cireza
Member
lol, played all of them.Never played a Souls game, eh?
You only get repeated loadings when you die
lol, played all of them.Never played a Souls game, eh?
According to the "Road to PS5" video it will have an expansion bay for an M.2 SSD drive which I very much prefer over Microsoft's proprietary solution.
Why there are no official Sony presentations of loading times, from ui to a game and then to a gameplay? Seems fishy...
Suuure. Or maybe you can sell this marketing bullshit fanction to fools who will buy it.Maybe because in consoles, where they become the minimum / default specs and you have the ability to deploy a new software stack taking full advantage of its speed (and enough HW to offload processing and moving of such massive flow of data) without worrying about all sorts of possible HW configurations and old legacy programs out of left field, people have the expectations that games can be truly optimised around them... but sure it is not the PCMR people in denial .
You know that you could have SSD on the consoles before the PS5, right?I mean, loading times were never "underrated".
The only ones dismissing their relevance for a good gaming experience were console fanboys in denial.
Of course, now that SSDs are a thing on console too, it's suddenly the second coming of Jesus Fucking Christ blessing gaming in digital form.
If developer wants to take full advantage of and optimize for the speed of the PS5's I/O it's going to need to design a game that is massive in file size. For example, Demon Souls remake is 60 GB, PS5 raw SSD speed is 5.5 GB/s. That essentially turns Demon Souls into an 11 second game, which is completely unrealistic but it highlights a new bottleneck in this architecture (not even taking into account compressed speeds) I highly doubt if we see any game this generation that will fully saturate the bandwidth of the PS5's I/O without being hundreds of GB in size. PS5's SSD bandwidth is bottlenecked by game file sizes and will be for probably the entirety of this generation.Maybe because in consoles, where they become the minimum / default specs and you have the ability to deploy a new software stack taking full advantage of its speed (and enough HW to offload processing and moving of such massive flow of data) without worrying about all sorts of possible HW configurations and old legacy programs out of left field, people have the expectations that games can be truly optimised around them... but sure it is not the PCMR people in denial .
Sure, I also know that they were bottlenecked as hell. But that's not the point anyway.You know that you could have SSD on the consoles before the PS5, right?
It’s not the SSD that people are excited about but the whole IO system. An SSD by itself wouldn’t have eliminated load times.Sure, I also know that they were bottlenecked as hell. But that's not the point anyway.
The bullshit is how some of you groupies seem to think Sony invented SSDs with this move.
825GB of the SSD storage is not enough, 100GB will be taken away for system functions which only leaves you with 725GB.
I want to buy 2TB+ of SSD storage, but with the same bells and whistles as the internal one (especially with the I/O). Anyone have any leads on this? It doesn't matter how fast the extra storage is, because the bottleneck will be the I/O. So what external SSD storage can give:
-2TB+ of storage
-Fast or faster speeds of compressed/uncompressed data compared to the internal SSD storage
-Getting rid of the bottleneck I/O
Muchas Gracias.
I think we're fairly sure. Marketing 101 tells us that if there's a 1TB drive in there, it'll say 1TB on the box, whether there's an amount taken by OS or not.How certain are we that the 825GB figure doesn't already subtract the OS requirements? For instance, a 1TB drive on a PC will yield 931GB of usable space.
@thread
As others have noted, it's not the SSD per se that's exciting or interesting. It's the I/O system built into the PS5 that's the real magic.
If developer wants to take full advantage of and optimize for the speed of the PS5's I/O it's going to need to design a game that is massive in file size. For example, Demon Souls remake is 60 GB, PS5 raw SSD speed is 5.5 GB/s. That essentially turns Demon Souls into an 11 second game, which is completely unrealistic but it highlights a new bottleneck in this architecture (not even taking into account compressed speeds) I highly doubt if we see any game this generation that will fully saturate the bandwidth of the PS5's I/O without being hundreds of GB in size. PS5's SSD bandwidth is bottlenecked by game file sizes and will be for probably the entirety of this generation.
Suuure. Or maybe you can sell this marketing bullshit fanction to fools who will buy it.
Suuure. Or maybe you can sell this marketing bullshit fanction to fools who will buy it.
Write down these words: all you'll get is faster loading times for a good chunk of this generation, which is not half bad, but it's also what everyone with SSD will get on any other platform.
lol, played all of them.
You only get repeated loadings when you die
Faming looks tedious. I play video-games for fun.Farming Pure Bladestone is ten seconds over and over and over and over.
Need to go back to nexus repeatedly to respawn the enemy that drops the loot.
It's also a complete lack of incentive to optimize for solid state storage. Developers have to target the lowest common denominator, and that's a 5400 RPM HDD. Load times are what they are on SSDs comparatively because of the differences in the technology. No one's optimizing for it, and certainly not for NVME speeds.Then answer this:
PCs have had SSDs for years, why PC games wont load in 2s?
(hint: because there is not one "pc", there is hundreds of confics and most of them are slow & old, so good luck waiting until average and worse PCs have fast enough SSDs to implement these features fully)
Conventional SSD's aren't as nearly as fast a an NVME drive. Windows loads on my PC in probably 5 seconds with my drive on a 570 board. Games aren't as instantaneous as the PS5 but the technology definitely makes a difference.Then answer this:
PCs have had SSDs for years, why PC games wont load in 2s?
(hint: because there is not one "pc", there is hundreds of confics and most of them are slow & old, so good luck waiting until average and worse PCs have fast enough SSDs to implement these features fully)
Developers have to target the lowest common denominator, and that's a $5,400 RPM
A) as of today, there have been zero compatible drives confirmed, so no expandible storage
B) due to its high speed, could be very expensive
C) having consumers who can barely boot windows by themselves rip open a ps5 is a bad idea
D) could easily be compatibility issues, some won't buy the right drives
E) not transferable/easily moved between mutiple consoles
Basically the only pro might be price, and we don't even know if it has that. So I stand behind bad idea.
lol, played all of them.
You only get repeated loadings when you die
The Series X is going to have the same issue. The raw bandwidth speed most certainly is going to be wasteful for a large portion of games, especially the ones smaller in total file size as it is not very bandwidth intensive to keep 16 GB of RAM fed with a 60 GB game especially when the raw bandwidth is 2.4 - 5.5 GB/s. If you increase the size of the streaming pool, the size of the game also needs to also increase to realize the benefit of those gains. In order to fully saturate a 5 GB/s + streaming pool you would need quite a large game as it's not really feasible to need to cycle through that much data at once.What are you talking about? First of all you made it all about PS5 in an almost interesting effort to depict its bandwidth as wasteful (I am waiting for the not far away post where someone will describe that actually thanks to hidden feature A the XSX is actually just as fast, etc...).
Second, you can make a game using its bandwidth to the max as long as the total amount of data needed is above what you can store in RAM (taking into account the fact that a lot of data in RAM is dynamically allocated... front and back buffers, buffers for render to texture effects, etc...) and you need to swap data in and out.
Especially if you treat the SSD as extended virtual RAM, low latency, low CPU data transfer overhead, and high throughout matter a great deal. Not sure why they would need various hundreds of GB’s games to show it off.
Up here in the ivory tower 4000 Mbps r/w speeds might be commonplace, but I'm willing to bet that half of Steam and console users have never booted a PC/console game from an SSD, SATA III or otherwise. Seriously. I got a buddy that's thrilled to shit with his new 2TB external HDD because it's "so fast." When this kids finally get their hands on PS5 and Series X, they're going to think they're seeing through time.I'm glad I left the PC game 10 years ago if lowest common denominator components cost that much!
Then answer this:
PCs have had SSDs for years, why PC games wont load in 2s?
(hint: because there is not one "pc", there is hundreds of confics and most of them are slow & old, so good luck waiting until average and worse PCs have fast enough SSDs to implement these features fully)
I love the amount of people now that throw around phrases and words like 'I/O' and 'bottleneck', as if they've been aware of and using them for years, despite clearly just swallowing a little tech presentation a few months back, with as of yet no neutral hands on experience of the actual system and how it runs compared to the opposition.
This will boil down to much faster loading times for all consoles, and that's it. But they won't be eliminated.
Do you really think that 2 minutes for GTAV is just gonna disappear?
Attention span of a child is up to 15 minutes. I give Craigs a week.I'm just gonna ignore threads at this point. Same fuckin threads everyday.
You know things are bad when the frontpage of Era is more quality. YA-YA-YIKES.
I don’t know if you read the OP but the claim is that their will be no load screens at all on PS5 and all the examples in the OP back that up.
And yet there in the OP there is a quote for Res Evil with no "load times".
Behave yourself, and stop grasping. Loading times are still there, as will be loaing screens of some sort in a lot of games.
Loading times are different to loading screens. Loading screens are needed when loading times exceed an acceptable timeframe such as 2-3 seconds.
No shit, Sherlock! Thanks for the clarification.
Time will tell. I confidently predict there will be loading screens in many games. Its not just about dumping stuff into RAM. There are often many Internet related shinanegans going on behind the scenes that are at the mercy of connectivity performance.
As I've said before. Do you think a game like Gtav, taking 2 minutes to load, will suddenly come in at 2 secs?
You will have your screens. You will have your clever masking (DS fog when going through gate etc). Just less of them, and for not as long.
We haven't seen anything from Sony really, like the demons souls thing...how do we know the game doesnt take a while for initial load? like GTA5 now as an example? Also R&C has loading screens they are just well integrated into the game, like when he jumps thru the cracks, please dont be dumb.Show it then. That’s what we’re talking about, not your obscure PR interviews, which I’m just now seeing. The proof is in the pudding.
Sony just showed me, in-game, that gaming could return to an N64-like experience with Souls. Microsoft is publishing vague ads with a ten second long load time, and bragging about them.
I’d be delighted to see that Microsoft had the same. So far though, all I’ve seen beyond said ads, is a lot of talk.
We haven't seen anything from Sony really, like the demons souls thing...how do we know the game doesnt take a while for initial load? like GTA5 now as an example? Also R&C has loading screens they are just well integrated into the game, like when he jumps thru the cracks, please dont be dumb.
2s or 10s, it really doesn't matter that much. Where were your complaints about the INSANE console loading times this whole gen, until Sony started marketing the SSD?Then answer this:
PCs have had SSDs for years, why PC games wont load in 2s?
(hint: because there is not one "pc", there is hundreds of confics and most of them are slow & old, so good luck waiting until average and worse PCs have fast enough SSDs to implement these features fully)
2s or 10s, it really doesn't matter that much. Where were your complaints about the INSANE console loading times this whole gen, until Sony started marketing the SSD?
Only fanboys believe this. The literate among us can read & see the orders of magnitude difference between I/O speed & system memory, not to mention the limited interconnect speed. The SSD system overall will help with bandwidth management but in no way will that make up for not having more vram. Luckily it doesn't matter too much because after the aborted abominations that were base consoles this gen PS5/XSX will seem like spaceships; and also console players are used to low settings so they won't know or complain about the difference.Sony is marketing SSD because it will compensate for the lack of RAM next-gen.
Only fanboys believe this.
Not just that, hopefully PS5's I/O sped and geometry engine will allow them to replace their LoD techniques (grouping together sections of the map in the distance as low poly objects) with displaying high quality assets. It would look incredible.I'm partly wondering if this is why RoCkstar has aLso done an uPgrade job on GTA V for the next gen. It still takes just shy of 30 seconds to get in game on an m2
Never played a Souls game, eh?
It’s not ten second. It’s ten seconds over and over and over and over and over.....
Nope, only fanboys would deny what incredible job Sony has done with their I/O. UE5 demo already proved it's true. Streaming billions of triangles and 8k assets on the fly. Those assets won't fit in the RAM.
Sony's solution can deliver data from SSD straight to GPU caches due to their coherency engines and cache scrubbers as opposed to sending the data first to RAM to perform several steps to the data.
https://d2skuhm0vrry40.cloudfront.n....jpg/EG11/resize/337x-1/quality/75/format/jpg
Again, there's a reason developers are over the moon over Sony's SSD solution.