The Abominable Snowman
Member
I'm tired of hearing everything but seeing nothing for this game.
It doesn't matter either way as just like the other good ports on the system(MW,MH) it will bomb anyway.
I'm tired of hearing everything but seeing nothing for this game.
Guess you're both a bit confused then. I said it proves Wii U isn't some piece of trash. Since when does that equal bleeding edge technology (which the PS4/Xbone are nowhere near close to either)?
Its like when Krillin had his potential unlocked by Guru.
It's still a shame there are no analog triggers. Analog stick isn't really the same thing, as you can't break and throttle at the same time. But still, a lot of people play with stick throttle on Playstation as well, so not a huge deal. I'd prefer analog triggers, but I will buy this game nevertheless. I just hope the framerate's up there, solid 60fps is just so nice in a racer.
Its like when Krillin had his potential unlocked by Guru.
I'm tired of hearing everything but seeing nothing for this game.
There are literally thousands of YouTube videos... you haven't been looking very hard.
The game has come a long way in the past year or so. It looks and feels fantastic, almost like a true successor to the TOCA series
Why can't people read this as it is supposed to read? Why people ignore they can map throttle/breaks to the right analogue stick as NFS:MWU already did and stop bringing the analogue triggers to the discussion?
There are literally thousands of YouTube videos... you haven't been looking very hard.
The game has come a long way in the past year or so. It looks and feels fantastic, almost like a true successor to the TOCA series
Hidden in the literal sense.
Let's hope we don't have any stupid armchair comments in this thread.
Interesting that it's an indie developer proclaiming this, though in retrospect, I can't think of what the "best looking title" is on Wii U. Nintendo Land looks amazing but that's mainly down to aesthetics. Good on SMS in not making this a half-assed port, they've got my sale.
The lack of analogue triggers or steering wheels for the Wii U mean that notion is a non-starter. It'll be bottom of the pile.
Still, it's great that a Nintendo system is finally getting a decent sim racer, regardless.
I dont know why but when I read the thread title I just could not stop laughing for a good few minutes. Anything is possible, but I dont imagine compairisons will favor the Wii U version of the game.
It is a legitimate topic of discussion. The inexplicable and daft lack of analogue triggers on the WiiU is always going to be a hindrance on any serious racing game. I've got a WiiU and a PS360 and if the same racing game came out on those 3 platforms. The lack of analogue triggers would immediately discount the WiiU.
It doesn't matter either way as just like the other good ports on the system(MW,MH) it will bomb anyway.
Somebody in another thread had the idea to use the balance board as "pedals" for gas/brake. Not sure how well that would work, but I'd be highly interested in trying it if the game actually supported it.
I don't think anyone's expecting it to hold up to PS4bonePC in graphical comparisons. What they're really saying is that Wii U will be able to deliver a faithful representation of their vision for the game (even if not as impressive visually as other versions). Is that so far fetched?
It is a legitimate topic of discussion. The inexplicable and daft lack of analogue triggers on the WiiU is always going to be a hindrance on any serious racing game. I've got a WiiU and a PS360 and if the same racing game came out on those 3 platforms. The lack of analogue triggers would immediately discount the WiiU.
Well that will be the 3rd Showcase after Pikmin 3 and SM3DW. I hope people will finally get it.
But then again, I guess not.
morem odern
This isn't being developed by Nintendo. And there is so much you can hide in a realistic racing sim. It's not like it's Mario Kart.Nintendo's always been pretty good at masking a lack of technical advancement with great art and consistent performance.
Do we know for sure though that Wii U really only has 160 ALUs that are pre-GCN?
I like that idea a lot. Gets around the problem of not being able to juggle throttle and brake on a stick. I wonder if that's something they'll do.Somebody in another thread had the idea to use the balance board as "pedals" for gas/brake. Not sure how well that would work, but I'd be highly interested in trying it if the game actually supported it.
You're ignoring the middle bit where a poster said it might be the definitive version. I was simply stating why that couldn't be the case.Okay, let us allow to disagree then, because I don't think the analogue triggers should be incessantly brought at the faintest mention of CARS on the Wii U when the thread is not discussing the gameplay in the first place. On the OT? Yes, fine. Maybe another thread discussing the gameplay elements? Sure. But here the dev is like "hey, I don't think we saw everything Wii U can do" and people go "but but tut analogue triggers!", completely disregarding the main subject in the first place.
Somebody in another thread had the idea to use the balance board as "pedals" for gas/brake. Not sure how well that would work, but I'd be highly interested in trying it if the game actually supported it.
I like that idea a lot. Gets around the problem of not being able to juggle throttle and brake on a stick. I wonder if that's something they'll do.
DONE. Thread should have ended with that comment.Its like when Krillin had his potential unlocked by Guru.
Its like when Krillin had his potential unlocked by Guru.
As someone who played the crap out of TOCA3 on the Xbox, this is a very good endorsement
They actually said in an interview that the it's no big deal and they have compensated for the digital buttons. Hell you can even play the PC version entirely on keys. It's just not an issue.
Its like when Krillin had his potential unlocked by Guru.
The lack of analogue triggers or steering wheels for the Wii U mean that notion is a non-starter. It'll be bottom of the pile.
Still, it's great that a Nintendo system is finally getting a decent sim racer, regardless.
A game can make up for a lack of technical impressiveness if it has a great art style. This is why many people feel that much of Nintendo's first party stuff still is a pleasure to look at.
But anytime a game's visuals aim for realism(as is the case with a game like PCars), you basically want the most impressive graphics you can get. So while plenty of people will be able to live with the visuals the Wii U is capable of putting out, a game like this is always going to suffer a bit from the lack of power.
I'm mainly interested in hearing whether they are going for 60fps. I'm sure it can still look great with that sort of performance, but just 'how great' will be interesting to see.
I'll laugh if it only runs at 30 fps after that bold claim
Could someone explain this please?
Could someone explain this please?
But they have compensated for it. So where's the problem? Unless...ah yes, it's on the wiiu and ergo must be a piece of shit.Of course it's a issue. It's a horrible input control method for a racing simulator.