Bad news guys
Maj replied to me on his site:
"Its funny, i had the same knee-jerk reaction when i heard that for the first time, like Theres no way it can work with only supers scoring KOs!
Coming from a Street Fighter background where its all about the lifebar, its hard to imagine anything different being successful. Even Smash sticks to that formula of tracking damage.
But it took less than 10 minutes of actually playing Battle Royale to completely change my mind. Its really fun to play, its extremely intuitive, its very tactical, and its totally engaging.
Were obviously not making Street Fighter, but trust me, it doesnt feel limiting. Ive been playing the game for eight months now and it hasnt stopped feeling rewarding.
That said, its still way too early to talk about what isnt in the game. Theres still a fair amount of time between now and the day it ships. Omar and Paul arent afraid of taking design risks, so im sure well continue throwing around ideas to improve PSASBR every day until its in your hands.
Everything can always be better and we still have a lot of work to do, but i gotta say, the game is pretty damn solid right now. (And im not bragging because i cant take credit for it.)"
http://sonichurricane.com/?p=7000#comments
While I totally respect the guy and it does relieve me that he's saying it hasn't stopped feeling rewarding, I guess I'll just have to stop being closed minded and wait till I can play it for myself. I'm still definitely on board, I just wish there were other ways of KOing outside of supers.