• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Performance Analysis: Assassin's Creed Unity (Digital Foundry)

he's a bit misinformed. ac: u has fxaa, msaa (very taxing), and txaa(even more taxing than msaa). As well, he seems to call anything less than 1080P/60FPS bad performance. as well, benchmarks show the game is cpu bottlenecked which is why he can never hit a locked 60fps. its beyond any current processor. in cutscenes though, bokeh dof tanks gpu performance explaining the tanking there.

Current Intel CPUs shouldn't have a problem with the game. Numbers in the PC performance thread showed no dips below 60 from an 2500k onwards.

However, they were no frametimes, there might be small stutters?
 
So the console versions run at the same resolution and the X1 version has an advanatge in frame rate due to (presumably) the higher clock speed in the same CPU architecture.

With that said, isn't the game reliant on alot of physics simulations, for example soft bodies and cloth. These calculations are handled by the GPU, so given the considerable advanatge of the PS4 in this regard how come there isn't any visible difference between both versions? How something so computationally taxing can run with parity withouth sacrifices in the X1?

So far haven't seen any mention of this in digital foundry or any of the discussions about the game.
 
Top Bottom