• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Perfect Dark’s Game Director leaves The Initiative

Status
Not open for further replies.

Hobbygaming

has been asked to post in 'Grounded' mode.
And that all makes perfect fucking sense. Sounds to me like people in the first group were trying to have some glory type shit, make a big name for themselves as a new studio, them doing it all themselves and establish themselves as the next big thing or whatever they were thinking. Whereas the second group sounds like they were willing to put their egos aside and just acknowledge that they needed to use help and support studios to get up to speed and get their staffing situation solved sooner rather than later so they could get to working on a game.

Second group doesn't seem to care what people say about who will get the credit in the end, or will be seen as having the larger role, or whether this prevents them from being seen as the primary developer. They just want to make an ambitious game, and feel like Crystal Dynamics can help them achieve that faster. 2nd group were the ones who were thinking more rationally.

I don't know if I'm being harsh with the 1st group, but they could have just grown later on. What's the issue with bringing in a top tier studio like CD to follow the vision you guys had planned out for the game? Why not bring in CD, and in the process of doing your thing with CD slowly grow as time as the roles are needed? I don't get why having a top tier AAA studio ready to go was something that was so heavily frowned upon by the first group. It's nuts.
The 1st group is better for the longterm though because they would be able to operate on their own in a year or so without needing an AAA studio like Crystal Dynamics to come in and do the heavy lifting
 

DenchDeckard

Moderated wildly
This isnt a Microsoft problem. Nearly ALL AAA studios seem to be struggling to put out games. There is a reason why we have a total of ZERO next gen only games on Xbox and it's not just because MS first party studios failed. None of the third party studios are ready. Even Bethesda which used to make games every 3-4 years has now taken 7 years to make Starfield. And yes, I know Fallout 76 came out in 2018 but lets face it, the main team was working on Starfield.

Even Sony studios have had a horrendous gen. BP and Housemarque werent even Sony owned when they released their next gen games. Ratchet is pretty much the only next gen game released by Sony's internal studio and will be the only one until Spiderman comes out in late 2023.

Bioware is missing in action since 2019. It's been 3 years. Nothing. Suicide Squad has taken 7 years and will be delayed to next year. It looks last gen as fuck anyway. Then you have Kojima who is typically very productive but for some reason has nothing to show 2.5 years after shipping death stranding. Crystal Dynamics is only just starting pre-production on next gen Tomb Raider and now that will be delayed by years thanks to Perfect Dark. Naughty Dog is nowhere to be found. It's been almost 2 years since they shipped TLOU2 and nothing. Not even factions which is most likely last gen. They were very productive releasing 3 AAA games last gen. Even shipping TLOU2 within 3 years of shipping Lost Legacy.

This is an industry wide problem. It just looks worse for MS because they havent had the best track record with first party. I would love to blame Phil for making Forza Horizon 5 and Halo Infinite Last gen, but Sony's entire lineup this year is cross gen. Every third party game is cross gen. Hell, I have no doubt that the next RE game, the next FF game, the next Star Wars Jedi Fallen order game, and the next AC game will all be cross gen. Nitnendo hasnt released a Zelda, Mario or Metroid game since 2017. Those are their only AAA franchises so they've basically had nothing for an AAA only gamer like myself.

No one knows how to make games anymore so they make the same thing over and over again. No offense to Horizon or Elden Rings, but my god, they both felt pretty much identical to their predecessors. Elden Rings especially. I was like I cant go through any Souls mode trauma. The game looks like a PS3 game. Ratchet felt like a PS3 game with CG quality graphics and some fancy loading gimmicks. Halo felt like Halo 1. The new Metroid is literally 2D. What is this 1995? Forza Horizon 5 felt like FH3. Im like what is different here?? A grappling hook? Mexico? GT7 finally added a single player mode thats been in the series since its inception and we are like OMG, such innovation!

Games have stagnated. Devs have stopped innovating. That isnt on Microsoft, Sony or Ubisoft. It's the devs. They need a kick up the ass, not nurturing.
A lot of good points in this post, and a lot of truth about the industry now.
I am loving Elden ring and it’s more than what I expected but I see your point in some way. Thanks for the perspective, which I didn’t think of in some ways.
 

bender

What time is it?
A lot of good points in this post, and a lot of truth about the industry now.
I am loving Elden ring and it’s more than what I expected but I see your point in some way. Thanks for the perspective, which I didn’t think of in some ways.

Unfortunately, innovation is a hard ask when games are so expensive and take so long to make. One failed title can tank a studio.
 
sigh....oh well

It doesn't seem like it will be the typical kind of first person shooter.

Seems they're differentiating it in a way to emphasize what they consider to be proper "spy-fighting" with a lot of high agility moves, such as running and sliding under tables, hopping over tables I'm guessing, lots of camera movement, almost like a go pro. Seems they want to make simply moving around in an environment feel different from your typical shooter. Look forward to seeing what they do, but I feel good about it.

Of the 4 people shown in this interview, 3 of them are gone with only Gallagher remaining, but that personally doesn't scare me. I wished they would have stayed on honestly, but things happen and you have to progress anyway. I have a great deal of confidence in what the team they have remaining can do with Crystal Dynamics. They have the experience, and they could end up with something interesting with different people stepping up to the plate.

 
The 1st group is better for the longterm though because they would be able to operate on their own in a year or so without needing an AAA studio like Crystal Dynamics to come in and do the heavy lifting

But I don't see why they couldn't work on growing to become that while working with Crystal Dynamics.

Microsoft first announced the studio in 2018, and in that time up until the game's announcement in 2020, all the way up to 2021, they still had about less than 70 people. It seems it was much too early for them to be able to meet their lofty ambitions for Perfect Dark without help outside their own hiring, and Crystal Dynamics brings in up to 500 people according to LinkedIn.

Do we want The Initiative to make a much smaller, episodic style game that doesn't get the budget and team it deserves due to the expected growing pains that come with a new studio, or do we want them gunning for the very height of their biggest ambitions using Crystal Dynamics right out the gate.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
But I don't see why they couldn't work on growing to become that while working with Crystal Dynamics.

Microsoft first announced the studio in 2018, and in that time up until the game's announcement in 2020, all the way up to 2021, they still had about less than 70 people. It seems it was much too early for them to be able to meet their lofty ambitions for Perfect Dark without help outside their own hiring, and Crystal Dynamics brings in up to 500 people according to LinkedIn.

Do we want The Initiative to make a much smaller, episodic style game that doesn't get the budget and team it deserves due to the expected growing pains that come with a new studio, or do we want them gunning for the very height of their biggest ambitions using Crystal Dynamics right out the gate.
That's also a good point. I say Crystal Dynamics is good for the short term to get a game out as soon as possible but now we're hearing it might be a soft reboot so either way we're looking at 2025 - 2027 for a release
 
Second party doesn't exist, this board has gone over this, industry workers have confirmed this. It's first or third party.

Returnal was made in direct conjunction with Sony. So was Demon's Souls. There is a reason they own it.

Starfield is not really an MS game because they had nothing to do with the inception of the game. They were not part of the creative process.

Your summary of what the current publishers are doing is wrong, and your definition of "next-gen" is short sighted and bad.
Please ... Even if you're part of the 'creative process' does not always mean you own the IP rights, like with Mass Effect, where MS were part of the 'creative process' or where the developer just changed the title like with Project Gotham Racing, never mind SEGA Europe were part of the 'creative process' in MSR

It's amazing the double standards on this board. When a game is in trouble is MS not being able to handle a project, but when its Bay 3 or Prime 4 it take your time, I can wait. When MS buys a studio it's them being desperate and can't set up their own, but when SONY buys most of its In-House studios it's brilliant and to be celebrated
 
Last edited:

CeeJay

Member
The 1st group is better for the longterm though because they would be able to operate on their own in a year or so without needing an AAA studio like Crystal Dynamics to come in and do the heavy lifting
I think you under-estimate how long it can take to fill specialist tech roles. I have spent over a year trying to fill significantly less specialised positions in tech, it's going to be ridiculously tough when you have 100s of positions to fill. I would imagine that it would be much easier to fill a position if you already have some completed projects and a tangible track record behind you rather than an unproven startup. No matter how much money is behind the studio it would still be a risk to go and work there. I think the route they went was probably the right one, no shame in contracting in assistance until you find your natural groove.
 

Papacheeks

Banned
Just watched Jez Cordon's 2 cents on the issue. And I agree with his assessment. And literally he iterates that internally the people who were hired sounds like Phil or whoever sold them like Snake oil salesman. They said the right things in terms of developer freedom being agile to make smaller projects within the studio. Similar to Moon studios guys behind Ori. But once officially Microsoft made the announcment about them making AAAA style titles and perfect Dark being the first AAAA, I think the veil of what Microsoft wanted finally was pulled.

So this is 100% not developer issue, it's a Microsoft issue in how they set this developer up expectation wise.

I feel really bad now, Microsoft literally set this studio up to have issues in how they structured them.
I really hope other studios are not getting mixed messaging from Microsoft higher ups in what they expect and when they expect it.
 
Last edited:
And that all makes perfect fucking sense. Sounds to me like people in the first group were trying to have some glory type shit, make a big name for themselves as a new studio, them doing it all themselves and establish themselves as the next big thing or whatever they were thinking. Whereas the second group sounds like they were willing to put their egos aside and just acknowledge that they needed to use help and support studios to get up to speed and get their staffing situation solved sooner rather than later so they could get to working on a game.

Second group doesn't seem to care what people say about who will get the credit in the end, or will be seen as having the larger role, or whether this prevents them from being seen as the primary developer. They just want to make an ambitious game, and feel like Crystal Dynamics can help them achieve that faster. 2nd group were the ones who were thinking more rationally.

I don't know if I'm being harsh with the 1st group, but they could have just grown later on. What's the issue with bringing in a top tier studio like CD to follow the vision you guys had planned out for the game? Why not bring in CD, and in the process of doing your thing with CD slowly grow as time as the roles are needed? I don't get why having a top tier AAA studio ready to go was something that was so heavily frowned upon by the first group. It's nuts.
The first group were sold a different vision initially. When you are headhunted, told you’ll have essentially a blank chequebook, total creative freedom, and as much time as needed, you join and want that to happen.
They were mis sold the vision and yet again it’s poor management from Xbox Studios. I had hoped Gallagher would have sorted this out, but he seems at quite a lot of fault for this.
 

Papacheeks

Banned
A lot of good points in this post, and a lot of truth about the industry now.
I am loving Elden ring and it’s more than what I expected but I see your point in some way. Thanks for the perspective, which I didn’t think of in some ways.

Slimy makes some point that I understand is something the industry is dealing with. But making games at high quality is not a issue some are having. His points on bringing up Bioware, they literally destroyed themselves with poor project managment and having EA forcing developers to use Forstbyte for a Third person RPG like Mass effect when there were no tools made for such a game in the engine at the time. Specifically for animation. SO the new team that was made up of new animators, hardly any senior staff were flying dark, and people like Casey Hudson were hardly if at all involved.

Even the game he was involved with was half baked which was ANthem. And that falls to them showing the game before it was even a game, what we saw was literally a curated vertical slice. Not even a game.

Same thing happened to Cyberpunk. And as reports came out we found out issues stemmed from higher up meddling and poor project oversight management.
SlimySnake SlimySnake is just dead wrong in his assessment. Yes he's right we are seeing a lot of sequels, but we saw sequels and similar titles past gen. And he's omitting most of these started late last gen. From Software also made Seikiro which plays different and is a totally different experience from Elden Ring.

If you want super fresh new concepts your going to have to wait till later this gen after these titles that started late last gen get done releasing. But to say nothing New is coming is literally the meaning of Reaching.
Sony, Nintendo have funded/partnered with a lot of new IP's from smaller studios that now are making even more. Astrail Chain was unique, so was Kena, Sifu, coming soon Stray, Little devil inside are all partnered games. And to say this current gen sucks, its like he;s living in alternate reality.

Look at the quality we are getting with these releases? Games are better now than they have ever been. It's companies like Ubisoft, EA, to an extent Activision that are having issues. All the while smaller studios are pumping out classics like Tunic, Death's Door, Spirit Farrer.
Don't let misfortune from studios/Publishers who don't how to manage projects paint a picture that the whole industry is shit right now. Thats what SlimySnake SlimySnake and the likes are trying to do.

And honestly they are fucking just wrong.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Just watched Jez Cordon's 2 cents on the issue. And I agree with his assessment. And literally he iterates that internally the people who were hired sounds like Phil or whoever sold them like Snake oil salesman. They said the right things in terms of developer freedom being agile to make smaller projects within the studio. Similar to Moon studios guys behind Ori. But once officially Microsoft made the announcment about them making AAAA style titles and perfect Dark being the first AAAA, I think the veil of what Microsoft wanted finally was pulled.

So this is 100% not developer issue, it's a Microsoft issue in how they set this developer up expectation wise.

I feel really bad now, Microsoft literally set this studio up to have issues in how they structured them.
I really hope other studios are not getting mixed messaging from Microsoft higher ups in what they expect and when they expect it.
Wow it's unfair to put that much pressure on a studio that hasn't released a game together yet, MS is definitely part of the blame
 
Last edited:

Dane

Member

From what people considered back then, TI was something akin to Mistwalker but with a large team, the studio would be in charge of design and lead development, while another studio would be hired to provide labour and some additional help from key staff if needed. With the exits, the CD key staff now become even more necessary.
 
Last edited:

DeepEnigma

Gold Member
Its an ego thing. It's happens in the work force alot.
In my job, we didn't like when 2nd shift were added to our shift. Since that meant competition for us.
50% is not just an "ego" thing.

They supposedly knew the scenario going in, one co-studio is out and another is in. There is definitely some issues going on outside of just "ego."
 
Last edited:

kingfey

Banned
50% is not just an "ego" thing.

They supposedly knew the scenario going in, one co-studio is out and another is in. There is definitely some issues going on outside of just "ego."
Its an ego thing.
You dont make a fuss about other groups joining the project, unless you are over protective about your job.

Half of them let go of their ego to work with CD, while the other didn't.

While the other half got full of themselves, because of the talents in the room.

That is what happens, when you collect high talented people, with no one to lead.
 

DeepEnigma

Gold Member
Its an ego thing.
You dont make a fuss about other groups joining the project, unless you are over protective about your job.

Half of them let go of their ego to work with CD, while the other didn't.

While the other half got full of themselves, because of the talents in the room.

That is what happens, when you collect high talented people, with no one to lead.
Everything in life can be boiled down to ego, it's rather reductive, innit.
 
So the game will actually arrive earlier than if it was kept in house with all the recruitment needed, just like I said many many pages ago.
Personally, I feel like help should have been in-house not contracted. People from Naughty Dog and Insomniac see the benefits of a more curated experience, so this is unfortunate news. Sure, getting a game done early is one thing, but having a team that you work with everyday creates a good dynamic for most studios.
 
Last edited:

kingfey

Banned
Naughty Dog used over 2000 people for TLOU2.
That is not the example to use. Tlou2 had assets ready, unlike PD.

Also, Naughty Dog had established studio, and people who are familiar with their engine.

The Initiative doesn't have. They are working on a brand office, on UE, and New assets.
That is a tough challenge for a new studio.
 

Dr Bass

Member
Please ... Even if you're part of the 'creative process' does not always mean you own the IP rights, like with Mass Effect, where MS were part of the 'creative process' or where the developer just changed the title like with Project Gotham Racing, never mind SEGA Europe were part of the 'creative process' in MSR

It's amazing the double standards on this board. When a game is in trouble is MS not being able to handle a project, but when its Bay 3 or Prime 4 it take your time, I can wait. When MS buys a studio it's them being desperate and can't set up their own, but when SONY buys most of its In-House studios it's brilliant and to be celebrated
Where in the heck did you come up with that conclusion? You pulled that out of your ass. Frankly this entire post is so absurd I'm not even sure how to address it. I think you entirely missed the point in regards to MS and Starfield and the comparisons. Like entirely.

Anyway ...

So does anyone objectively reading this thread find it odd that you have one group of people saying ...

"Lots of all star talent leaving. More than half the team. Sounds like there could be trouble in this game's development. Wonder what's actually happening?"

And then the other half saying ...

"No! This is fantastic. All of the ego driven people are now out, and Crystal Dynamics, the best game studio to ever exist, that Microsoft should also purchase, is perfect for making this game. We are now going to get a better game than ever, and sooner! Anyone who says otherwise is a console warrior fanboy."

I mean that's how it feels to me. I'm sitting here, Xbox controller in hand, thinking "wtf just happened here." The insistence from the core dedicated here to not allow a single negative interpretation of anything related to Xbox is beyond anything I've personally seen on a forum before and it's mind boggling. Might be time to consider another short break from the ol' GAF.

Edit: Like clockwork, got the "laugh" response from Riky. You just keep doing your thing man.

Just for the record, I don't block anyone, I don't ever report posts, and I don't ever use the "laugh" emoji to indicate laughing at a post. I only use it when one of our fine fellow NeoGAFers makes a great joke. If clowns want to engage like that, be my guest, but the way to actually man up and have a discussion is to just respond with reason and data. And like I've always said, if you like something (like Xbox for example) you should actually hold it to a standard, not defend everything the group does.
 
Last edited:

Riky

$MSFT
I think most people will wait to see the actual game, if it releases Fall 2024 and is a 90+ game then obviously some good calls were made, if its 2026 and works out a 60% MC then the process can be pulled apart.
Since we haven't seen a single gameplay screenshot it's far to early to pass judgement.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Just watched Jez Cordon's 2 cents on the issue. And I agree with his assessment. And literally he iterates that internally the people who were hired sounds like Phil or whoever sold them like Snake oil salesman. They said the right things in terms of developer freedom being agile to make smaller projects within the studio. Similar to Moon studios guys behind Ori. But once officially Microsoft made the announcment about them making AAAA style titles and perfect Dark being the first AAAA, I think the veil of what Microsoft wanted finally was pulled.

So this is 100% not developer issue, it's a Microsoft issue in how they set this developer up expectation wise.

I feel really bad now, Microsoft literally set this studio up to have issues in how they structured them.
I really hope other studios are not getting mixed messaging from Microsoft higher ups in what they expect and when they expect it.

I swear many video game jounalist and podcasters are missing the boat when it comes to this one question.....

How will MS manage all 7,000 studios going forward, considering they will need to feed GamePass constantly.
 

Dr Bass

Member
I think most people will wait to see the actual game, if it releases Fall 2024 and is a 90+ game then obviously some good calls were made, if its 2026 and works out a 60% MC then the process can be pulled apart.
Since we haven't seen a single gameplay screenshot it's far to early to pass judgement.
Of course this is true, but this doesn't match your earlier rhetoric. Also scores are pretty meaningless in terms of "90+". I mean, what is an 89 vs a 90? Especially given the current reviewer climate.

But you will never know what the alternative game was that was the vision of the original team that was lauded and praised up and down before they started leaving ... at which point the faithful are casting out those same people. So you can't really say if the "right choice" was made. You can only evaluate if a good game came out of a team.

And again, all I've ever said is that people leaving en masse, is generally a bad sign of a work environment. Which it is. So we basically have confirmation that there are issues inside the development of this game. That's it. We don't know how the game is going to turn out, and yes, we can wait and see. That is all reasonable and good.

But that is not what is being said by a group of people in this thread. It's become nearly impossible to just have a discussion on this board. And if that's the case, what's the point? I'd rather just enjoy my stuff. You know, everything, because I have PS, Xbox, and Switch. Because I'm not a toolshed that picks a side and digs in his heels and I like all of it.
 

Dr Bass

Member
I swear many video game jounalist and podcasters are missing the boat when it comes to this one question.....

How will MS manage all 7,000 studios going forward, considering they will need to feed GamePass constantly.
Yep, makes total sense. Giving Phil a new title of "CEO of MS Gaming"? Since he managed Rare so well. It's a legit question.

It's going to be so interesting to see where this has all landed in five years.
 

DeepEnigma

Gold Member
Of course this is true, but this doesn't match your earlier rhetoric. Also scores are pretty meaningless in terms of "90+". I mean, what is an 89 vs a 90? Especially given the current reviewer climate.

But you will never know what the alternative game was that was the vision of the original team that was lauded and praised up and down before they started leaving ... at which point the faithful are casting out those same people. So you can't really say if the "right choice" was made. You can only evaluate if a good game came out of a team.

And again, all I've ever said is that people leaving en masse, is generally a bad sign of a work environment. Which it is. So we basically have confirmation that there are issues inside the development of this game. That's it. We don't know how the game is going to turn out, and yes, we can wait and see. That is all reasonable and good.

But that is not what is being said by a group of people in this thread. It's become nearly impossible to just have a discussion on this board. And if that's the case, what's the point? I'd rather just enjoy my stuff. You know, everything, because I have PS, Xbox, and Switch. Because I'm not a toolshed that picks a side and digs in his heels and I like all of it.
Bro, dial back on that ego™ just a tad.
 

kingfey

Banned
Yep, makes total sense. Giving Phil a new title of "CEO of MS Gaming"? Since he managed Rare so well. It's a legit question.

It's going to be so interesting to see where this has all landed in five years.
Rare doesn't want to do their own IPs. Or else, they would have done new banjo, Conker, and PD.
 

Riky

$MSFT
Of course this is true, but this doesn't match your earlier rhetoric. Also scores are pretty meaningless in terms of "90+". I mean, what is an 89 vs a 90? Especially given the current reviewer climate.

But you will never know what the alternative game was that was the vision of the original team that was lauded and praised up and down before they started leaving ... at which point the faithful are casting out those same people. So you can't really say if the "right choice" was made. You can only evaluate if a good game came out of a team.

And again, all I've ever said is that people leaving en masse, is generally a bad sign of a work environment. Which it is. So we basically have confirmation that there are issues inside the development of this game. That's it. We don't know how the game is going to turn out, and yes, we can wait and see. That is all reasonable and good.

But that is not what is being said by a group of people in this thread. It's become nearly impossible to just have a discussion on this board. And if that's the case, what's the point? I'd rather just enjoy my stuff. You know, everything, because I have PS, Xbox, and Switch. Because I'm not a toolshed that picks a side and digs in his heels and I like all of it.

It's not certain that there are two visions of the game at all, I haven't seen anybody saying that.
What's seems to be the case is the process of getting to the vision has caused the split in the studio.
The studio was formed in a no crunch, democratic and high profile way. Recruitment of talented people with this vision who have shipped huge games, now that seems to have worked fine for a few years but eventually they had to decide how to ramp up production and have a pipeline to actually deliver the game.
Some people it seems wanted to grow the studio organically which would take a long time especially in this climate and some thought it better with the connection to Crystal Dynamics and their availability to move to a more conventional pipeline.
The people who didn't like the result have left, the reports are the people that are still there are happy and the game is moving forward.
We all like the sound of the no crunch, democratic working environment but as a massive Perfect Dark fan I ultimately only care about the result.
As long as they deliver something that lives up to the franchise standing and that for me has to be an FPS with a top quality single and multiplayer component then the process doesn't matter.
 
Status
Not open for further replies.
Top Bottom