To everyone who is saying that the reactions in this thread are just blind Polygon hate, the main points of contention for most people (or at least for me) with this whole thing are:
- Inconsitency in changing review scores. Will they do this for every game they review now?
- Inconsistemcy in review scores across platforms and games. COD Ghosts got 0.5 higher on Xbone for performing better, yet BF4 had the same score across platforms despite varying performance. They need to set down some rules and make them public to the consumer telling them how and when they change review scores.
- Changing the review score after the fact does nothing to change Metacritic scores, so they don't piss off their publisher overlords
- Changing the review score one month after the fact does nothing to the consumers who bought the game based on their score a month ago, even though the game was buggy and broken at launch
-Arthur Gies claiming the game worked on PC at launch (it didn't) and it has deteriorated since then (it has gotten better, somewhat)
- Why did it take them a whole month to change their score when anyone who played Day One saw it was broken and buggy? (Related: Is changing the review score now related to Dice recently coming out and saying "Yeah, the game is pretty broken"?)
- The previous point relates to the Polygon/Sim City debacle when Gies was on twitter claiming that "anyone who said Sim City could work offline doesn't know what they are talking about", despite the evidence showing the opposite, because "EA told us it wouldn't work offline".
Changing games journalism indeed.
- Inconsitency in changing review scores. Will they do this for every game they review now?
- Inconsistemcy in review scores across platforms and games. COD Ghosts got 0.5 higher on Xbone for performing better, yet BF4 had the same score across platforms despite varying performance. They need to set down some rules and make them public to the consumer telling them how and when they change review scores.
- Changing the review score after the fact does nothing to change Metacritic scores, so they don't piss off their publisher overlords
- Changing the review score one month after the fact does nothing to the consumers who bought the game based on their score a month ago, even though the game was buggy and broken at launch
-Arthur Gies claiming the game worked on PC at launch (it didn't) and it has deteriorated since then (it has gotten better, somewhat)
- Why did it take them a whole month to change their score when anyone who played Day One saw it was broken and buggy? (Related: Is changing the review score now related to Dice recently coming out and saying "Yeah, the game is pretty broken"?)
- The previous point relates to the Polygon/Sim City debacle when Gies was on twitter claiming that "anyone who said Sim City could work offline doesn't know what they are talking about", despite the evidence showing the opposite, because "EA told us it wouldn't work offline".
Changing games journalism indeed.