n0razi
Member
Why can't some game journalists try to contact some of the developers? I'm sure at least one would be willing to talk.
"Yea the ps4 can do AF, we were just too lazy to code it... Don't forget to buy our game!"
Why can't some game journalists try to contact some of the developers? I'm sure at least one would be willing to talk.
Another victim of PS4's AF issue...
I don't know why devs. undervalue the effect of anisotropic filtering on image quality; it vastly improves it, and to me is one of the most notable things when it comes to graphical quality. And it's got little performance cost (see the DmC performance pre and post AF patch on PS4).
Trilinear? I mean, what the fuck? There has to be a reason this keeps happening.
Another victim of PS4's AF issue...
I don't know why devs. undervalue the effect of anisotropic filtering on image quality; it vastly improves it, and to me is one of the most notable things when it comes to graphical quality. And it's got little performance cost (see the DmC performance pre and post AF patch on PS4).
FYI Sony released a tech note related with AF.
Devnet
Well basically (I don't want to enter in any specifics) it reminds devs how to make it properly and a future update to make it "easier" (it is not that it is "difficult" now at all).
No, it is not that complicated.
I really don't know where the issue comes from to be honest (since you can use AF) but I think Sony knows about the "problem" and maybe they reacted to show devs how to "fix it" or to clarify if it is some misunderstanding about the process.
Shit game has shit AF. Nothing to see here.
When do we start blaming devs for this? Seems like a lot of them have figured it out...Yeah but the Xbox One version has better AF no problem. Again, to do with the fact it's not being made clear enough for the developers, no?
Yeah but the Xbox One version has better AF no problem. Again, to do with the fact it's not being made clear enough for the developers, no?
When do we start blaming devs for this? Seems like a lot of them have figured it out...
Why is this thread still a thing? It's been cleared up, this is a dev problem.
It's fucking Tony Hawk 5, why are you sleuthing based on this, lol?
.Why is this thread still a thing? It's been cleared up, this is a dev problem.
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Go ask the devs of each game when there is a difference because we were lucky to even get the info we got from lherre earlier and according to that info it wasn't/isn't that "difficult to implement.
Because that IS exactly my point lol. Despite the game running like sh*t and looking like sh*t, for some reason, yet again, the PS4 version has had low texture filtering applied "by default". The issue clearly hasn't been sorted out or bought to the attention of many devs clearly indicated by this and a few other games in recent weeks.
Also, I was reading a DF article anyway and decided to quickly post a screenshot. Took about a minute to do so
Just curious, why doesn't the issue exist on XB1 then?
DirectX versus OpenGL. Basically it's not difficult to implement on the PS4 but you do actually have to do it. DirectX probably defaults to it on.
Ultimately this is the answer. If its not specifically pointed out in a design doc or as something to be addressed development will let the default take over.DirectX versus OpenGL. Basically it's not difficult to implement on the PS4 but you do actually have to do it. DirectX probably defaults to it on.
True so it would be a bit more work than just porting to opengl. Honestly I'm not sure what Sony can do short of forcing devs to turn it off if they want to use a different solution.You're probably right about it having something to do with each console's graphic API, but the PS4 doesn't use OpenGL per se. It's kind of like saying CoD still runs on the Quake III engine; not strictly false, but it's been customized beyond recognition.
Ultimately this is the answer. If its not specifically pointed out in a design doc or as something to be addressed development will let the default take over.
Honestly I am not surprised that most devs don't notice it. Not everyone is an IQ geek, but since it is a known thing you would think information for fixing it would have been disseminated by now.
It shouldn't happen especially if it won't kill the port or make it more difficult to work on.
Yeah I get ya, but to be fair, (and this is coming from someone who has never noticed screen tearing), texture filtering or lack thereof is one of the most notable things to me in a game, particularly in the new gen where games look amazing, yet parts are juxtaposed with blurry textures etc
Just curious, why doesn't the issue exist on XB1 then?
Is there any amazing games on PS4 that lacks AF? I just remember crap and mediocres games at best.
In my experience, Destiny is an example, others like CoD. Not sure if it lacks AF, but the texture filtering is just plain awful. There are probably others that I can't remember off the top off my head. God of War III I think too?
But those games have identical crap AF on both platforms. The truth is most console games have subpar AF including first party/exclusives (look at Forza, Driveclub, inFamous: Second Son, Sunset Overdrive, etc) and most multi-platform games have identical crap AF between platforms. Overall, console games have a problem with bad AF. There are a number of games on both platforms that have decent AF, but that number is disappointingly small.
This is kind of a separate issue than the one the thread is ostensibly about, which is when a PS4 version of a mutliplat game inexplicably has a lower AF value than the XBO version. There seems to be no logical reason, since most multiplat games have identical AF, some games that had the "problem" were patched to fix it with no negative impact, and a number of games have better AF on PS4 than XBO (MGSV, Sniper Elite, etc). For this reason it doesn't seem logical it's an issue with the PS4 system, but rather with the devs implementing it.
It's not just that though. Another very recent example (Rainbow Six):Shit game has shit AF. Nothing to see here.
USF4, 8-16xAf implemented and a very good quality AA solution,
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I would say the AA is rather terrible.
Do you mean SF5?
I would say the AA is rather terrible.
Do you mean SF5?
There is a problem with AF, it has nothing to do with the PS4, but with devs.
Dying Light, 8xAf implemented on top of a myriad of tangible visual improvements, no impact on framerate.
USF4, 8-16xAf implemented and a very good quality AA solution, absolutely no impact on framerate
DMC4-SE, 8xAF implemented with absolutely no impact to the framerate......
There's a problem all right, but it's not he PS4.......I believe this thread has a purpose, but we should be ringing the devs ears about it, have journalists ask devs these questions or ask df to contact those devs about these issues.
If it was up to me, I would make 16xAF mandatory in every PS4 title and have the devs to work around that with their game, you would also have to use 2xAA or SMAA 2TX or HRAA as default for any 1080p title. Some decisions just have to be made by the platform holder, it's their library of games that are being muddied with trilinear bs as it stands.
That's a pic from Digital Foundry's article on the launch version. He's talking about the fact they added AF and AA with a patch, with no negative performance impacts.
That areticle does not have screens
Took some comparison images, big changes. EVERYONE BUY THIS GAME!
Lol this is past being a joke...
Dat PS4 tri-linear filtering tho
That's a pic from Digital Foundry's article on the launch version. He's talking about the fact they added AF and AA with a patch, with no negative performance impacts.
No, it is not that complicated.
I really don't know where the issue comes from to be honest (since you can use AF) but I think Sony knows about the "problem" and maybe they reacted to show devs how to "fix it" or to clarify if it is some misunderstanding about the process.
It is mysterious to me too, but not really.....Why is it that a dev will look over his game and not notice that filtering is bad. Why is proper filtering not something that's resident in the consciousness of developers, it's all part of making a console game afterall.Man, I would love to know the reason why many PS4 titles ship without AF despite not impacting performance when devs do enable it.