezekial45 said:Steam doesn't offer refunds? Even if the game is severely flawed?
Mr.Potato Head said:Oh i dont know which quote is filled with more stupidity.... ren or stimpy's. The 360 was playing GTA IV at around the PC GTA IV version settings of "low".?.. my goodness, lol :lol
What a load of shit..the 360's tri core processor is very very NICE! ... some of you cats will do ANYTHING and EVERYTHING to protect your beloved pc platform.
Its one thing to be a fan one particular system..but to spew out such rubbish just to cover up Rockstar's piss poor port of a game thats been out for so long on the other systems is really nonsense, really, just stop it...
You know this is why im FED up with pc gaming... its not even worth spending big bucks on a pc setup anymore when we keep getting lackluster ports like this... its better to just spend 200 bucks for a 360 and just be done with it all.... none of these tedious issues with drivers, config issues, vid card compat issues,etc..this is just ridiculous my 9800GX2 1gb, OC'd 4.6ghz QX9650 and 4gb ram struggles with this game with graphic settings only marginally better when on high then that of the 360 version... and YES that IS THE TRUTH..the graphics are not a whole lot better then the 360 version...dont let some of these wacked out PC schmucks tell you otherwise..i got both right here and i dont see a huge difference besides the jaggies being cleaned up on the pc version ..which is NICE! and better draw distance and a bit more density on the sidewalks,etc..but other then that, the 360 version stacks up VERY WELL to the pc version...you know what sucks though, waiting 8 months for the pc versiona nd this is what we got.. a craptastic port, i would get my money back if i could..its NOT worth it if you already got the 360 version..for sure
These guys deliberately trying to make the 360 look so much like shit...even this guy above saying how crap the CPU is in 360 just baffles me...if your gonna reach and spew jibberish..atleast try and find something worthy of it ..my goodness!... lol:lol
While I was being a bit facetious, I just looked at some of the console screens and yeah, you're right. Still considering the difference in power between a beefy PC and the consoles, this is hardly an acceptable port.godhandiscen said:I don't know man. I played it on PS3 last time and it looked worse. The console versions look really blurry.
Future-proofing the settings. Eh.... can't really hate on that, although seeing a "very high" setting is akin to taunting for some. >_<TheExodu5 said:Not great, but not awful. As they say, those settings are very low on the console, so it looks like performance is somewhat in-line with the console version. The engine simply allows for a lot more than what was shown on console, and what current PCs are capable of.
The shadows alone probably degrade performance quite a bit, and they weren't even present in the console version.
Chiggs said:ALL PC GAMERS ARE ADVISED TO STAY CLEAR OF THIS TRAINWRECK. CAVEAT EMPTOR!
(neutral) Mr.Potato HeadMr.Potato Head said:Oh i dont know which quote is filled with more stupidity.... ren or stimpy's
[snip]
infinityBCRT said:GTA4 is 6.7GB according to it's install size on NXE. Compare that to what, 15 gigs on the PC version? Its clear that they increased the max texture size big time. Put that on top of the fact that they have given the option to put the view distance and the distance detail far higher than what was on the console versions, and it doesn't surprise me the game chugs.
I think it would be a good idea for Rockstar to release the equivalent detail settings for the 360 version, because people are going mad. I don't have a game but someone did post a snippet of either a FAQ or the readme where they state the highest settings are intended for systems in the future.
ghst said:as has been said, when crytek said this - you only had to look at the game they'd made and see what they were talking about. and people were comfortably running that game on high settings almost from it's release.
this however is just a smash and grab port. with this scorched earth disclaimer inserted as the calling card of a lazy developer.
Point -> .infinityBCRT said:Its a different game though. I wouldn't expect it to look like Crysis.
a) it was developed for the resources of the PS3/360 so unless they redid all of the game models its NOT going to look significantly better, all the maximum settings do is render stuff in the distance at insane detail so its not going to pop out at people
b) I'm not sure if you would be able to render a city littered with pedestrians and cars at the detail level that is present in Crysis on current generation hardware... GTA has to make some hits in visual quality to have all of those buildings, cars and pedestrians rendered
Mr.Potato Head said:Oh i dont know which quote is filled with more stupidity.... ren or stimpy's. The 360 was playing GTA IV at around the PC GTA IV version settings of "low".?.. my goodness, lol :lol
What a load of shit..the 360's tri core processor is very very NICE! ... some of you cats will do ANYTHING and EVERYTHING to protect your beloved pc platform.
Its one thing to be a fan one particular system..but to spew out such rubbish just to cover up Rockstar's piss poor port of a game thats been out for so long on the other systems is really nonsense, really, just stop it...
You know this is why im FED up with pc gaming... its not even worth spending big bucks on a pc setup anymore when we keep getting lackluster ports like this... its better to just spend 200 bucks for a 360 and just be done with it all.... none of these tedious issues with drivers, config issues, vid card compat issues,etc..this is just ridiculous my 9800GX2 1gb, OC'd 4.6ghz QX9650 and 4gb ram struggles with this game with graphic settings only marginally better when on high then that of the 360 version... and YES that IS THE TRUTH..the graphics are not a whole lot better then the 360 version...dont let some of these wacked out PC schmucks tell you otherwise..i got both right here and i dont see a huge difference besides the jaggies being cleaned up on the pc version ..which is NICE! and better draw distance and a bit more density on the sidewalks,etc..but other then that, the 360 version stacks up VERY WELL to the pc version...you know what sucks though, waiting 8 months for the pc versiona nd this is what we got.. a craptastic port, i would get my money back if i could..its NOT worth it if you already got the 360 version..for sure
These guys deliberately trying to make the 360 look so much like shit...even this guy above saying how crap the CPU is in 360 just baffles me...if your gonna reach and spew jibberish..atleast try and find something worthy of it ..my goodness!... lol:lol
infinityBCRT said:I think it would be a good idea for Rockstar to release the equivalent detail settings for the 360 version, because people are going mad. I don't have the game but someone did post a snippet of either a FAQ or the readme where they state the highest settings are intended for systems in the future.
There might be some truth to that (PC gamer's tendency to always crank everything up as high as possible working against them here), but then again, who would really want to play this at console settings? :/infinityBCRT said:Look, I'm not absolving Rockstar of guilt here. As far as I'm concerned, PC games should be tweaked to work on lower end systems because most people don't have their target system requirements. But if they locked the max settings to what the 360 was locked to, I'm sure we wouldn't be seeing as many complaints as the top systems would be running the game at 60 FPS.
psy18 said:I wonder if R* release the option with caption like "original" - "enhanced" - "enhanced++" or something alone those line people would still react like it is now.
It's that time again. The time when you realize your super-duper-powerfull-alwaysmaxsetting-pc is now barely able to keep up with a new game even in medium setting.
4 posts and 17 minutes to complete the joke. Setup and execution = flawless. :lolSapientWolf said:->infinityBCRT's head
Mr.Potato Head said:What a load of shit..the 360's tri core processor is very very NICE! ... some of you cats will do ANYTHING and EVERYTHING to protect your beloved pc platform.
These guys deliberately trying to make the 360 look so much like shit...even this guy above saying how crap the CPU is in 360 just baffles me...if your gonna reach and spew jibberish..atleast try and find something worthy of it ..my goodness!... lol:lol
brain_stew said:What is your point exactly? Are you actually claiming that the IO Xenon is a match for a Core 2 Duo? Do you even know what an IO processor is?
I've owned a 360 since launch, have about 30 games but that doesn't change the fact that IO processors went out of style in the mid 90s.
chespace said:My god, how the fuck did I miss this thread.
WHAT THE FUCK IS GOING ON IN HERE.
I can't believe what's going on with this port.
I almost want to buy it just to see how it runs on my Q9550 @ 3.8, 8GBDDR2, 4870x2.
I just finished Warhead @ 1920x1200, enthusiast settings with max motion blur and was fluctuating between 30-60 fps, with average fps in the mid 40's.
I wonder if I can run this thing maxed out?
chespace said:My god, how the fuck did I miss this thread.
WHAT THE FUCK IS GOING ON IN HERE.
I can't believe what's going on with this port.
I almost want to buy it just to see how it runs on my Q9550 @ 3.8, 8GBDDR2, 4870x2.
I just finished Warhead @ 1920x1200, enthusiast settings with max motion blur and was fluctuating between 30-60 fps, with average fps in the mid 40's.
I wonder if I can run this thing maxed out?
Do it, man.chespace said:My god, how the fuck did I miss this thread.
WHAT THE FUCK IS GOING ON IN HERE.
I can't believe what's going on with this port.
I almost want to buy it just to see how it runs on my Q9550 @ 3.8, 8GBDDR2, 4870x2.
I just finished Warhead @ 1920x1200, enthusiast settings with max motion blur and was fluctuating between 30-60 fps, with average fps in the mid 40's.
I wonder if I can run this thing maxed out?
lowrider007 said:Some people are also having some interesting graphical glitches :lol
Perfect :lol :lolSapientWolf said:->infinityBCRT's head
brain_stew said:After soaking up various reports it seems the game WILL run a fairly decent amount better on my current PC than my 360 but that still doesn't stop this from being terribly optimised. I'll wait till I can get it cheap as by that time it should be patched up and running a little better as well.
Ummm, the nvidia cards arent doing much better.chespace said:Also, it sounds like typical ATI driver bullshit at work here too.
Maybe by the time it's 10 bucks, ATI will have gotten their shit together.
mr_nothin said:Ummm, the nvidia cards arent doing much better.
The 8800's and 260's aren't doing so well either.
chespace said:Also, it sounds like typical ATI driver bullshit at work here too.
Maybe by the time it's 10 bucks, ATI will have gotten their shit together.
Haunted said:Did you try playing the game at console settings (mix of low/medium, I presume) for kicks?
If I wasn't morally opposed to piracy, I would seed any and all torrents purely as a big fuck you to Rockstar.Chiggs said:I'm seriously outraged by the lack of effort put into this port. Rockstar should be fucking ashamed. I hope this game is pirated to hell and back, and then somehow Jack Thompson discovers Hot Coffee 2 hidden in the files and leads a devastating lawsuit against Rockstar that threatens their very existence.
FUCK YOU, ROCKSTAR.
Edit: Did I mention that the loading still sucks?
Gully State said:It's not a defective copy if everyone receives the same defective game.
Chiggs said:I'm seriously outraged by the lack of effort put into this port. Rockstar should be fucking ashamed. I hope this game is pirated to hell and back, and then somehow Jack Thompson discovers Hot Coffee 2 hidden in the files and leads a devastating lawsuit against Rockstar that threatens their very existence.
FUCK YOU, ROCKSTAR.
Now that's ridiculous. smh Rockstar, smh. :lolChiggs said:Edit: Did I mention that the loading still sucks?
My guess is its because texture resolution was increased (pretty sure at the highest settings the texture resolution is much higher than the console versions). Its possible that the audio/movies are less compressed as well.tabsina said:sorry if this has been answered a million times, but has anyone figured out why this is 13gb, while the 360 version wasn't much more than half of that?
I remember back in the old days, games used to have "unsupported" settings which were for suprah computers that 99% of the public didn't have. Future proof!DrBo42 said:High is for future computers? Are you fucking kidding me? :lol
Tisan said:Nail in the coffin for me was definitely HAVING to sign in online just to SAVE MY FUCKING GAME. A complete joke.
DrBo42 said:High is for future computers? Are you fucking kidding me? :lol
Tisan said:Nail in the coffin for me was definitely HAVING to sign in online just to SAVE MY FUCKING GAME. A complete joke.
SIP YEK NOD said:I just played around with all 3 versions of the game, and the PC version is by far the best.
keep in mind this is with a 3ghz intel C2Q/9800gtx/3gm memory
-better framerate(obviously)
-ps3/360 textures look a little sharper than the PC on medium, but not by much. for example, the taxi pricing is readble but blurry on the PC version, fairly sharp on ps360, not really noticeable unless you're really looking
-many many many more vehicles on screen
-much much much better draw distance and detail distance(makes the biggest difference)
-less texture pop-in
-some graphical glitches. (flashing trees in some areas)
-trees look like trees rather than watercolor green and yellow blobs.
i suck at off-screen pics, but here is one comparison, all 3 just came out of the ped tunnel and stopped in the street.
DrBo42 said:Here's some hilarity from Rockstar:
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC
Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.
Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.
Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.
Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.
Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.
View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.
Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance
Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.
Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
NOTE: Background Processes
Certain background processes can have a detrimental effect on system performance when playing GTA IV, especially on systems with minimum required system memory. Users should ensure they disable their Virus scans (especially “on-access” type scans) when running the game to maximize performance.
High is for future computers? Are you fucking kidding me? :lol
Source: http://www.rockstargames.com/support/req_support_detail.php?product=275%2C3%2CGrand+Theft+Auto+IV%2CPC%2CRockstar_Games%2Cgta4&submit=Submit