Yeah, I meant as a separate thing.
What I mean is that because they're doing this with frame rates they could also be working on the leaked/rumoured system level downscaling. I think with that though, it wouldn't happen by default but only when the developers tag their games with the Pro flag for it to be active.
If that does happen, it may not even be in this release but seeing this happen makes me feel more comfortable that they are looking to expand the way that the Pro deals with improvements...hopefully. ��
To add to what I said earlier, why would they deal with the frame rate boost with a simple on/off switch and warning in the settings but make the developers deal with system wide super sampling be enabling the Pro flag?
The way I was thinking about this that it could simply that that super sampling in general is going to be GPU based whereas a frame rate boost could also involve the CPU.
Cerny's been pretty clear that just switching everything on for all games can cause issues for some games and that's why the pro doesn't turn all games into Pro version when you slip the disc in.
By separating the two it allows them to be dealt with separately and not have a simple binary on/off option that covers both. To enable the Pro flag developers have to test what that actually does to and ensure that they aren't introducing potential performance issues by activating supersampling because rendering at a higher resolution, however they elect to do that, needs to be happening the Pro and not making that game perform worse than on the standard PS4.
In terms of the frame rate boost, people can flick the switch and see what happens. Maybe nothing will happen, maybe the won't like the changes or maybe it messes up the physics. If so, you flick the switch back to the standard mode. We don't even know yet what is "boosted", is it the CPU? The GPU? Both?
What I'm saying isn't fact and I'm sure people will have differing views on my thoughts, it's just something that may or may not be possible.