So the livestream yesterday was amazing, you can watch it here if you havent:
https://www.youtube.com/watch?v=BbjeKqJsnC0&channel=UCzpQvNnyoKgpu0lJdeXbFmQ
Also, this was only the 1st livestream. Surprises are still gogin to be shown each day with the daily facebook image and another 1 hour livestream, with all the new rides, will be shown next Monday, a day before the beta release.
Also, this was the screen yesterday. They confirmed challenges for campaign mode and the new shape primitives system to build WHATEVER you want.
This was everything confirmed on the livestream (and facebook images becuase they eplain them a little deeper in the livestream):
-User custom music on rides
-Full RGB colour picker
-2000 pieces for blueprints
-Height markers (rides, water, terrain)
-Mine train (seems like a mix between the arrow and vekoma versions)
-Larson Super Looper
-You can change the daylight in your park by hours and minutes, the real game time doesnt change though.
-Stars in the sky biome at night, and they twinkle.
-new savanah biome
-Dex-R, the Sci-Fi entertainer
-Paths have been improved (again). Totally square paths, and multiple options for every path (rails on ground path option, no rails on elevated path option, elevated path grids, no borders on path option so you can sink roofs/floor tiles to create big decorative plazas). Other QoL improvements is paths are not as restrictive anyomore, for example when you want to build a bridge from a cliff.
-6 new types of paths
-Revamped menus and UI
-More in depth avatar creation, with more options and even full RGB clothes and hair coloring and cloth patterns.
-Career mode, 2 sceneraios in beta, 12 in the release (3 for each mascot), and will add some more post release (probably for the other mascots). 3 objectives for each scenario (bronze, silver and gold, like RCT3). Each scenario has also a little story attached to it, sometimes the story affects gameplay, like monoliths in one of the parks breaking down faster the rides.
-Option to dont have floor or railings on flatrides.
-Added lot of infomation to ride management.
-Rides wear off with time, but instead of earsing them and plopping the same ride again, like in old RCT, theres a refurbishment button.
-Ride sequences for flat rides. You have different animations at your disposal to make rides behave however you want, by this it means you can make chains of different animations. You want the Cube ride spin more? you can do that, and guests will have a greater probability to throw up, etc... You want to create a super long sequence so you can ask more money? great, but ride will brake down a lot more in the long run.
-Work areas for staff and mascots. A completly revamped system, you dont "paint" the area anymore, but create what they call rosters. For example, entertainer points, you put the down, and tell your mascot to go from one to the other, your mascot will find smartly where guest actually are in the are in between and go through that route to the next point. You can put more than 2 points, or only one. By putting 1 you create greetting points, like the real mascot gretting points at Disney parks. Rides and shops can also be entertainer points in a roster. After creating a roster you can assign as many staff members as you want to that roster, so no individual hand picked painted areas for each staff member anymore.
-Staff can quit the job is stressed.
-5 levels of training each staff member, and you will see what each level brngs to the table in terms of your staff working better (+productivity, +happiness, etc...)
-Research menu, you can research 3 things at the same time. Put more money into research for each object, things will go faster. (they actually showed a type of ride they shouldnt have during this part in the livestream. People with a good eye will see what it is lol).
-Running marleting campaings. More in dpeth than in older games, you can use 3 different types of mediums (blogs, newspapers, or tv) and each one has 3 different type of audience, for example, you can do an ad on a late night tv show to attract young-adults, or in durings cartoons to attact children.
-In depth finances screens, and loans options. Loans are more realistic now and behave like real life ones, instead of a slider like in the older games.
-Guests screens with in depth options of how much money spend the 3 different groups in your park, families, teens and adult groups. You can make a cheaper ticket for kids for example.
-Another QoL for bluprints, you can actually rotate them 360º in all directions now, instead of only turning left and right. This only work with non grid objects, so bluprints with walls and roofs can only be rotated still left and right.
-Full western theming showed, lots of modular pieces, basically 3 themes in one, starting with early pioneers to gangs of new york. They explain here how modular every theme is so, from 5 different themes, you can get infinite. Mixing wester with sci fi? Serenity type. Western with fantasy? Americana (Main Street USA)...
-Ellie, the new western mascot, shown, they also explained her backstory.
-Lots of new animated pieces.
-Geometric shapes of different sizes and all colourable, to create whatever you want, they call it the "sixth" theme. Not gridbased, so complete freedom. You can make for example, Toowntown, or even sculptures and characters. They are actually looking to add different properties for them, now is plastic, but in the future they could add stone, wood, marble, etc...
-Something out of the game they told us, you can go to their store, and buy a t-shirt choosing any logo of the game you want. So something like you designing the colour and logo of the t-shirt.
Great live stream.
Plazas are in!!
Yup, I was the one that gave the idea (Jonny even gave me shoutout in the video lol)
https://forums.planetcoaster.com/showthread.php/12392-2-ideas-after-talking-with-Jonny-Watts-during-CHC-Frontier-Tour
Was the sci-fi theme shown? All i've seen so far is that screenshot with the ship and mascot.
Yes, sci fi has been shown to CHC members mostly (although impretty sure two live stream ago they also showed it on a video), but it has a lot of spaceship pieces to build your own spaceships, some modern sci fi walls, and also desert star wars types walls and roofs. Various animatronics of aliens and humans attacking, and Dex-R, the robot mascot.
So excited for this.
Is there a campaign mode like RCT?
Yup, only two scenarios on the beta but they will eto 12 for the release. Each mascot has different scenarios and each scenario has different objectives.
You can see how it works in the livestream at 20minutes 17 seconds.
And then you have challenges with unlocks on the scenario mode.
As somebody who mostly played the RCT games in the sandbox mode, and mostly just for the roller coaster building, is this game for me?
Absolutely, coaster building is one of the most evolved things in the game. Is a mix between piece by piece and nodes, you can make your own special pieces (inversions), or use the ones that come with the game.
Gratz on the shout out Ridley
Really impressed by the stream. Stoked for beta.
Just concerned about performance now.
Oh and cheeky this but I don't know how in contact you are with the team or indeed if they lurk GAF, but now that we have confirmation of custom music for rides please can we have the music play in the trains on the transport rides rather than just the station. I want to play Grieg on my tram
In fact thinking about it you could record an introduction to your park haha I can't wait for dubstep hell in my thrill zone and country on the mine train!
The only ones that we stay really in contact are Ed and Bo. The problem is, if they didnt actually said something specific, I cant talk about it. I think they still have to talk in depth about how music works in rides, and as the next livestream is the rides livestream, they are probably going to talk about it there.
Also, if any one are interested in in depth building, I just released a vtimelapse video making the facade of the future restaurant in my park:
https://youtu.be/DADsEHrHiXE