Willing to take a bet on that one?
Nope.
Willing to take a bet on that one?
Nope.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
This wasn't nearly as good as your previous troll in this thread. Bring your "A" game, plz.
I still doubt the 3GB OS footprint though. That's just ridiculous.
3GB for an OS sounds more absurd than a very reasonable 5GB for games.I still doubt the 3GB OS footprint though. That's just ridiculous.
7GB of GDDR5 RAM doesn't have the same ring to it.
I still doubt the 3GB OS footprint though. That's just ridiculous.
That's because I am not being facetious at the moment. I really meant what I said. If the PS4 does possess a RAM advantage in terms of quantity, I expect it to be translated in terms of framerate stability and perhaps a touch better AA solutions. True graphical distinctions will come courtesy of first parties. It happened this generation on a platform which was not developer friendly and it will happen in the next should the rumours stand.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
So you're saying "lazy developers are lazy" basically.
That's only true if you assume developers are lazy. I don't really buy into that. Some are, many aren't. While some will not explore/exploit all the different nuances between PS4 and the rumored Durango, I think a lot of third-parties will push close to the limits of the RAM at least. Third party developers will not want to be disgraced by the likes of ND and SSM. People in creative and technical fields who rise to the level of working at the better developers generally have more pride than that, IMO.
What is the Surface footprint?On one hand, it seems ridiculous. On the other, there's the RAM footprint of Windows RT on the Surface. I hope for the former.
That's because I am not being facetious at the moment. I really meant what I said. If the PS4 does possess a RAM advantage in terms of quantity, I expect it to be translated in terms of framerate stability and perhaps a touch better AA solutions.
On one hand, it seems ridiculous. On the other, there's the RAM footprint of Windows RT on the Surface.
http://www.reddit.com/r/IAmA/comments/11kyja/iam_panos_panay_gm_of_microsoft_surface_amaa_ask/
I hope for the former.
So you're saying "lazy developers are lazy" basically.
That's only true if you assume developers are lazy. I don't really buy into that. Some are, many aren't. While some will not explore/exploit all the different nuances between PS4 and the rumored Durango, I think a lot of third-parties will push close to the limits of the RAM at least. Third party developers will not want to be disgraced by the likes of ND and SSM. People in creative and technical fields who rise to the level of working at the better developers generally have more pride than that, IMO.
Except that would mean higher resolution textures on PS4, or anything else PC versions benefit from memory-wise, if Xbox 3 uses more than 1gb for the OS.
I really think people are overestimating the immediate impact of one or two GB more once you get beyond 5GB. These systems aren't specced to really use that much memory effectively every frame. Most likely, it would only result in small loading time differences in the vast majority of cases.
That depends on how they implement it. It's a bit of a tradeoff between using more RAM and causing disk traffic more often.
No, I am not saying it's lazy design process. What I am saying is that the (unfortunate) reality of multiplatform gaming is develop for the lowest common denominator and then up-port. It is easier to do so and saves time and money across all platforms.
Not quite true. Look at Dark Souls 2. It's PC led. Then downport to the consoles.
Not quite true. Look at Dark Souls 2. It's PC led. Then downport to the consoles.
50% more GPU flops & 40% more Ram for games that's 159% faster than the main ram.
It's a big difference and should show in multiplats. But I still think Microsoft is going to surprise with the hardware.
It's a big difference and should show in multiplats. But I still think Microsoft is going to surprise with the hardware.
I still doubt the 3GB OS footprint though. That's just ridiculous.
I posted my predictions for Durango's final specs on the last page. I think they'll be better than rumored but won't close the gap.
But they aren't on next gen consoles. Next gen consoles will set DX11.x as standard and given their similarities with generic PCs, it would be better have the base infrastructure/engine optimizations in place (lowest common denominator) in the beginning.
With 7GB there shouldn't be much issue for a company that is making a Durango title not to also make a PS4 title.
It will be interesting to see which companies decide to make Durango only titles...
It's a big difference and should show in multiplats. But I still think Microsoft is going to surprise with the hardware.
I think you have it backwards. They'll be designed for the 7GB version to show their game in the best possible light and then downsampled across the board to fit within 5GB.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
I can't see how much MS could change from current dev kits. GPU mhz bump? 12GB of DDR3? I mean what are we talking about here.
Look on the bright side: Unlike this gen, PS4 owners in all likelihood will not be screwed courtesy of technically inferior ports of multiplat games.
Bethesda will find an excuse.
Upclocking the CPU or GPU is pretty much all they can do, unless they want to risk half assing a certain part or wasting a ton of R&D money.
I don't believe them. Guerilla helped them design the PS4 and only used a couple of gig of ram for Killzone. OS must take up like 5+ gig...
True and I feel most devs will go this route as well. PC/PS4 focus and Durango port alongside if the rumored specs don't change. I hope MS at least bumps the CPU/GPU clocks or add RAM for a better lowest common denominator.Mid spec PC's by 2014/2015 should have around 2TF GPUs with 2-3GB VRAM running at ~200GB/s. Sounds pretty close to PS4 to me, except PS4 should have a bit more flexibility in not having to transfer data between main and GPU memory. Sounds like a no brainer here, to dev for PS4 and PC and devote a small amount of time to make the port to Durango.
...what?
I don't believe them. Guerilla helped them design the PS4 and only used a couple of gig of ram for Killzone. OS must take up like 5+ gig...
I don't believe them. Guerilla helped them design the PS4 and only used a couple of gig of ram for Killzone. OS must take up like 5+ gig...