Dave1988
Member
GET ON THE HYPE MACHINE!
FIND A SECOND JOB!
FUCK THAT! GET A THIRD JOB!
GET ON THE HYPE MACHINE!
FIND A SECOND JOB!
PlayStation Meeting... Sony's own version of the developer round table by Nintendo?
What are you guys expecting Sony to show? I'm expecting Uncharted and GT for the graphics along with maybe one new IP and a big Japanese game.
inb4 Ron Paul.
So if this really is going to be an unveiling of the PS4, they're going to have to have to show something off on the hardware right? How long have 3rd parties had hardware to develop on? How far along could everyone possibly be on development?
SOON
If it is what ive been told it is... MEGATON
I know you guys hate Pachter but...
Tell us something.
I know you guys hate Pachter but...
When the VG leak said Orbis would be unveiled in a matter of weeks, not months, I thought it was bullshit. Looks like they were right. It's about to go down!
LIVERPOOL SOC
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMDs other APUs
PU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two clusters
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMDs R10XX (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
UPDATE: some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) extra ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
Memory:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Storage:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
- Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
I know you guys hate Pachter but...
LOL...man there are gonna be a lot of gaffers that are disappointed by what they actually announce/show.
What are you guys expecting Sony to show? I'm expecting Uncharted and GT for the graphics along with maybe one new IP and a big Japanese game.
I know you guys hate Pachter but...
I know you guys hate Pachter but...
Not sure about third parties, but some first party teams have likely been working towards PS4 titles for nearly 2 years.So if this really is going to be an unveiling of the PS4, they're going to have to have to show something off on the hardware right? How long have 3rd parties had hardware to develop on? How far along could everyone possibly be on development?
Fuck