mescalineeyes said:Valve has yet to produce an abomination like Steppes of War.
2fort.
mescalineeyes said:Valve has yet to produce an abomination like Steppes of War.
epmode said:I'm not sure what you're worried about. If it can be beaten, no matter how crazy a solution, it's fair game.
Firewire said:I doubt that, I think Valve would follow the route Epic did with UT3, and in the tools have the option to publish to the PS3 for the modder, it just seems like an easier solution for them and it worked very well with UT3.
But we'll have to wait and see, obviously.
This sort of thing happens in just about every game with an editor. Requiring the creator to actually finish the level is the best validation we're going to get. Anything more than that would only interfere with the creation process.Pennybags said:Crazy solutions are great, but occasionally user-created challenge maps (mind you, I have no experience with custom Portal) rely on mechanics/exploits/etc. that aren't native to the core game, making them nearly impossible to clear without the experience of actually building the content.
I appreciate what they do on the content and support end, but there's just something very off about their games to me. Their player characters move like greased-up hovercrafts and there's not much sense of impact to any of their guns.ashbash159 said:Yet again, Valve amazes me.
Why isn't Valve everybody's favourite developer? Sure is mine!
Fixed.Won said:Goldrush.
And I thought I was one of the few who hated the TF2 version of that map.Won said:2fort.
What's so bad about Steppes? Rush distances?mescalineeyes said:Valve has yet to produce an abomination like Steppes of War.
enzo_gt said:Fixed.
Billychu said:What's so bad about Steppes? Rush distances?
gregor7777 said:I'm almost certain these will be playtested and handpicked.
Yeah, dat Valve.mescalineeyes said:Pretty much. I play Zerg... sorry about the derail...
dat valve, huh?
Stallion Free said:Hopefully we get tons of kick ass custom levels like we did for Alien Swarm, L4D2, L4D1, and the original Portal...
Oh wait.
I miss the old days when good custom content actually came out. There are like two good campaigns for L4D1/2 and an overwhelming amount of shit. Same for Portal 1.
subversus said:I don't thinks so, and why should they? It's user created content, download it at your own risk.
Stallion Free said:A multiplayer map for UT3 is far less resource intensive to create than a Portal level or a L4D campaign.
Also, all signs point to UE3 being much more intuitive to use and create something pretty with over Source.
I have no experience in modding, so that this with a grain of salt, but Source's Hammer editor is probably the most confusing computer application I've ever tried to use in my life. I'm really hoping Episode 3 runs on a brand new engine with better tools because it's sort of stupid how Valve encourages modding, yet they have the worst tools in the industry.gregor7777 said:I haven't tried source modding, but UDK is ridiculously easy to use. I'd feel pretty confident in saying it's the gold standard given what I've heard.
Nah bro, Goldrush sucks ass.dygiT said:You fuckin' kiddin' me, brah?
That's how it works in echochromes user levels on PSN.badcrumble said:That's really, really awesome, and something I've always wanted for Portal, but one thing confuses/worries me:
How will they be able to guarantee that the levels are beatable?
IMO they should either (A) use their bot AI to figure out whether they're beatable or not (and if it can do this, that's fuckin' amazing) or (B) force the level creator to successfully complete the level before being able to upload it and make it public.
Billychu said:I have no experience in modding, so that this with a grain of salt, but Source's Hammer editor is probably the most confusing computer application I've ever tried to use in my life. I'm really hoping Episode 3 runs on a brand new engine with better tools because it's sort of stupid how Valve encourages modding, yet they have the worst tools in the industry.
They're the most non user friendly of all the tools I've tried.gregor7777 said:Having no experience in modding how are you qualified to say they have the worst tools in the industry?
Billychu said:I have no experience in modding, so that this with a grain of salt, but Source's Hammer editor is probably the most confusing computer application I've ever tried to use in my life. I'm really hoping Episode 3 runs on a brand new engine with better tools because it's sort of stupid how Valve encourages modding, yet they have the worst tools in the industry.
PC is obviously free like you said and this really has no effect on MS's business decisions but the PS3 version has a 99.999% chance of being free, and that's the version MS is competing with. Gabe has already outright stated that the PS3 version is the superior console version so I think MS would be crazy to charge for content that's free on two other platforms.JWong said:Searching "Paid" in this thread popped up nothing.
For 360, they didn't say if it was paid or not. Microsoft usually aren't for free DLC content, so I expect 360's version to be a paid level pack of user content. That will also be a boat load of issues unless Valve can put that money to the creators.
PS3 will most likely remain free since it's being connected to Steam, and PC is obviously free.
I don't think that would be a problem if the maps are paid on 360. Honestly, I don't think they will be, but even if they are there's already a precedent at Valve for giving the creator's a share of sales. Every community item in TF2 sees a portion go to the creators of that content and there's also a place in the store where you can donate money to map creators.JWong said:Searching "Paid" in this thread popped up nothing.
For 360, they didn't say if it was paid or not. Microsoft usually aren't for free DLC content, so I expect 360's version to be a paid level pack of user content. That will also be a boat load of issues unless Valve can put that money to the creators.
Stallion Free said:Hopefully we get tons of kick ass custom levels like we did for Alien Swarm, L4D2, L4D1, and the original Portal...
Oh wait.
I miss the old days when good custom content actually came out. There are like two good campaigns for L4D1/2 and an overwhelming amount of shit. Same for Portal 1.
Stallion Free said:Hopefully we get tons of kick ass custom levels like we did for Alien Swarm, L4D2, L4D1, and the original Portal...
Oh wait.
I miss the old days when good custom content actually came out. There are like two good campaigns for L4D1/2 and an overwhelming amount of shit. Same for Portal 1.
They feel so outdated it makes me wonder if Valve are keeping up to date revisions to Hammer internal secrets for licensees only. It's workable, especially for Portal of all things.Tain said:Source engine tools definitely aren't that bad, yeah. They suck compared to UE3's tools, but almost everything sucks compared to UE3's tools.
I don't like the robot designs in this game, so far.
Not dabbled long, I take it. The tools have come a long way in the past few years.Billychu said:They're the most non user friendly of all the tools I've tried.
mescalineeyes said:Valve has yet to produce an abomination like Steppes of War.
Rez said:they'd have to have made some remarkably serious misjudgments for this not to end GOTY 2011.
_tetsuo_ said:Releasing in the same year as Dark Souls is one.
Dark what?_tetsuo_ said:Releasing in the same year as Dark Souls is one.
In all seriousness, you can expect about 500 Turret hazard courses in the first week.Forkball said:Over/Under: 10,000 penis levels the first day
Botolf said:Not dabbled long, I take it. The tools have come a long way in the past few years.
I remember using Halo PC's HEK a few years ago, and suffice to say, it'd probably send you into a mortal blood-rage. You had to whip out a command line to handle innumerable tasks (ranging from small to large), had to model every inch of the map in a crap-tastic freeware version of 3ds Max (gmax), had to compile the geometry for use in yet another program and battle a host of baffling errors and warnings along the way, etc. And even that's pretty tolerable compared to the tools that have come before.
So personally, I like the Source SDK a hell of a lot. I can actually build something without the tools getting in the way most of the time. There are things that could be better and corners polished up of course, but it's a solid kit and does its job well. It being user unfriendly is vastly overstated.