Ultimadrago
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Thanks.
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Yeah I'll say my only concern is I'm not a big fan of health in these types of games along with being forced to jump in the fights. Also not quite sold on mashing up stages with different game themes. Also focusing the game around their supers.
Has this footage been posted?
http://www.youtube.com/watch?v=Sm_NJTwbUBM&feature=g-u-u
I think it looks pretty good.
http://totalplaystation.com/ps3/playstation-all-stars-battle-royale/previews/10445/2/Now, limiting kills to supers only might sound radical, but it actually opens the game up to a tremendous degree. For one, the fact that getting knocked off a screen edge can't kill you, means that staying at the edges of the screen and controlling space with long range attacks is actually completely viable. For instance, Killzone's Colonel Radec is the kind of character that simply couldn't compete in Smash due to his need to stay far away from opponents. His vast array of sniper rifle, machine gun and grenade launcher attacks are deadly at range, but up close, he's nearly defenseless. With such strong keep away play being introduced, it only made sense to create characters who are skilled at rushing down projectile based characters. Sly Cooper fills that role perfectly. Instead of blocking when you hold L1 he turns invisible, allowing him to prowl the battlefield unnoticed. During another one of his moves he disguises himself as a barrel and moves around. While in this state, he is totally immune to projectiles, allowing him to close in on projectile spammers safely. Once he's a bit closer, he can use his teleport move to instantly appear behind them, where he has access to special backstab attacks that leech AP from his target.
This brings me to another way in which the game benefits from its super only kill system. Building, managing and using your AP levels effectively becomes the the focal point of the every match. Any experienced fighting game player will tell you that resource management is an important element in competitive play. Choosing how and when to use your AP is a strategic choice, and your success depends on you choosing wisely. Other games of this kind tend to de-emphasize decision making and focus instead on pure twitch reflexes, which can be a turn off to players of any skill level. The importance of AP also gives special AP generating moves like Parappa's boombox, and AP stealing items like the Spear of Destiny a uniquely vital role in combat.
Has this footage been posted?
http://www.youtube.com/watch?v=Sm_NJTwbUBM&feature=g-u-u
I think it looks pretty good.
He said the game has been in development for 2 and half years.
The life system certainly sounds interesting, but it makes me wonder how the game will work. I hope it isn't broken, its easy to see how it could be considering the entire game revolves around building meter and doing kills via supers.
Also wow at overreactions, I knew they would be apparent, but jeez a Smash clone isn't the end of the world. (Especially because it looks to play drastically different from Smash)
Alright I'm confused, how do you KO someone?Well, there is no health.
I just think they need a system in which you can defend against a super as well if you have the bar to do so then it will solve problems when it comes to balance
Has this footage been posted?
http://www.youtube.com/watch?v=Sm_NJTwbUBM&feature=g-u-u
I think it looks pretty good.
I think you can block lower supers.
Alright I'm confused, how do you KO someone?
Are you kidding me? A guy comes in and gave the most constructive post about the game mechanics so far in the thread. Two others respond with some lame meme about the post being too long and now you defend them and then say that you can't discuss the game?\Yeah well said B.O.O.M. It's hard to have any constructive discussion on the game at the moment. I'd give it a day or so when everything calms down and people move on to God of War: Ascension footage.
Maybe we could wait until the game is out and people have tried to play it competitively before we start discussing whether it's viable at a competitive level.
They're trying some different stuff. Maybe it'll work, maybe it won't. I don't think there's any way to really know how well it'll work until it's actually run the rounds.
2:30 - Sly has a level 2 super charged up, but uses his level 1. I guess the info that you can't use weaker supers was wrong.
6:50 - Parappa whips out his skateboard, and Kratos is all, "Nope!"
Ratchet and Clank, and possibly Nariko.So what where the others rumored characters from the leak that didn't get announced? I think only Jak & Daxter and Nathan Drake right?
So what where the others rumored characters from the leak that didn't get announced? I think only Jak & Daxter and Nathan Drake right?
On a scale of 1 - 10, what's the level of butthurt in this thread?
PaRappa should be top tier, dammit.
On a scale of 1 - 10, what's the level of butthurt in this thread?
He said they will have characters that players would say "I cant believe they remember that character"
"Step on the gas!"
PaRappa's voice...
PaRappa should be top tier, dammit.
He said they will have characters that players would say "I cant believe they remember that character"
People complaining about supers? Oh boy it's MK9 all over again.
Can we expect Lammy then? lol
Is there a Vita version? I thought they've been working on this for more than 2 years now.
Has this footage been posted?
http://www.youtube.com/watch?v=Sm_NJTwbUBM&feature=g-u-u
I think it looks pretty good.
People complained about the introduction of a meter (used for far more than supers btw)? Examples? I could use a laugh.
also ssfiv balanced lol
Glad to finally see a full match. This looks super awesome, I don't see how anyone can look at this vid and not be grinning ear to ear (if you're a fan of the genre or Smash bros or whatever).
The controls/animation in particular look like they've truly been mastered by the dev team. Very impressed at how frenetic and fluid everything flows.
But GAF told me Smash Bros is not a fighting game D:So, yes, it's Super Smash Bros. for the PlayStation generation. And why not? "We're fans of fighting games - it's not something we shy away from," says Omar Kendall, game director of mouthful-of-a-title PlayStation All-Stars Battle Royale.