jeff_rigby
Banned
Anyone notice applications are loading faster after 3.7. HD indicator is not flashing as much. Can anyone confirm because there are no objective tests. I could just be imagining it.
jeff_rigby said:Anyone notice applications are loading faster after 3.7. HD indicator is not flashing as much. Can anyone confirm because there are no objective tests. I could just be imagining it.
jeff_rigby said:No, I'm 60 with several deaths in the family I had to discover so my sleep schedule is pretty much shot. I'm guessing that you were looking at post times.
Really I have to shake my head at many of the posts....such anger and celebration of ignorance. Life is too short to be so serious sometimes.
Believe it or not I appreciate being corrected because I learn something new. There is no ego in my posts other than my name attached and I don't' want to reflect badly on it so I make an effort to be correct. Sometimes I post without thinking everything through and I get jumped on, which I deserve <grin>.
I'm noticing Video Chat loads much faster, links to the web browser load faster (No it's not webkit), can't test Home as Sony is down for maintenance. Several other changes I'm feeling have been made but can't pin down. Looks like the XMB is always loaded and applications are running on top of the desktop sorta like a browser desktop.Valkyr Junkie said:No, you're definitely right. XMB icons load for me considerably faster than they did on previous firmware. I came in here to see if there was any discussion on the change yet.
jeff_rigby said:http://www.neogaf.com/forum/showpost.php?p=29926810&postcount=723 Totally missed this the first time I read the article.
"start with Bing and YouTube integration into the Xbox 360" This means a web browser is coming to the Xbox doesn't it? Bing Search engine would mean a browser....could be a Google TV like search for only video movies.
In either case it supports features Sony will have to match or already had plans to implement which supports the Google TV rumor and/or Sony GTKwebkit browser coming.
All correct but they are porting GTKwebkit. Care to speculate why they would port the GTKtoolkit <grin>. Currently GTKtoolkit is not being used with the IPTV applications which proves that for stand alone one application at a time (no windows or topping, no chrome needed) you are correct. This is currently how the Netfront browser and IPTV work. The 2 meg min seen in the smallest IPTV application (Hulu) must contain the "lightweight backend" framework for IPTV applications.DrXym said:You don't need GTK to use webkit. The engine has ports for QT, GTK, Windows, OS X etc. and likely if Sony did port it, it wouldn't be using GTK. They'd probably write their own lightweight backend appropriate to their OS.
And there is more in the libraries listed.Subject: Add PS3 target to Webkit build configure
Signed-off-by: Geoff Levand <geoff.levand@am.sony.com>
---
configure.ac | 15 ++++++++++++---
1 file changed, 12 insertions(+), 3 deletions(-)
--- a/configure.ac
+++ b/configure.ac
@@ -170,13 +170,13 @@ AC_SUBST([PNG_LIBS])
# determine the GDK/GTK+ target.................................This is the key to understanding what's coming *GTK+ webkit* http://www.webkitgtk.org/
AC_MSG_CHECKING([the target windowing system])
AC_ARG_WITH(target,
- AC_HELP_STRING([--with-target=@<x11/win32/quartz/directfb@:>@],
+ AC_HELP_STRING([--with-target=@<x11/win32/quartz/directfb/ps3@:>@],
[Select webkit target [default=x11]]),
[],[with_target="x11"])
case "$with_target" in
- x11|win32|quartz|directfb) ;;
- *) AC_MSG_ERROR([Invalid target: must be x11, quartz, win32, or directfb.]) ;;
+ x11|win32|quartz|directfb|ps3) ;;
+ *) AC_MSG_ERROR([Invalid target: must be x11, quartz, win32, directfb, or ps3.]) ;; PS3 = custom PSGL or OpenGL
esac
AC_MSG_RESULT([$with_target])
@@ -196,6 +196,8 @@ if test "$with_hildon" = "yes"; then
AC_SUBST([HILDON_LIBS]) This may be why several of the IPTV apps look the same.
fi
+if test "$with_target" != "ps3";
+
# minimum base dependencies
LIBSOUP_REQUIRED_VERSION=2.28.2
CAIRO_REQUIRED_VERSION=1.6
@@ -281,6 +283,8 @@ AC_SUBST(GTK_LIBS)
AC_SUBST(CAIRO_CFLAGS)
AC_SUBST(CAIRO_LIBS)
Remember this published in 2007 and posted in this thread twice before:$(CAIRO_LIBS) \ Cairo SVG library
+ $(COVERAGE_LDFLAGS) \
+ $(ENCHANT_LIBS) \...............Front end API for a spell checker and more. Needed because of multiple language spell checker backends
+ $(FREETYPE_LIBS) \...............Default Font Library & Pango is supposed to be included in latest version
+ $(GAIL_LIBS) \......................GNOME Accessibility Implementation Library Moving to GTK_libs, will be part of GTKtoolkit with 3.2
+ $(GEOCLUE_LIBS) \...............No need for this on the PS3, NGP will use!
+ $(GLIB_LIBS) \......................low level C cross platform lib (needed for just about everything webkit & cairo & Gstreamer)
+ $(GSTREAMER_LIBS) \...........Gstreamer AV library *
+ $(GTK_LIBS) \.......................GTK toolkit library Implements many of the Xwindows GDK wrapper functions without needing Xwindows or GDK
+ $(HILDON_LIBS) \..................Icons and control panels (touchscreen
+ $(JPEG_LIBS) \......................Jpeg compression picture library (Video too?)
+ $(LIBSOUP_LIBS) \................HTTP library
+ $(LIBXML_LIBS) \..................Extensible Markup Language XMB is written using XML (fact) with Cairo backend and is remotely configurable (As of 3.0 Speculation)
+ $(LIBXSLT_LIBS) \
+ $(PANGO_LIBS) \...................International Fonts Cairo-pango = SVG international fonts eventually to be part of Freetype above.
+ $(PNG_LIBS) \.......................PNG picture library
+ $(SQLITE3_LIBS) \.................Data Base Library
+ $(UNICODE_LIBS) \
+ $(XT_LIBS) \.........................Xwindows libraries?
+ $(WINMM_LIBS) \..................Windows Multi-Media library ?
+ $(SHLWAPI_LIBS) \ wrapper functions convert the Unicode input string parameters to ANSI and call ANSI versions of functions
+ $(OLE32_LIBS)
Recursive logic but Gnome mobile applications are pretty much POSIX compatible across platforms and GTKwebkit support libraries are pretty much Gnome Mobile. So any platform that has a GTKwebkit ported to it can support a VERY easy port of a Gnome 3.2 desktop or Gnome Mobile application.The GTK port of the WebKit HTML rendering engine has gained support for the HTML5 video element. The media backend, which uses GStreamer, was implemented by Pierre-Luc Beaudoin of Collabora. Developer Alp Toker integrated the backend with GTk/WebKit's Cairo graphics pipeline, making it possible for the video content to be embedded in SVG and manipulated with CSS and JavaScript.
Plans for GStreamer-based HTML5 video support in GTK/WebKit were initially revealed by Toker in September, when he published slides from his presentation at LinuxConf Europe.
As some of you may recall, support for the HTML5 video element was implemented experimentally for Firefox back in August.
The GTK/WebKit port appears to be maturing rapidly and offers some unique advantages over Firefox's Gecko rendering engine in certain contexts. GTK/WebKit is lightweight and less resource intensive than Gecko, which makes it a particularly good choice for mobile and embedded environments. GTK/WebKit will also eventually be a very good solution for GTK and GNOME applications that want lightweight embedded HTML rendering.
It's not a browser, it's a Google TV like search for games and video content. They announced it during their E3 press conference a couple of months ago, it's a unified search engine for XBLM, YouTube, Netflix, Hulu+, and other content providers.jeff_rigby said:http://www.neogaf.com/forum/showpost.php?p=29926810&postcount=723 Totally missed this the first time I read the article.
"start with Bing and YouTube integration into the Xbox 360" This means a web browser is coming to the Xbox doesn't it? Bing Search engine would mean a browser....could be a Google TV like search for only video movies.
In either case it supports features Sony will have to match or already had plans to implement which supports the Google TV rumor and/or Sony GTKwebkit browser coming.
jeff_rigby said:http://www.neogaf.com/forum/showpost.php?p=29926810&postcount=723 Totally missed this the first time I read the article.
"start with Bing and YouTube integration into the Xbox 360" This means a web browser is coming to the Xbox doesn't it? Bing Search engine would mean a browser....could be a Google TV like search for only video movies.
In either case it supports features Sony will have to match or already had plans to implement which supports the Google TV rumor and/or Sony GTKwebkit browser coming.
Thanks....so Google TV like functionality on the Xbox & more IPTV but still no browser. Perhaps the rumor of Google TV coming to the PS3 is accurate.Killthee said:It's not a browser, it's a Google TV like search for games and video content. They announced it during their E3 press conference a couple of months ago, it's a unified search engine for XBLM, YouTube, Netflix, Hulu+, and other content providers.
http://www.youtube.com/watch?v=k_WaaLH7FWk
1 /*
2 * PS3 System Manager.
3 *
4 * Copyright (C) 2007 Sony Computer Entertainment Inc.
5 * Copyright 2007 Sony Corp.
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; version 2 of the License.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
32 /**
33 * ps3_sys_manager - PS3 system manager driver.
34 *
35 * The system manager provides an asynchronous system event notification
36 * mechanism for reporting events like thermal alert and button presses to
37 * guests. It also provides support to control system shutdown and startup.
38 *
39 * The actual system manager is implemented as an application running in the
40 * system policy module in lpar_1. Guests communicate with the system manager
41 * through port 2 of the vuart using a simple packet message protocol.
42 * Messages are comprised of a fixed field header followed by a message
43 * specific payload.
44 */
45 *
126 * The guest tells the system manager which events it is interested in receiving
127 * notice of by sending the system manager a logical OR of notification
128 * attributes via the ps3_sys_manager_send_attr() routine.
129 */
130
131 *
215 * The guest completes the actions needed, then acks or naks the command via
216 * ps3_sys_manager_send_response(). In the case of @PS3_SM_CMD_SHUTDOWN,
217 * the guest must be fully prepared for a system poweroff prior to acking the
218 * command.
219 */
220
226 /**
227 * ps3_sm_force_power_off - Poweroff helper.
228 *
229 * A global variable used to force a poweroff when the power button has
230 * been pressed irrespective of how init handles the ctrl_alt_del signal.
231 *
232 */
236 /**
237 * ps3_sys_manager_write - Helper to write a two part message to the vuart.
238 *
239 */
331 /**
332 * ps3_sys_manager_send_request_shutdown - Send 'request' to the system manager.
333 *
334 * The guest sends this message to request an operation or action of the system
335 * manager. The reply is a command message from the system manager. In the
336 * command handler the guest performs the requested operation. The result of
337 * the command is then communicated back to the system manager with a response
338 * message.
339 *
340 * Currently, the only supported request is the 'shutdown self' request.
341 */
342
632 /**
633 * ps3_sys_manager_final_restart - The final platform machine_restart routine.
634 *
635 * This routine never returns. The routine disables asynchronous vuart reads
636 * then spins calling ps3_sys_manager_handle_msg() to receive and acknowledge
637 * the shutdown command sent from the system manager. Soon after the
638 * acknowledgement is sent the lpar is destroyed by the HV. This routine
639 * should only be called from ps3_restart() through ps3_sys_manager_ops.restart.
640 */
Yes. It was interesting at first - not anymore.Deadly Cyclone said:Every time I see this thread bumped I die a little inside.
Utako said:Yes. It was interesting at first - not anymore.
Please stop posting until something pops up on Engadget.
Deadly Cyclone said:Every time I see this thread bumped I die a little inside.
Utako said:Yes. It was interesting at first - not anymore.
Please stop posting until something pops up on Engadget.
Vita with 512 meg of ram can support more applications and the list of those Sony feels important enough to mention has the Vita with "Phone" like social applications.http://www.1up.com/news/vita-ram-wasnt-downgraded-reach-24999-price said:Sony issued a press release today talking about Vita's social media support -- namely, it will support Foursquare along with Facebook, Twitter, and Skype. It also lists many of Vita's internal specs, including the fact that Vita sports 512MB of RAM along with 128MB of dedicated VRAM.
http://research.scee.net/files/presentations/develop2011/BuildingCommunitywithPlayStationNetwork.pdfMaking PlayStation Network development easier
PlayStation Network wrapper library
Provides a simple interface to the PlayStation Network libraries
Part of the PS Vita SDK
Coming to PS3 soon
Quicker development of online gaming features
The Vita - PS3 must support WiFI Direct for no-lag gameplay and most likely DLNA. A two hop wireless DLNA play through a home Router is not reliable.http://en.wikipedia.org/wiki/Wi-Fi_Direct said:Wi-Fi Direct essentially embeds a software access point, or "soft AP", into any device that wishes to support Direct.[3] The soft AP provides a version of Wi-Fi Protected Setup with its push-button or PIN-based setup.
When a device enters the range of the Wi-Fi Direct host, it can connect to it using the existing ad-hoc protocol, and then gather setup information using a Protected Setup-style transfer.[3] Connection and setup is so simplified that some suggest it may replace Bluetooth in some situations.[5]
Soft AP's can be as simple or as complex as the role requires. A digital picture frame might provide only the most basic services needed to allow digital cameras to connect and upload images. A smart phone that allows data tethering might run a more complex soft AP that adds the ability to bridge to the Internet. The standard also includes WPA2 security and features to control access within corporate networks.[3] Wi-Fi Direct-certified devices can connect one-to-one or one-to-many and not all connected products need to be Wi-Fi Direct-certified. One Wi-Fi Direct enabled device can connect to legacy Wi-Fi certified devices.
The Wi-Fi Direct certification program is developed and administered by the Wi-Fi Alliance, the industry group that develops the standards suite underlying the Wi-Fi CERTIFIED certification program and owns the "Wi-Fi" trademark. The final specification has not been released,[6] and certain aspects of the system have not been mentioned to date. For instance, the system used for discovery and device classification, an analogue of UPnP or Bonjour, has not been mentioned in existing references.
Devices supporting the new standard are expected to appear in late 2010,[6] although some companies announced support in late 2009.[7] One of the first certified devices is the Galaxy S smartphone (GT-I9000). (Nov 2010)
jeff_rigby said:They also mentioned that the Vita would not have a video out and many were also thinking that was a mistake. We find out later that Vita will support DLNA and not confirmed but probable DLNA 1.5 as a controller-player-server. With that ability and DLNA players in just about every set top box and new TV it's not a loss to not have Video out ability on the Vita.
See Direct WiFi
"We find out later that Vita will support DLNA and not confirmed but probable DLNA 1.5 as a controller-player-server." In other words, he was speculating I see nothing wrong with that.theBishop said:"It may not be interesting to you, but most of the stuff Jeff posts are pure fact."
That is the reason why it is being posted in this thread since it is mostly speculation. Not much need to make a new thread if there is just more speculation regarding the same things. But if something big is being confirmed, it will most likely be a new thread about it.Datrio said:I just want somebody to start a new thread when any real news will come. Since sure, the stuff that's being posted is interesting, but it's only speculation and news about "what Sony may be doing to have Webkit on PS3". And I'm always checking this thread with hope, that we might finally get some REAL info from Sony, instead of speculation on their job posting, random comments on mailing lists, etc.
There is speculation and then an effort to confirm speculation. For instance my last post was information that confirmed the Brasil slide that had a picture with a Skype, DLNA, & WiFI Logo as well as icons for picture, music and movie viewing. At the time everyone was unsure if the Brasil picture was accurate because Skype hadn't been mentioned in any other Sony Press release on the Vita. The WiFi Logo on the Brazil Slide might indicate Certified WiFi Direct.test_account said:"We find out later that Vita will support DLNA and not confirmed but probable DLNA 1.5 as a controller-player-server." In other words, he was speculating I see nothing wrong with that.
That is the reason why it is being posted in this thread since it is mostly speculation. Not much need to make a new thread if there is just more speculation regarding the same things. But if something big is being confirmed, it will most likely be a new thread about it.
In Beyond 3D several speculated that the PS3 XMB when it had support for a browser desktop could/would support HTML5 UI static or server driven SubMenus. I put forward an obvious use, a user choice of the more than 400 free IPTV channels from a Sony server that would then show up on the XMB. Well we now have something like that but it probably is unfinished and now probably a Sony custom XML instead of HTML5 which I expect is coming to provide more information on the many possibles like we see with the Netflix HTML5 UI and movies or in this short clip on Bravia Internet Video.http://www.xmlfiles.com/xml/xml_intro.asp said:The main difference between XML and HTML
XML is not a replacement for HTML.
XML and HTML were designed with different goals:
XML was designed to describe data and to focus on what data is.
HTML was designed to display data and to focus on how data looks.
HTML is about displaying information, XML is about describing information.
test_account said:"We find out later that Vita will support DLNA and not confirmed but probable DLNA 1.5 as a controller-player-server." In other words, he was speculating I see nothing wrong with that.
onQ123 said:
what do you make of this?
http://onq-world.blogspot.com/2011/08/playstation-vita-coding-building.html
it's other stuff in the PDFs but I thought this supported your idea of the PS3 getting a big update
It supports a large PSNetwork update which is going to support all Sony platforms including the PS3. I'm speculating that network related means at the very least it will use the new webkit browser, browser desktop, applications built with browser tools like Video chat etc..onQ123 said:what do you make of this?
http://onq-world.blogspot.com/2011/08/playstation-vita-coding-building.html
it's other stuff in the PDFs but I thought this supported your idea of the PS3 getting a big update
Sure, i didnt mean to say that it is speculation based on nothing, i just ment to say until it is confirmed by Sony themself, it will remain to be speculation (nothing wrong with that in my opinion). But of course much of the speculation might be quite accurate and actually happen. Only time will telljeff_rigby said:There is speculation and then an effort to confirm speculation. For instance my last post was information that confirmed the Brasil slide that had a picture with a Skype, DLNA, & WiFI Logo as well as icons for picture, music and movie viewing. At the time everyone was unsure if the Brasil picture was accurate because Skype hadn't been mentioned in any other Sony Press release on the Vita. The WiFi Logo on the Brazil Slide might indicate Certified WiFi Direct.
Both "What's New" and the new IPTV XMB option are server driven (probably XML SOAP) with user choice, in the case of the XMB IPTV having persistence. You can prove this for yourself by unplugging your LAN network or turning off WiFI, the IPTV choice Icon will not work.
The PS3 XMB is a XML UI menu (fact). Soap and Soup are required parts of the PS3 OS to support XML, DLNA, Plug and Play as well as GTKWebkit.
From the Sony provided list of GTKwebkit libraries:
+ $(LIBSOUP_LIBS) \................HTTP library
+ $(LIBXML_LIBS) \..................Extensible Markup Language XMB is written using XML (fact) with Cairo bindings (As of 3.0 Speculation) and is remotely configurable
If the XMB is XML and with SOAP can communicate with servers and can have customized server driven UIs then why does it need HTML5 or webkit? HTML5 provides for a more powerful upper level language allowing a easy to use (for programmers) and familiar to many interface to display information. For instance Pango can be used to provide automatic left right text formatting, Playview can be used in a XMB submenu, a mini text editor for Email only uses a few lines of code and webkit, Text Chat the same and on and on.
I havnt followed this thread that much, so i cant speak much about this thread in general. But in that one particular sentence that i quoted, it had both "not confirmed" and "probable" in it, so i took it as he ment it as speculation at least. So i just wanted to say that i saw nothing wrong with thattheBishop said:If you knew what any of that means, you'd know its nonsense.
This is why Jeff is so annoying. He misuses technical jargon to spread misinformation and you can't tell the difference. I used to give him the benefit of the doubt that it's not on purpose. But he wont stop.
test_account said:I havnt followed this thread that much, so i cant speak much about this thread in general. But in that one particular sentence that i quoted, it had both "not confirmed" and "probable" in it, so i took it as he ment it as speculation at least. So i just wanted to say that i saw nothing wrong with that
The ability of DLNA to deliverable workable interoperability
guidelines in less than 12 months is largely due to the pioneering
efforts of the Universal Plug and Play Forum (UPnP Forum). The
UPnP Forum, http://www.upnp.org/ was established by 14 major PC
and CE manufacturers in 1999. Founding members include Microsoft,
Intel, HP, Sony, Canon and Panasonic, and today it has more than 800
member companies from industries as diverse as personal computers,
consumer electronics, telecom, home automation, security, printing,
photography, and building controls.
The mission of the Forum is simple: interoperability between devices using industry standards. To that end, the Forum selected TCP/IP as the basis for all network
connectivity. Added to TCP/IP were Web standards such as HTTP, HTML, XML, and SOAP that provided the framework for device discovery, device and services description, control, and presentation.
With the core architecture defined, the Forum established a series of
working groups to define device and service profiles for specific
device categories. These categories include Audio/Video (AV),
Internet Gateway Device (IGD), Printing, Scanning, Lighting Control,
HVAC, and a number of others. The working groups composed of
member companies from relevant industries delivered a series of
XML schemas representing the baseline set of functions and services
that each specific device type was required to support.
This I assume is related to AllVid and RVU. Anything DLNA certified can easily be upgraded to support AllVid and RVU. The PS3 already supports DTCP-IP Edit: DTCP-IP was added to the PS3 with Firmware 3.21 which also removed Other OS Linux; related, security DRM issue?LONDON, May 23, 2011 /PRNewswire/ -- The Digital Living Network Alliance (DLNA) today announced the release of new Interoperability Guidelines for the playback of high-quality, premium commercial video. Announced at this week's Connected Home Global Summit 2011 in London, the new standard addresses the increasing demand for simplified access to premium commercial content throughout the home, including movies and network television programming. Developed in conjunction with global cable, satellite and telecommunications service providers, the Interoperability Guidelines leverage DTCP-IP Protected Streaming to make service provider content more easily available for playback across digital televisions, Blu-ray disc players, game consoles and set-top boxes.
I assume that most are preparing for a new level of sharing between devices on the home network.PORTLAND, OR - July 19, 2011 - The Digital Living Network Alliance (DLNA) experienced unprecedented growth in the number of DLNA Certified® televisions during the first quarter of 2011, certifying more than 1,000 models in North America, Europe, Korea and Japan. The number of television models Certified by the Alliance in the first three months of the year was greater than the total number Certified in the first four years of the program. There are now more than 4,000 Certified television models available, providing consumers with a convenient way to connect and enjoy content throughout the digital home.
engadget 2011/05/30 said:The latest set of Interoperability Guidelines from the Digital Living Network Alliance have been released and the group claims the new standard has been developed with the blessing of global cable, satellite and telecom TV services and will let people stream content more easily around the home. Ideally, this means we'll see cable boxes that pop up just like any other DLNA server on the network, and can stream to the numerous other devices that support the standard and DTCP-IP protected content. We've already seen demonstrations of tru2way boxes with DLNA servers built in, and this press release trots out execs from CableLabs, Comcast, Time Warner, and Cox to talk about how awesome it is (again, just like they did at the 2010 CES) and how it will make their services better. Of course, the last six months have shown some progress in the areas of video sharing at home and abroad, but we'll need to see some real implementations and not just teasers before we're sure it's really coming home this time.
Froehlich continues, "In the first wave, several US satellite and cable operators are looking to replace set-top boxes with what are essentially digital media adapters (DMAs)an MPEG-4 AVC decoder with a network interface and nothing else. In the second wave, it appears that Samsung has taken the lead in adding all of the functions of the pay-TV DMAs (DLNA, DTCP-IP, and a remote UI standard such as RVU or CEA-2014) to many of their televisions, eliminating the need for a set-top box entirely. It will also be possible for most PCs to install pay-TV DMA software, allowing the PC to finally serve as the bedroom TV."
Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.
The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.
"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."
As revealed by Eurogamer yesterday, PS Vita, due out in Europe early next year, actually has more RAM than the PS3.
Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. This enables features such as cross-game voice chat to run in the background while games are being played.
On the PS3, however, things are different.
"The game has to use its own memory to do [in-game voice chat]. There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
So, voice chat is better on Vita than PS3?
"We totally agree!" Yoshida replied.
Firmware 3.0 had the massive XMB overhaul that looks like it used Cairo for rendering and possibly (no proof of this) gstreamer and pulse audio. CairoGL SVG would have reduced the size of the OS and gstreamer & pulse audio go together with the whole package (Cairo, gstreamer core and pulse audio) necessary to support the coming GTKwebkit and this is 2009 when the Marlin DRM gstreamer player was released and it was supposed to work on the PS3 (Marlin gstreamer player required the gstreamer AV core). He mentions 4.0 which I'm assuming is the release version for webkit using the above tools. Pulse audio is not mentioned in the Sony GTKwebkit LGPL disclosure but pulse audio is used in handhelds (Vita) to save battery power and is part of Gnome 3.2 desktop (for echo cancellation) which has GTKwebkit as the default browser.super_secret said:2009 I promised you all an update on Cross-Game chat, so here it is.
And you're not going to like it.
As I told you before, Cross-game voice chat has been in the works for a while now. I mentioned last time that it was on target for 3.0 providing that we didn't hit any snags. Well guess what, we hit a snag! An all too familiar snag.
Time for a history lesson.
How many of you remember what it was like before FW 2.4? That's right - no in-game XMB. No custom soundtracks. In-game XMB was the most heavily requested feature at the time and we worked tirelessly in order to get it in (By "we", I mean Sony Japan - as I said before, FW isn't my department). It very nearly didn't happen, you have no idea how difficult it is to backport a feature like that onto a system (the game) that doesn't even know its there, but somehow we managed it. Well, for most titles. There are still the odd few titles out there that don't support in-game XMB ("black" titles).
Custom soundtracks was another one we had working in nearly every title. Obviously it was never going to work in black titles, but about 95% of the titles that worked well with the in-game XMB, had custom sountracks working as well.
So what happened? Why is it that titles HAVE to be developed specifically with custom soundtrack support when it was working more or less just fine?
Is it because Microsoft owns the patent on custom soundtracks in games?
This is something that makes me laugh every time I see one of the less educated ones spouting it off. That's an absolute fabrication. Patents don't matter, Sony as a while infringes upon thousands of patents through the whole company, both hardware and software. If you infringe a patent, you pay royalties to the owner or find a different way of doing the same thing that doesn't infringe. That's it. Microsoft infringes upon all kinds of patents we own but that's up to legal to sort out.
No, the reason we had to drop Custom soundtrack support like that has nothing to do with Microsoft. It does, however, involve a different company. A rather large company.
You see, one of their games happened to fall into the 5% that didn't support in-game custom soundtracks. And they did not like this.
When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot.
They threatened everything, from legal action to dropping support for the PS3 all together.
What could we do? There was almost no way of getting it to work correctly due to the way their game was made (i.e. Poorly) and we certainly couldn't leave a broken implementation in there. That's when the hard decision was made to remove all support for older titles and instead adopt the "opt-in" approach that, to this day, most developers simply ignore. I have to hand this to Microsoft - they did their system right from the beginning and by completely separating it from the developers, they have universal support. Its very unlikely that you'll ever see mandatory support for custom soundtracks in games on our system, I'm afraid.
So yeah, lets nail this on the head: The next time someone starts blaming Microsoft for something the PS3 doesn't have, tell them they're an idiot, they don't know what they're talking about. Are we clear on this? This is a pet peeve of mine because while everyone's happy to go around blaming Microsoft, the real culprits are getting off scott-free. Of course, I can't actually name them directly or, should I get caught, I might even get done for slander (you can never be too careful), but you can figure it out - it's not Activision and they have a poor history with the PS3.
So what has this got to do with Cross-game voice chat?
Guess.
I warned you that we might hit a snag and we did. We've found a couple of titles that just don't like it. Similar to the custom soundtrack fiasco, it can cause lag, crashes, desyncronisation (very very bad when this happens), you name it. It can't be used in these games and it just so happens that some of these games are owned by the same company I've been talking about above.
So we're in a predicament: Cross-game chat is useless if only certain games support it. It's not too bad if its just the odd one that doesn't like it, but at this rate we'd have to drop support for the ENTIRE back catalogue, which would (As I said) make the whole thing useless.
Furthermore, we can't rely on developers to implement direct support for it. It didn't work with Custom Soundtracks, so why would it work here?
So right now, we're trying every little trick in the book to find a solution that works for everyone, but don't hold your breath on this one, so far it looks like the best you're going to get is a gimped implementation of it that only works with a handful of new games.
Now as I said, FW isn't actually my department and even I'm not supposed to know some of this stuff, but this is actually where we are right now. It sucks majorly, but there you have it. Depending on the end result, it could come in FW 3.1 or it could come in FW 4.0, hell it might not even come at all but rest assured they are working very hard on it. And if it doesn't come, you know who to blame.
Well, firmware updates do happen though, also big ones. So i guess that it is not impossible that some of this speculation might happen. But only time will telltheBishop said:Yeah, he does speculate. He speculates on the significance of things he clearly doesn't understand.
Suppose you asked me if a Whale is a Tiger, and I say "well, it's got horns, wings, and gills, so I'm guessing it's a Tiger", is that useful speculation?
You're killing me here, jeff. Yes, it's a microphone, as in speech to text. The S1 is an Android device, and since 2.2 all Android devices have had speech recognition built into the on-screen keyboards.jeff_rigby said:And is the Icon just to the right of the Space bar a Microphone as in speech to text?
Thanks, didn't know that.androvsky said:You're killing me here, jeff. Yes, it's a microphone, as in speech to text. The S1 is an Android device, and since 2.2 all Android devices have had speech recognition built into the on-screen keyboards.
Even better, they have a voice search widget that'll run various phone functions and apps off of voice recognition. Sometimes it feels like it's not that far removed from the Star Trek computers, to be honest.
Again the above is a September 2009 news article.http://www.ps3-sense.nl/2009/09/sony-gaat-spraakherkenning-toevoegen-aan-ps3-sdk/ said:In the future, Sony will add speech recognition to the PS3 SDK. For those who do not know what an SDK is, we will briefly try to explain. SDK stands for Software Development Kit, a kit consists mainly of documentation and sample codes that serve as a tool for software development. Any developer who makes games and software for the PS3, is in possession of such SDK. Sony SDK update this regularly with new features, so recently a Youtube upload function and added a screenshot module.
GraphiteGB who beta tested the BBC iPlayer said:The libraries for full powered browser are allready there in the PS3.
BBC IPLAYER is 720p HD Video web browser powered app.
Its powered buy the PS3s internal browser when a fault with bad java script loading happened the way to remove the data was to Use the clear cache in the normal browser.
If you turn off the java script access in the current browser you also disable IPlayer from accessing the new libraries.
Sony for what ever reason is just not enabling the current direct access browser with URL bar to access the libraries.
I would asume that this is due to problems with memory as Iplayer has the XMB use DISABLED.
That can't happen with the full browser as you need XMB access to upload/downloading pictures, music and Video.
jeff_rigby said:I'm confused. The BBC iPlayer uses the new (Oct 2010) webkit Javacript engine for UI and a Gstreamer player. Beyond a shell program to setup the full screen framework, a digital key to run and call javascript, I didn't think it used webkit API or other parts of the webkit core. You are saying that there is already cross (maybe in error) browser control from the Netfront browser to parts of the webkit browser????
Disabling the XMB would most likely be for security reasons not memory. The javascript engine and gstreamer player would total less than 25 megs in all and I'm guessing on the large side.
You could be right as you have direct experience and this is over my head.
Possible new Flash player controlled by the Netscape Flash plugin controls from the Old Netfront browser using the same plugin standard? Edit: looks like some other issue as it's confirmed HTML5 and native player. Edit2: Some other issue...same array structure for passing commands and information between the UI and Old browser/webcore?GraphiteGB said:Yep . Options in the netfront browser controll the HD 720p Iplayer app. We wont know if its a mistake.
Edit: Androvsky pointed me to the comments section which supports it's HTML5 and "native player" (gstreamer)While it may not look anything like a website, what we are unveiling today - initially on the PS3 games console - is built using the same technology: HTML and Javascript. The increasing use of standards for playing media, such as HTML5 and CE-HTML (both elements of the the Dbook7 standard for hybrid TV devices in the UK) is making it easier for us to roll this out more widely. So, expect to see it come to other devices in the coming months. Were also building a variant that will work on new TV devices that are integrating the latest technology from Adobe: Flash 10.x and Air 2.x.
Chris Warren BBC wrote: It's a hybrid solution - it runs within a browser within a native app. As Gideon mentions above, the user interface is built using standard web technologies (JavaScript, CSS, etc.) but to make the most of the PS3 hardware, playout is handled through the native application.
Text to speech is pretty difficult to pull off decently, Android devices do it by uploading the audio sample to Google to let their server farm chew on it. If you're on a slow data connection it can take a while to work. I wouldn't expect Gnome or eve Sony to do it well any time soon. Kinect's might be local, but MS has been working on voice recognition for a very long time now.jeff_rigby said:Thanks, didn't know that.
Any chance that Sony might implement something similar on the Vita or PS3? This is something that I have not read about with Gnome 3.2. There are plans for text to speech but none for speech to text or voice command. If coming for Vita or PS3 it might be pure Sony (Developer SDK). Again the above is a September 2009 news article.
So basically, HTML5 (according to the main article) and not Flash.Tony, Coverleeds: It's a hybrid solution - it runs within a browser within a native app. As Gideon mentions above, the user interface is built using standard web technologies (JavaScript, CSS, etc.) but to make the most of the PS3 hardware, playout is handled through the native application.
@BM02GAN: As above, to help us diagnose this, can you let us know if you're using Wifi or Wired? In-game XMB had to be disabled for technical reasons. You can quit by holding the PS button down (as with any other game/application). We're looking at ways to make this more obvious.
I assume then this application is based on NetFront Browser DTV Profile BBC iPlayer Edition, right? It is probable the variant they are referring to in that article of BBC Internet Blog means a simple browser plug-in integration for the usual Adobe proprietary technologies, similar to the one on the general purpose PS3's NetFront Browser, that ACCESS itself mentions in this dedicated product page of their website:GraphiteGB said:BBC IPLAYER is 720p HD Video web browser powered app.
Its powered buy the PS3s internal browser when a fault with bad java script loading happened the way to remove the data was to Use the clear cache in the normal browser.
http://www.access-company.com/products/internet_appliances/netfrontdtv/BBCiPlayer.htmlNetFront Browser DTV Profile BBC iPlayer Edition - ACCESS said:Flash® can be integrated as a browser plug-in with additional development and licensing costs
We have to rely on News articles that can be wrong to determine how IPTV is implemented on the PS3. In this case with the BBC iPlayer, they have in the past used Flash, in the future will use Flash but in the case of the PS3 BBC iPlayer they are using HTML5 and the PS3 player (gstreamer). Both the Blog I cited and comments in reply to questions (thanks to androvsky for pointing this out) confirms HTML5 for the UI and "native player". When you add to this that the Sony 2011 TVs do not include Flash, I think it's a lock./XX/ said:I assume then this application is based on NetFront Browser DTV Profile BBC iPlayer Edition, right? It is probable the variant they are referring to in that article of BBC Internet Blog means a simple browser plug-in integration for the usual Adobe proprietary technologies, similar to the one on the general purpose PS3's NetFront Browser, that ACCESS itself mentions in this dedicated product page of their website:
http://www.access-company.com/products/internet_appliances/netfrontdtv/BBCiPlayer.html
Correct me if I'm wrong but speech to text has been delayed by both software and waiting for hardware powerful enough. Game platforms are powerful enough and Sony is developing the software. Early Android, most phones and tablets are not fast enough (so server implemented not local) but the Vita, PS3 and Xbox are in the same class and I think powerful enough. The release of the Vita is going to be interesting as handhelds, TVs and other devices without keyboards benefit from voice command more that Desktop computers...I expect this is why Google implemented it in Android early on.androvsky said:Text to speech is pretty difficult to pull off decently, Android devices do it by uploading the audio sample to Google to let their server farm chew on it. If you're on a slow data connection it can take a while to work. I wouldn't expect Gnome or even Sony to do it well any time soon. Kinect's might be local, but MS has been working on voice recognition for a very long time now.
What Media hub needs the power of a game console???? Embedded Voice command DLNA media hub? Or is the PS3 considered by the industry a Media hub and game console?Japanese sources claim that Sony is gearing up to manufacture the Cell processor in bulk with some analysts tipping that the new processor will also appear in Sony notebooks and built into new Sony Bravia TVs.
Intel sources have said that they are also working on a new processor that will be ideal for future gaming consoles as well as for use in devices that are both gaming console and media hubs.
Embedded Speech recognition in DLNA Servers is a 2010 book describing a Speech enabled DLNA server. So we have to look at future DLNA servers differently.DLNA Speech Enabled Controller
Wed, January 26, 2011 by Steve
Ive recently been giving some thought to something I call a DLNA Speech Enabled Controller. Imagine a software application that would sit on a PC on your LAN. It would have speech recognition capability and receive voice input from anywhere in the house over a radio link courtesy of an Amulet remote (or maybe a wearable device). It would find content on any DLNA media controller type devices on the network, and enable its playback on any DLNA media renderer devices on the network.
and Sony is now a sponsor for the Linux Kernel Summit 2011, this for the first time I can find in 3 years (may be more) and Collabora is holding their talks on the above at the Linux Kernel Summit.We have a long list of topics to be presented like:
GStreamer 1.0
WebM and VP8
Pulse Audio development report
Designing complex pipelines with GStreamer
Blu-ray playback and GStreamer
GStreamer and WebOS
Updates on latest Xiph.org and Vorbis developments
GStreamer, Webkit and HTML5
Case studies on GStreamer product deployments
The other big news is that this is the worlds first AV receiver to offer video upscaling to 3840 x 2160 (4K) resolution, courtesy of the built-in Marvell Qdeo chipset. Of course, thats of no use to your current hi-def telly but with 4K sets on their way including Toshibas glasses free TV, which they reckon will be out in the next 12 months it could have some practical use in the not-too-distant future,
"as well as having the ability to "Throw" media to other DLNA-compatible hardware" Demos for other platforms had "Throw" to the browser too; supported in the Sony ecosystem also? Throw to Qriocity on the PS3 to play the movie?The official name of the S1 is the Sony Tablet S, which is currently projected to bring its 9.4-inch (1280x768) screen to market in the first two weeks of September. It will ship with Android 3.1 with an eye towards upgrading to Ice Cream Sandwich once that's available, and just as the company said many of the key features will revolve around using it to control all devices in the home, via the network or the integrated IR blaster, as well as having the ability to "Throw" media to other DLNA-compatible hardware, whether it's made by Sony or someone else. The slate's dual cameras come in at 3.0MP res up front and 5.0MP around the back, while it's also expected to bring along accessories our source indicates are very similar to those for the iPad. In the images below you can check out a wireless keyboard and dock setup and micro-USB to USB host dongle, details on the "TruBlack" screen technology that's supposed to provide better colors with less glare, and of course all of Sony's preinstalled software bringing PlayStation Certified gaming plus its music, movie and book services. What we don't know yet is its final price -- we'd heard $599 previously -- but there should be more to say about that and the clamshell S2 tablet soon.
Additional hardware to be supported by Google TV in addition to Motorola DVR boxes now owned by Google.http://blog.jr.com/samsung-and-google-tv-a-winsome-pair/ said:Previous talks with Google to incorporate Google TV software into Samsung products had come to a halt when Google required that Samsung use Intel chips in their home-entertainment devices. In an attempt to lessen their dependence on the sale of personal computers, Intel seeks to get a foothold in the business of home electronics. Having all Google TV products use Intels Atom chips would have possibly achieved that goal.
All previous televisions using Google TV have been produced by Sony and Logitech, both using Intels Atom chip. Unfortunately for Intel, the word on the street is that Google has conceded and allowed Samsung to create a line of products using Google TV with Samsungs own chips. Needless to say, this puts a wrench into Intels cogwheel and disturbs their plan to dominate the electronics market. Although Google TV has made arrangement with other TV brands, Samsung is a worthy adversary for the worlds largest Internet business. If Samsung uses its own chips, the field opens for processor competition
http://hd.engadget.com/ said:Wondering what Mountain View has in store for Google TV -- that half-baked content platform available on only a small handful of devices? Well, it's not going away, apparently, and may even cross the Atlantic into Europe next year. Google Chairman Eric Schmidt is currently making waves in Scotland, giving Edinburgh International Television Festival attendees a rather vague overview of what the next generation of Google TV may look like. Schmidt said that the service has yet to take off because it's currently integrated with (a rather limited selection of) TVs, which we don't tend to upgrade more than once or twice a decade. He added that additional hardware and content partners will be coming soon, though, and didn't deny that Google TV could end up on Motorola cable boxes -- an obvious move, given the company's recent acquisition announcement. With widespread implementation and many more content partners, Google TV could definitely be a hit
http://gigaom.com/video/will-google-tv-2-0-embrace-cord-cutting/ said:Geek.com just published a few photos of Google TVs Fishtank development hardware a device that has been given to a limited number of developers to get a head-start on app development for the next iteration of the Google TV platform. Its a pretty nondescript piece of hardware, which comes with the standard Logitech Google TV keyboard, but theres one detail that caught my attention: The back of the unit features two antenna ports, suggesting that the next iteration of Google TV could embrace cord cutting.
Google has long tried to align its TV platform with pay TV operators, emphasizing its complementary to and not a replacement of, cable. That belief was also part of the design of the Logitech Revue Google TV set-top box, which gets access to live TV by inserting itself into the HDMI chain between your cable box and your TV.
The Revue didnt feature an ATSC tuner, which would have made it possible to watch free over-the-air HD TV. The Fishtank hardware, on the other hand, does seem to have such a tuner, as well as the antenna input to go along with it. This could mean that users of the device could get HD broadcast programming and augment it with Google TV content and apps without paying for a TV subscription.
http://articles.cnn.com/2011-08-16/tech/google.motorola.tivo.wired_1_google-tv-set-top-tivo/2?_s=PM:TECH said:Now Google doesn't have to make all-new deals with content owners or cable providers; it can leverage Motorola's existing relationships. It doesn't have to convince consumers to buy a smart TV or smart Blu-Ray player or anything else. All it has to get them to do is use a new box or, like TiVo, put a new card in the box that's already attached to their television set.
"There is great convergence between the mobile world and content that comes to the home through set-top boxes," Motorola Mobility CEO Sanjay Jha said on a call announcing the acquisition. "Working with the carriers, we'll be able to accelerate that convergence which will excite customers."
Motorola Mobility is the second largest set-top-box manufacture in the world. They were #1 in 2009 before being passed by Pace. You better believe Google has plans on taking advantage of this for Google TV. The biggest problem with Google TV is simple. Who wants yet another costly electronic device for their TV? Solution? Integrate it with the most common electronic device tied to your tv: your cable/satellite box. The other big problem has been the networks and service providers. Google can care less about getting into the network business. Google TV is all about bringing the internet, search, and advertisements to yet another platform, your TV. What better way than to integrate it into the very box you use? This will also play well with the providers since they can have full control over the network end of it, while also allowing for the internet integration. Providers will certainly also welcome the incredible new doors this opens in terms of technological advancement to their UI and overall experience while using their TV service. A Google TV integrated box may finally be the TV/internet match people have been wanting and unsuccessfully trying to do for over a decade.
Now enter Android@Home. Back in May during the Google I/O conference, Google announced its plan to enter your home with Android@Home. Sure enough, Motorola Mobility makes home appliances. This is a perfect way for Google to dive into Android@Home the way they want to. I can already imagine a Motorola Android powered baby monitor that allows you to view your baby on your Android phone, tablet, TV and even computer. Im sure Motorola will also expand to new types of home appliances. Once this starts to take off you can be assured that other home appliance manufactures like LG who are already in the Android game will soon follow
GStreamer Editing Services (GES) library for GStreamer which adds support for high quality and low overhead video editing in an easy manner with GStreamer. GES is developed with the embedded space in mind and aims at being easy to work with whether one wants to write a simple video trimming application or a fully fledged editor. Based on GStreamer, it therefore takes advantage of generic and vendor-specific plugins and allows integrators to offer added-value editing application right from the start
Demo of a O3D sceneProject - http://code.google.com/p/o3d/
Googles O3D started life as an open-source web API for creating rich, interactive in a browser, 3D applications that needed a plugin to work. This API has evolved into a JavaScript library that works on ANY WebGL capable browser.
For more info on obtaining a WebGL-enabled browser check out https://www.khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
Even more interesting is that Unity3D will be supported natively in the Chrome Browser via Googles Native Client SDK enabling an even richer web based 3D game play experience.
In fact the Native Client SDK can be a massive game changer, allowing developers for the first time to take existing libraries written in C or C++ and use them directly in web apps.
the best part was when he tried using the new kevin butler ad as a hint that maybe the webkit browser as coming soon.Jinfash said:(It's his personal blog :shh)