1.5-2GB of system RAM plus 1GB of VRAM....thats a bit much dude.DragonKnight said:not that RAM you don't. 1.5-2 or bust
1.5-2GB of system RAM plus 1GB of VRAM....thats a bit much dude.DragonKnight said:not that RAM you don't. 1.5-2 or bust
DragonKnight said:not that RAM you don't. 1.5-2GB or bust
Fourth Storm said:Considering IGN claimed that the total amount of RAM would = 1GB, I'd rather believe this. 512 XDR2 system RAM and 1024 GDDR5 doesn't excite you? Are you joking? That would blow the current consoles out of the water!
bgassassin said:Well you are only looking at a small part of the post and expanding it to cover a lot. Please do not take offense to this, but I would suggest reading my post again.
I had no idea that the predictions claimed 1 GB total. The fake looks more like a fantasy of a dedicated fan now.Fourth Storm said:Considering IGN claimed that the total amount of RAM would = 1GB, I'd rather believe this. 512 XDR2 system RAM and 1024 GDDR5 doesn't excite you? Are you joking? That would blow the current consoles out of the water!
Bisnic said:Some people here seems to think consoles works like computers with their RAM comments.
WHY NOT 4GB OF RAM WHILE WERE AT IT.
Exuro said:So are we looking at a reveal(like the 3DS) slightly before E3 or during their conference?
The crazy thing about this list is that the math and numbers work out. Unlike many other fakes this list is actually 'possible' in theory. This seems to be a design that only someone who knows something about putting systems together would come up with. It's actually not some crazy fanboy dream.Smiles and Cries said:more sources should release specs list
its fun to look at them and cry later
Instro said:They were talking about system RAM.
Instro said:4 IS NOT ENOUGH, NEED 16 FOR FUTURE PROOF!!
Thraktor said:One of the main problems spec-wise with the "leak" is the Power6-based processor. The Wii and Gamecube CPUs were both capable of out-of-order execution, meaning that, if Nintendo wants to ensure backwards compatiblity, the Cafe's CPU will almost certainly support out-of-order execution too. The Power6, however, is a purely in-order processor, which pretty much puts it out of the running. Sufficiently fast in-order CPUs can emulate slower CPUs with out-of-order execution in many circumstances, so it's not impossible, but it would break with Nintendo's tradition of providing perfect backwards-compatibility, which they've done on the GBC, GBA, DS, Wii and 3DS. Much more likely is a CPU based on Power7 (significantly stripped down to fit within power, heat and cost restrictions), or an almost entirely custom-designed IBM chip.
I wouldn't rule out 4 cores though. The rumour which everyone's relying on only said that the CPU was similar to the XBox 360's CPU, which isn't necessarily a cast-iron guarantee that it'll be 3 cores. The 360's CPU is also, as far as I know, the only 3-core CPU that IBM's ever made, so it may even be the case that a 4-core chip is actually more cost-effective.
Exuro said:So are we looking at a reveal(like the 3DS) slightly before E3 or during their conference?
So just like the Wii then? Cannot wait.Smiles and Cries said:USA Today the night before
Fourth Storm said:The whole article was somewhat confounding, so you might be right. That's not the way I read it, though, despite them including a video card with 1 GB VRAM. I took that more as them not really having a firm grasp on what they were talking about.
Most importantly, the Wii 2/Project Café's total RAM is likely to be 1GB, but we added an extra GB to offset the Windows 7 OS, which is pretty taxing otherwise.
Shorty said:http://img12.imageshack.us/img12/1228/prcspec13iu.jpg
The Experiment said:E3 is a week away, so I really don't care about if this leak or fake or not. You guys should just wait a bit and you'll get everything you want.
Didn't happen with 3DS last year, but we'll see.Smiles and Cries said:USA Today the night before
Death Dealer said:I read the whole thing, including the edit. The part after that small part was more unrealistic. 128mb of sram and 1.4gb of vram ? And you said you think your original prediction, 128mb sram and 898mb gddr-5 was second most likely. Your original prediction is unlikely, of 128mb of system ram in Nintendo's next gen system won't cut it for receiving ports of next gen 3rd party games. It's half as much as they've got now. And 1.4gb of gddr-5 sounds like total overkill for a console powered by an R700 powered GPU. The spec sheet rumor is more realistic than your prediction.
Fourth Storm said:One of the more knowledgeable posters regarding these matters (I think it was Brain Stew) stated recently in one of these threads that the Gamecube CPU's OoOE was quite meager and that, given sufficient customization, an in-order chip could quite possibly provide sufficient emulation.
ombz said:Did anyone track down the source of the spec sheet?
It looks really fake.
Wii has exactly as much 1t-sram as cube has.bgassassin said:I went with 128MB of that memory as a progression from that (GC used 3MB, Wii used 24MB). The supposed benefits of 1T vs eDRAM keep me believing that Nintendo will go that route. If I understand correctly you are interpreting that 128MB to be main memory. That's not what I said.
[Nintex] said:Also at first glance this is how an average game journalist would see these specs: "RV770, PowerPC6 4 cores 3.5ghz, 512MB XDR2 DRAM.... yeah roughly on par with Xbox 360, only 1 core more, 300mhz more and a bit better GPU than the Xbox 360"
So that may explain the difference in reporting: "this is just an Xbox 360+/this is a beast"
One of the more knowledgeable posters regarding these matters (I think it was Brain Stew) stated recently in one of these threads that the Gamecube CPU's OoOE was quite meager and that, given sufficient customization, an in-order chip could quite possibly provide sufficient emulation.
blu said:Wii has exactly as much 1t-sram as cube has.
24 MB "internal" 1T-SRAM integrated into graphics package
Instro said:Well Shorty says it came from consolewars, so I guess this is the source:
http://www.consolewars.de/messagebo...i-Nachfolger?p=3707338&viewfull=1#post3707338
bgassassin said:Yeah I think that gets forgotten. I always felt they didn't want to release them for the Wii because they knew they would get ridiculed for the decision and it would take away from what they were trying to establish.
Instro said:Its a weird article, IGN is pretty stupid. Their build had 2GB system RAM +1GB VRAM, 3GB total, but then they go on to say:
If they were talking about total RAM, and the total RAM of the Cafe was only 1GB, then that would mean their extra 1GB would only add up to 2GB rather than the 3GB they actually had. Which means in reality they were talking about system RAM.
[Nintex] said:Also at first glance this is how an average game journalist would see these specs: "RV770, PowerPC6 4 cores 3.5ghz, 512MB XDR2 DRAM.... yeah roughly on par with Xbox 360, only 1 core more, 300mhz more and a bit better GPU than the Xbox 360"
So that may explain the difference in reporting: "this is just an Xbox 360+/this is a beast"
wsippel said:Except for the GPU performance. At that clock speed, it'd need 912 shader units to achieve the performance claimed. Problem is that with R700, the number of shader units need to multiples of five. Northern Islands on the other hand uses multiples of four. If true, the GPU would be so heavily modified that it wouldn't really be an HD4xxx anymore, it'd basically be a R700/ Northern Islands hybrid. While the numbers are odd, the math is sound - 912 is indeed also a multiple of 16, so that would lead to the unusual, but possible number of 57 TMUs. It's also kinda odd that both chips are supposedly 32nm parts. The AMD roadmap posted all over the internet only mentions 40nm and 28nm if I remember correctly, but IBM actually does manufacture 32nm chips in their East Fishkill plant. Don't know, maybe all that actually makes the rumor more believable - or the faker did his homework. I don't think the guy who posted the image would be knowledgeable enough to come up with that...
I'm not sure what you believe the above signifies, so I'll say it again:bgassassin said:
chaosblade said:There are so many things wrong with this picture I don't even know where to start with it. I guess a good place would be the compression and overlay text mentioned above.
Shorty said:
radioheadrule83 said:Yeah they didn't release them because they knew the 'conversation' would become about specs instead of what they were offering: something different. The moment people can quantify performance in real numbers, it becomes a dick swinging contest, and Wii couldn't win in that regard, it wasn't even designed to - so why publish?
In this instance, it wouldn't surprise me if we do get numbers, because they know they've got a year or more on the competition.
R700 was 55nm, this one is 32nm. So yes, definitely.Hylian said:Gpu - > Is it possible to get that high flops from r770 withou making it a power hog/heater?..
Hylian said:Rom -> Custom Blue Ray?, is this for copy protection/ DRM and what would be the costs?.
Thraktor said:I'm sure it could provide emulation sufficient for most Wii/GC games most of the time, but Nintendo has been ultra-conservative about backwards-compatibility in the past, with all their handhelds and the Wii providing perfect hardware-level compatibility with the previous gen. Hence, I'd bet on an out-of-order CPU (and some 1T-SRAM, for that matter). It's entirely possible I'm wrong, but it'd be a break from Nintendo's old BC philosophy.
blu said:I'm not sure what you believe the above signifies, so I'll say it again:
Wii has exactly as much 1t-sram as the cube. And that memory is interfaced in exactly the same way as it was on the cube. The new mem pool on the wii is the gddr one.
Yeah, that's probably the oddest thing about this fake: 1398GFLOPS / 2 / 0,7666GHz = 912 shader units; 912 is a multiple of 4 (VLIW4). That should mean either 16 or 24 shader units per TMU, 912 is a multiple of both. 57 TMUs seems weird, 38 doesn't. While there is no AMD GPU with 38 TMUs, there are off-the-shelf GPUs with 36 or 40 TMUs after all. The problem is that all R700 GPUs are VLIW5, but maybe that's where the "custom"-part comes into play...[Nintex] said:The crazy thing about this list is that the math and numbers work out. Unlike many other fakes this list is actually 'possible' in theory. This seems to be a design that only someone who knows something about putting systems together would come up with. It's actually not some crazy fanboy dream.
StevieP said:Wasn't the GC/Wii just a Power3 chip? (and didn't Power3 have standard OoOE?)