The art direction looks great from what we've seen so far.Some of those areas looked much more open than I had imagined
Love the art direction too
Lol! I knew itIs this a Skyrim reference? Nice!
Oh cool, there's going to be a demo!
It really reminds me of Rapture in space.
You know, I think I've been a less interested in this game because since it's Arkane, I've been considering it alongside Dishonored and immersive sim-style games like that. More stealthy, less combat focused, etc. It's partially why I wasn't sure about the Typhon as enemies, since they're just aggressive aliens. None of the other nuance I think of when people talk about immersive simsI'm ready, it'll be interesting to see how it compares to Bioshock and Dishonored.
You know, I think I've been a less interested in this game because since it's Arkhane, I've been considering alongside Dishonored and immersive sim-style games like that. More stealthy, less combat focused, etc. It's partially why I wasn't sure about the Typhon, since they're just aggressive aliens, none of the other nuance I think of when people talk about immersive sims
But thinking of it more in the vein of Bioshock and System Shock, Prey seems way more interesting
Watching this video honestly makes me wish there was a new Dead Space coming out. Hearing them talk about an alien outbreak and etc. makes me miss Necromorphs lol.
I'm hungry for PS4Pro details.
My introduction was stuff like Dishonored, STALKER, Deus Ex, etc. I always thought the whole point was that they allowed you different ways to tackle situations. Options like stealth and diplomacy, hence the moniker.I don't think immersive sims have to be necessarily be stealth-focused.
System Shock games are immersive sims and they don't exactly have heavy stealth elements.
My introduction was stuff like Dishonored, STALKER, Deus Ex, etc. I always thought the whole point was that they allowed you different ways to tackle situations. Options like stealth and diplomacy, hence the moniker.
How does System Shock fit into that?
I can't find any good info on which studio does what at Arkane, but I don't think the Austin studio responsible for Prey had much to do with Dishonored.
Because SS still focuses on tackling situations and levels in a variety of ways. The best summary of immersive sims I've seen on the internet is from this page on Giant Bomb:My introduction was stuff like Dishonored, STALKER, Deus Ex, etc. I always thought the whole point was that they allowed you different ways to tackle situations. Options like stealth and diplomacy, hence the moniker.
How does System Shock fit into that?
Immersive sims are primarily concerned with making players feel as though they are truly experiencing a believable world by creating mechanics that feel appropriate and logical within the game world and try to avoid feeling arbitrarily 'Gamey'.
This school of game design was established by Looking Glass Studios with Thief, Underworld, and System Shock. The concept of immersive sims is still alive today in games such as BioShock, Deus Ex: Human Revolution, and Dishonored.
Defining elements
It should be noted that not all of these characteristics are necessarily required for games to fall into this category
- Immersion in an elaborate and believable game world.
- Simulation: physics and AI are used to create believable behavior in objects and characters which the player can freely interact with, resulting in 'emergent gameplay'.
- First-person perspective so as to truly look through the eyes of the protagonist.
- Game design that allows for multiple paths and/or multiple solutions in every situation.
- A systemic game world that keeps track of the player's actions, which can affect the "whole" game.
- open-ended/non-linear game design with an emphasis on choice and consequence.
- Full control over the player's character in every situation.
- A world with consistent rules that the player can interact with.
- Narrative that is not always forced on the player, but instead can be told through exploration and gameplay at that players will.
- No fail states, beyond player death.
I don't think immersive sims have to be necessarily be stealth-focused.
System Shock games are immersive sims and they don't exactly have heavy stealth elements.
Bioshock in space?
You can do that sort of thing in Prey also.But System Shock 2 at least totally allowed for stealthy approaches. There were opportunities to sneak around enemies, maybe hack a turret and then let that take care of the problem.
But System Shock 2 at least totally allowed for stealthy approaches. There were opportunities to sneak around enemies, maybe hack a turret and then let that take care of the problem.
So when does the embargo lift for Prey?
They aren't really related outside of the name tbh. Prey 2 wasn't canceled in favor of this game.I just can't help but think of the 2006 release and what might have been of that when I see all this "PREY" promotions....
Also has anyone here seen this gameplay segment from the game, came on a few days ago...: https://www.youtube.com/watch?v=GSkHhJnvc_g&t
Also has anyone here seen this gameplay segment from the game, came on a few days ago...: https://www.youtube.com/watch?v=GSkHhJnvc_g&t
Like I said before, you can do stealth in PREY (There are even stealth abilities you can invest in with Neuromods) and hack a turret to take care of the problem.
You can be a turret lord if you want to
Like I said before, you can do stealth in PREY (There are even stealth abilities you can invest in with Neuromods) and hack a turret to take care of the problem.
You can be a turret lord if you want to
Oh boy, that music that's playing in the background. I'm so stoked, everything looks so good.
I'd really like to get a collectors edition of that (there is none, right?), the design is sooo good.
My biggest concern is the enemies. I love the aesthetic, the alternate history and narrative sounds great, I really want to explore the environment, the combat looks punchy.
But the Typhon doesn't seem like they'd be that exciting to fight. Do we know anything about enemy AI or behaviors? I know the Mimics attempt to be stealth, but is it jump scare/monster closest kind of "hiding" or are they dynamic stalkers/ambushers? Do enemies interact outside of combat? Stuff like that.
I do recall that they are also robotic and human enemies (or at least psychically-controlled humans)
My introduction was stuff like Dishonored, STALKER, Deus Ex, etc. I always thought the whole point was that they allowed you different ways to tackle situations. Options like stealth and diplomacy, hence the moniker.
How does System Shock fit into that?
I never talked about Prey. Just saying that SS2 totally has it's stealth moments.