Wait til theres a demo and people see what they can get for 7 bucksShinriji said:So sad that Critter Crunch didn't show up at the top 20 downloads of the week.
Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.Shinriji said:So sad that Critter Crunch didn't show up at the top 20 downloads of the week.
FFObsessed said:There's been one great PS1 titles (FFVII) and that's it.
TheSeks said:I do believe you missed Final Fantasy Tactics, Wild Arms 2, and Biohazard: Director's Cut.
Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
Wow that's insane. That game is better than half the crap out there.Shinriji said:So sad that Critter Crunch didn't show up at the top 20 downloads of the week.
Im not trying to shame GAF into buying it - hope it didnt come across that way. Even despite the not-so-awesome sales Critter Crunch has been a huge success for our studio. Our reviews have been amazing, and the response from people that picked it up has been beyond our expectations. In the end, I just hope people give it a shot, even if it's just the demo.Crisis said:
If it makes you feel any better I kept my word and bought it.
TheSeks said:I do believe you missed Final Fantasy Tactics, Wild Arms 2, and Biohazard: Director's Cut.
Cromulent_Word said:Im not trying to shame GAF into buying it - hope it didnt come across that way. Even despite the not-so-awesome sales Critter Crunch has been a huge success for our studio. Our reviews have been amazing, and the response from people that picked it up has been beyond our expectations. In the end, I just hope people give it a shot, even if it's just the demo.
I really appreciate all the GAF'ers that have supported our baby this first tumultuous week
Captain N said:ESRB is holding up a lot of the games that should've been there at launch and the last two weeks.
Vempire will be out next week.
RedBoot said:I wonder what happened to Darkstalkers? SFA3 came out this week, so it's not like Sony is ignoring Capcom's release schedule. I wonder if that game specifically got held up?
Rlan said:By last check Critter Crunch's Leaderboards are over 7,000, which considering the limited US only release isn't bad for puzzle games nowadays.
You certainly did better than Lucidity on XBLA, which by my count only had 3,369 Leaderboard players for last week.
Cromulent_Word said:Im not trying to shame GAF into buying it - hope it didnt come across that way. Even despite the not-so-awesome sales Critter Crunch has been a huge success for our studio. Our reviews have been amazing, and the response from people that picked it up has been beyond our expectations. In the end, I just hope people give it a shot, even if it's just the demo.
I really appreciate all the GAF'ers that have supported our baby this first tumultuous week
Rlan said:By last check Critter Crunch's Leaderboards are over 7,000, which considering the limited US only release isn't bad for puzzle games nowadays.
You certainly did better than Lucidity on XBLA, which by my count only had 3,369 Leaderboard players for last week.
Tobor said:Does that count shared copies?
:hugs:Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
thanks dude - we're definitely still huge fans of PSN and will be providing PS3 gamers with more 2DHD funtimes asap.Crisis said:You don't come off as trying to shame GAF into buying the game. I personally bought the game and I think it's fantastic. GAF members with a PS3 that like any puzzle games at all should be ashamed of not buying it if they haven't. I am glad that overall it's been successful for you guys and I hope it doesn't deter you from doing PSN releases in the future.
We're over 8k for the week based solely on our leaderboards. It's not bad, and i definitely don't feel like we sold terribly. Capy & SCEA just had higher hopes for our first week, and to miss it is unfortunate.Rlan said:By last check Critter Crunch's Leaderboards are over 7,000, which considering the limited US only release isn't bad for puzzle games nowadays.
You certainly did better than Lucidity on XBLA, which by my count only had 3,369 Leaderboard players for last week.
so very worth it.Epic Tier 3 Engineer said:Supersonic acrobatic whatever...worth $5?
Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
I ended up buying it last Friday. I could've got it by gamesharing with a friend, but I would've hated myself. :lol I ended up gamesharing a lesser game: TMNT ReShelled. Man that game is garbage.Cromulent_Word said:Im not trying to shame GAF into buying it - hope it didnt come across that way. Even despite the not-so-awesome sales Critter Crunch has been a huge success for our studio. Our reviews have been amazing, and the response from people that picked it up has been beyond our expectations. In the end, I just hope people give it a shot, even if it's just the demo.
I really appreciate all the GAF'ers that have supported our baby this first tumultuous week
Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
DMPrince said:Mushroom Wars.
I just played the second stage at the tutorial. objective of the stage was to capture the house with the star. The Towers surrounding it threw rocks which killed some of your army. Controls are simple. Left stick to move the cursor to your base or captured one. Holding down R1 and Left stick guides where where there army goes. The face button is used to send out XX amount of your army. Triangle sends out 100% of the troop. X button sends out 50% and so on. Once a base or tower is captured you can upgrade. Upgrading a house increase the speed of how fast they respawn. To upgrade you hold L1 and press X [Be reminded the other face button does something else you can read in the manual but right now it was locked]. the requirement of each upgrade requires X amount of your troop. anyways. Your enemy can capture the house you captured as well. it becomes fun fighting for the base ;D.
Going to play some more and see what else the game has to offer. Can't say much right now anyways.
http://www.youtube.com/watch?v=cM7kSLOjzH4&fmt=18
A bonus video
http://www.youtube.com/watch?v=b5i2FjOe67I&fmt=18
Rlan said:Counts anyone that's played the single player adventure mode online.
Cromulent_Word said:We're over 8k for the week based solely on our leaderboards. It's not bad, and i definitely don't feel like we sold terribly. Capy & SCEA just had higher hopes for our first week, and to miss it is unfortunate.
we have a publisher for the iphone version, so unfortunately no.obonicus said:Are you at liberty to mention how it did relative to the iPhone version?
A lot of people share their content but I doubt it is that much.Tobor said:So it's safe to say they sold less than 7000 copies, unfortunately.
borsdy said:A lot of people share their content but I doubt it is that much.
Any reason there wasn't a demo right out of the gate? Especially since a demo was apparently included with the final download.Cromulent_Word said:Not selling so hot. Very sad over here too. Hopefully the demo will help, but what can you do - we made the best game we could for the best price we could, but in the end it's the gamers that define your level of sales success.
Cromulent_Word said:Im not trying to shame GAF into buying it - hope it didnt come across that way. Even despite the not-so-awesome sales Critter Crunch has been a huge success for our studio. Our reviews have been amazing, and the response from people that picked it up has been beyond our expectations. In the end, I just hope people give it a shot, even if it's just the demo.
I really appreciate all the GAF'ers that have supported our baby this first tumultuous week