He's joking...I really hope he is..
I don't believe them. Guerilla helped them design the PS4 and only used a couple of gig of ram for Killzone. OS must take up like 5+ gig...
I bet the killzone ran on a 4 gig system, I was just reading my new Edge mag and Guerrilla said the got the new dev kit one week before the Feb event, so I'm assuming it would of been the 4 gig? Of course I could be wrong as they didn't talk about ram size in the article.
True and I feel most devs will go this route as well. PC/PS4 focus and Durango port alongside if the rumored specs don't change. I hope MS at least bumps the CPU/GPU clocks or add RAM for a better lowest common denominator.
I was expecting 3 GB myself- 1 for OS, 1 for background downloading and 1 saved solely for the sharing/recording. Giving devs 5 gig to work with- which really is still a step up.
With all the talk about the system being fast and at your finger tips, if 1 GB is all Sony has to play with I'd be a bit worried it's not going to work as good as the talk has been. Which I still expected.
I'm just curious how devs are going to use 7 GB in a proper manner.
I was expecting 3 GB myself- 1 for OS, 1 for background downloading and 1 saved solely for the sharing/recording. Giving devs 5 gig to work with- which really is still a step up.
With all the talk about the system being fast and at your finger tips, if 1 GB is all Sony has to play with I'd be a bit worried it's not going to work as good as the talk has been. Which I still expected.
I'm just curious how devs are going to use 7 GB in a proper manner.
Agreed. I just don't want my glorious PC versions being held back that much by the console ports. ;]IMO devs should just target both a lower screen and texture res for Durango ports. That might take it most of the way to run well enough without much else being sacrificed.
Thinking about what ND, Polyphony & SSM will bring in terms of image IQ brings a single tear of happiness to my left eye.They've never delt with this much before, and we haven't seen any games, even next gen demos, use this much before. Sony 1st party is going to be nuts.
I was expecting 3 GB myself- 1 for OS, 1 for background downloading and 1 saved solely for the sharing/recording.
I can't even begin to imagine how things will look on PS4.
Uncharted 3, Killzone 3, The Last Of Us... all of those are made on 256MB RAM. It's incredible. It's even more incredible if you begin to think what kinds of things we'll see on the PS4. And that's only counting the GDDR5.
I am so ready for next gen.
...what?
I still doubt the 3GB OS footprint though. That's just ridiculous.
We going to get clunky and slow OS again aren't we.
512MB
Even if they had the kit, it is not easy to code optimize to actually use the whole space for a game
PS4 will be underutilized for a long time before developers know how to best use the 7GB fast unified VRAM, since it is completly different than PC and PS3 (closer to xbox 360 RAM architecture)
remember sony stated that games could be played as they were downloaded... could that be the reason (and other) so much memory is needed for os?
I'm not i-Lo and I don't remember if I've posted my speculation about Durango's final specs before but I may as well take a wild guess. I expect the CPU to be more than 1.6GHz and the GPU to wind up somewhere around 1.5tflops. Clock speed increases are probably all they can do and make it out on time but the gap between rumored Durango specs and PS4 specs is pretty huge when you take into account the deeper feature sets of the GPUs and all of the major efficiency improvement on PS4. OS will likely be a 2gb reserve with 1 core dedicated to it from the CPU.
Lol your on a roll good buddy. Had me worried with your kinect post but I get itSo the desire for it to be 512MB goes unrequited.
Oh well, let's hope that the devs don't run into bottlenecks at launch because of it. Still, I guess it's better than 2GB being reserved.
Agreed. I just don't want my glorious PC versions being held back that much by the console ports. ;]
Thinking about what ND, Polyphony & SSM will bring in terms of image IQ brings a single tear of happiness to my left eye.
OS was only slow in-game.
I am pretty sure he was only talking about vram.
crapload of RAM.
it is something completely new in gaming world so we will see what happens with it.
If the rumours are true (about the OS footprint) then next gen games will, in all likelihood, would be designed with 5GB DDR3 in mind and then be ported over to other systems. With lowest common denominator dictating the final look, I doubt XB3 owners will be at a disadvantage.
Especially with superfect enabled. Windows can easily be reduced in the memory footprint and if MS bothered to make the kernel more efficient like they obviously did for xbox games would be a lot better.
The WiiU has dedicated 1GB ram to the OS too.
So clearly depending on how their software engineers approach it.
Good if true. I was hoping for 1GB at the most.
7GB's for developers would be fucking Godly.
The PS4 uses unified ram. There's no separate main ram or video ram pool. There's only this single gigantic pool of super fast ram that you can use for whatever you feel like. 1GB of those 8GB is 'locked' away for OS purposes leaving 7GB for developers which is an ocean of memory.So 7 GB for games = 7 GB of Vram? Am I reading this right?
The PS4 uses unified ram. There's no separate main ram or video ram pool. There's only this single gigantic pool of super fast ram that you can use for whatever you feel like. 1GB of those 8GB is 'locked' away for OS purposes leaving 7GB for developers which is an ocean of memory.
Not everything is a MS operating system
You are not one of those who switches Superfetch off thinking it makes stuff better are you?
Could that RAM amount reserved for the OS be reduced with the time?, as well it was reduced in the PS3 where initially used more and was, periodically, diminisehd with firmware updates.
AFAIK Only data that's directly related to graphics processing is stored in VRAM, like textures and frame buffers. Everything else (sound, animations, etc.) is stored in RAM.In a normal PC architecture, when you play a game, what type of assets are loaded in the main RAM?
Dude, please stop, I'm losing braincells reading your shit.
You don't have to take my word for it, you can read this fantastic thread on Beyond3D instead!If it didn't come from Durante, I'd call it a bit of a hogwash. Because it isn't I'd guess instead of higher resolution textures, perhaps better texture streaming and (just maybe) slightly better load times can be expected.
Awesome. I've got some reading to do. I understand to a point but would love to get more educated on what exactly it entails. Stuff like that link are why I'm in tech threads a lot, I'm not all knowledgeable but I love learning about it.You don't have to take my word for it, you can read this fantastic thread on Beyond3D instead!
Everyone who wants to understand the significance of memory amounts and bandwidth in consoles should.
3GB for OS doesn't sound like much if you factor in Durango's multitasking and ability to run multiple games at once. Whatever games are in reserve probably fit into that 3GB. And if we're talking multiple games/HD streams that adds up.
We going to get clunky and slow OS again aren't we.