DoctaThompson
Banned
I have read the whole thread and the users you tag has only been trying to tell you what I just wrote.
I mean... I didn't even mention any games...
PC will just need a faster SSD to brute force.
If PS5 has a 5.5GB/s with low overhead... PC will just need a SSD bit faster to match the same performance even eith
I strong believe the 7GB/s SSDs to release late this year will match or even slightly surpass the PS5’s SSD performance.
There is no need for motherboard changes or anything like... just faster SSDs.
No.
Epic said it can be done in any platform from mobile to high-end PC but it will be scale the triangles/details to HDD/SSD speeds... faster = more detail.
So exactly like it was showed on PS5 is not possible on Xbox due SSD don't feeding fast enough to that amount of details... same case for high-end PC but these two platform probably will render at better resolution.
Like it was showed... yes.
With slower SSD you will have less triangles/details.
After that comment he said PCs could reach that level (and even surpass) late this year with the new batch of faster SSDs.
Scale he means hardware scale.
At any scale you will reach the level of details showed on PS5 demo yesterday because except PS5 there is no actual hardware that can do that today.
PC + SSD high-end will probably run the demo at higher resolution but less details than PS5.
Can't you read what I wrote?
With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.
So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.
I already give the link and quote dozen of times.
They were very clear in the interview but keep trying to spin what they said lol
“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”
Again the demo with the level of detail like it was showed on PS5 is "absolutely not be possible at any scale without these breakthroughs that Sony’s made".
He says you can archive something 'similar" on Xbox and PC... similar because you will have less detail due the SSD speed not feeding fast enough to put the same amount of detail that PS5 can reach.
After he says PC will catch up late this year with the new 7GB/s SSDs.
If you read the quotes on DF article you will understand how Nanite works and why it scale with HDD/SSD bandwidth (more bandwidth = more triangles/details)... it is the base of the tech they showed yesterday.
You keep in denial for whatever reason but Epic said that to everybody.
If you ask me I guess the tier for that demo:
PS5
Resolution: Mid
Level of detail: Ultra
PC
Resolution: Ultra
Level of detail: High
Xbox
Resolution: High
Level of detail: Mid
The level of detail they demoed with Nanite yesterday can't be archived today in any hardware except PS5 because it takes advantage of the faster SSD.
They explained that.
The focus of the demo was to show the vastly increase in level of detail based in how much streaming bandwidth you have on the system... the level of detail scale with the HDD/SSD bandwidth.
Just a quick Ctrl + F to easily find all of this FUD. Who spends this much time saying xbox and pc will be degraded, with absolutely NO clue on how things work. With a slower SSD, PC could still run the game PRETTY GOOD, and same with Xbox. So why spend this much effort in something you can just read what the devs say?
But then again you found nothing, since his opinions align with yours.... makes you wonder?