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Quantum Break PC performance thread

cereal_killerxx

Junior Member
Poor optimization notwithstanding, you should still get a better experience on your rig than on xbox one. At minimum you should be able play at Xbox one quality but at 60fps. Or at 30fps, but at better quality than xbox (e.g. no upscaling, higher settings).

So does Xbox One quality = medium on PC?
 

KageMaru

Member
I just started gaming on a PC and would like to play this game. How is this game with a GTX 1070 and a Core i7 6700K (OCed to 4.6GHz) running at 1440p?

The Nvidia Experience says I should run most of the settings at medium (think there is 1 setting in there set to high). Would this give me 60fps and how would it look compared to the Xbox One version (if you ignore the resolution difference)?

I posted this in the 1070 thread. Outside of me leaving my CPU clock at stock, my setup seems similar to yours...

At 1080p native/upscaling off, all max, I get mid 40s on average. Not really the smoothest experience with noticeable stutters.

Turning on scaling allows me to hit 60fps pretty consistently so far, the hit in IQ is noticeable but it still looks great and the higher framerate more than makes up for it.

I was able to hold 60fps pretty well without scaling with shadow resolution, shadow filtering, texture resolution, and geometry LoD maxed while having the rest set to medium.
 

dr_rus

Member
so Remedy is done with updating the game? Does it still runs like crap on nvidia hardware?

Seems like a double yes to these. Thankfully the h/w itself has just gotten a lot faster which means that if you really want to you can actually play the game on a Titan XP in 1080p all max. $1200 and you're good to go.
 

sfried

Member
I've actually been contemplating upgrading my R9 Nano to the GTX 1070 miniITX (my setup does not allow room for a full width card), and I was wondering if I would get better performance by sticking to my Nano than upgrading to the 1070 for this game. I don't really intend to overclock, and don't mind if scaling is kept off, but I'd want to at least maintain 60fps with all settings maxed out. (Current screen resolution of monitor is 1336x768.)
 

SimplexPL

Member
R9 Nano may actually have better performance than 1070 in QB (not in many other games, maybe in Hitman DX12 and Doom with Vulkan - but that's just guessing), but if you play in 1336x768 then I think you will easily achieve 60fps on 1070, even with disabled scaling. Just don't put everything on ultra.
 

sertopico

Member
^ Indeed, the game was a complete mess before it got patched. I bought the game on day one so I definitely know what I am talking about. :d'oh:
 

SimplexPL

Member
Even Witcher 3, which is a really demanding game, scales and performs better on Titan X. Accordng to DF It can do 4K60 on Ultra settings:
running the Witcher 3 on this set-up on ultra settings at 60Hz (HairWorks off though, naturally) offers the kind of generational leap over console that can't be ignored - 2x the frame-rate, 4x the resolution and massively improved quality settings. It's remarkable.
 

JohnnyFootball

GerAlt-Right. Ciriously.
I am playing the game now using the Geforce Experience on my recommended settings.

On my 1070 it performs well, but I hate that I am forced to use the ingame upscaling instead of native.

Nevertheless, it runs well enough with the recommended settings.
 

dr_rus

Member
So it turns out that they've been done with patching the UWP/DX12 version because they are working on Win32/DX11 version which will come to Steam in Sep.

From the phrasing here it even sounds like the Win32 version will be DX11 only.
 
It probably will. Hitman lets you run DX11 or DX12, and DX12 has been nothing but problems for every Nvidia user I know, with all kinds of minor niggling bugs (alt-tab hitching and window disappears, controller input lag, FPS drops when rapidly turning) and a LOT more crashing. Whereas DX11 is solid. DX12 gave a slight perf boost in FPS, but I'll trade not crashing over FPS any day.
 

Henrar

Member
So it turns out that they've been done with patching the UWP/DX12 version because they are working on Win32/DX11 version which will come to Steam in Sep.

From the phrasing here it even sounds like the Win32 version will be DX11 only.

I wonder if there will be any graphics differences between DX12 and DX11 versions.
 

dr_rus

Member
I'm sure the DX11 version will run even better than the DX12 one ;)

We'll see. Even if the rendering code itself will remain the same IHVs (namely NV) will have a lot more options in optimizing its execution within the driver in DX11. It will probably run a bit better on NV h/w if only because of this.

I wonder if there will be any graphics differences between DX12 and DX11 versions.

There won't be as there aren't any quality related features in DX12 which are absent from DX11. Performance can be somewhat different between Win7/DX11.1, Win8/DX11.2 and Win10/DX11.4 though.
 

Vuze

Member
So it turns out that they've been done with patching the UWP/DX12 version because they are working on Win32/DX11 version which will come to Steam in Sep.

From the phrasing here it even sounds like the Win32 version will be DX11 only.
Well shit. I hope they'll push the DX11 version to the store too?
 

NeoRaider

Member
Confirmed that there won't be any visual difference in DX11 version compared to the DX12 ver.

I will not be surprised if DX11 version of the game turns out to be superior when it comes to performance and better optimized.
 
I wonder if the Steam version will finally allow the download of the live action episodes.

The download requirement for Windows 10 store version: Approximate download size
42.3 GB

Steam version: 68 GB available space

I wonder if they included a compressed version of the video files.

EDIT: I guess that we still have to stream according to above post :(
 

dLMN8R

Member
The download requirement for Windows 10 store version: Approximate download size
42.3 GB

Steam version: 68 GB available space

I wonder if they included a compressed version of the video files.

EDIT: I guess that we still have to stream according to above post :(

The download size is 42.3GB, but after decompression during installation, the size-on-disk is 68GB. This is the Windows Store version, so I assume the same or similar will be true for Steam.
 
curious to see benchmarks but im not expecting much. performance is so far off base it would have to improve massively. i mean a 980ti provides slightly better than 2x the xbone experience. thats just dreadfull
 

sertopico

Member
So it turns out that they've been done with patching the UWP/DX12 version because they are working on Win32/DX11 version which will come to Steam in Sep.

From the phrasing here it even sounds like the Win32 version will be DX11 only.

So basically, in order to get a playable version of the game i should buy it twice.
 

ekgrey

Member
So basically, in order to get a playable version of the game i should buy it twice.

Yeah, it's...less than ideal. But I did really like the game, so assuming that it runs better and is priced reasonably, I will end up buying it again. I'm hoping, since the physical edition with all that extra swag is $40, that it'll be $20 digitally.
 

sfried

Member
R9 Nano may actually have better performance than 1070 in QB (not in many other games, maybe in Hitman DX12 and Doom with Vulkan - but that's just guessing), but if you play in 1336x768 then I think you will easily achieve 60fps on 1070, even with disabled scaling. Just don't put everything on ultra.

...and man, just like that, Quantum Break on steam with DX11 support...

The availability (and price) of a 1070 miniITX is still pretty high, though. About as high as the R9 Nano when I bought it. I might wait till there are some good deals or something.
 
Beat the game

Has the strangest scaling graphics and graphics options I have yet to witness so far in AAA release.

1080p with medium global illumination, medium volumetrics, medium SSR, High Shadows
quantumbreak10.08.201ocykw.png

2160p, upscaling, high global illumination, high volumetrics, medium SSR, Ultra Shadows
Open up and flick between the two (there are slight differneces due to dynamic lighting in the two).

60fps smoothness vs. 30 fps slowness and massive TAA trails behind everything. All summed up in those two images. This game's higher graphical settings are scarcely worth it at all. Likewise, 60fps helps eliminate the horribly obvious trailing the TAA has... but the problem is there is no way to cap the game to an actual 60 fps. :( The steam port will at least.

Also, I figured out what the anti-aliasing option does (it is a stabilising and temporal super sampling) ... and it does cost you about 5 or 6 frames or so if you are at about 70-80 fps btw.
 
Beat the game

Has the strangest scaling graphics and graphics options I have yet to witness so far in AAA release.

1080p with medium global illumination, medium volumetrics, medium SSR, High Shadows


2160p, upscaling, high global illumination, high volumetrics, medium SSR, Ultra Shadows

Open up and flick between the two (there are slight differneces due to dynamic lighting in the two).

60fps smoothness vs. 30 fps slowness and massive TAA trails behind everything. All summed up in those two images. This game's higher graphical settings are scarcely worth it at all.

Also, I figured out what the anti-aliasing option does... and it does cost you about 5 or 6 frames or so if you are at about 70-80 fps btw.

is the 1080p image with upscaling on or off? what is the aa option doing?
 
is the 1080p image with upscaling on or off?

1080p has upscaling off. It is a 3840 X 2160 capture because to get downsampling resolutions at all in shitty UWP games you have to have it set to your desktop resolution. Ergo, 2160p and how the game capture via windows captures at that in spite of it being set to 1920X1080 in the menu.
what is the aa option doing?
The AA option stabilises thin geometry in the distance quite obviously, I assume by temporal super sampling or something. But at the same time, frame cost it incurs makes me wonder if they actually have Transparency SSAA or A2C like in Alan Wake. I am trying to find a host to upload the vid showing off the AA difference as we speak... gamersyde upload just doesn't work for me anymore.

edit: Download link to the video on Filehorst.de

edit2: gamersyde upload function has not worked for months btw. Same for everyone else?
 

SimplexPL

Member
So what are the most pointless graphical options that can be dialed down without regret? (i.e. the ones that incur the biggest performance drop and at the same time almost no perceptible IQ improvement)
 
1080p has upscaling off. It is a 3840 X 2160 capture because to get downsampling resolutions at all in shitty UWP games you have to have it set to your desktop resolution. Ergo, 2160p and how the game capture via windows captures at that in spite of it being set to 1920X1080 in the menu.

The AA option stabilises thin geometry in the distance quite obviously, I assume by temporal super sampling or something. But at the same time, frame cost it incurs makes me wonder if they actually have Transparency SSAA or A2C like in Alan Wake. I am trying to find a host to upload the vid showing off the AA difference as we speak... gamersyde upload just doesn't work for me anymore.

edit: Download link to the video on Filehorst.de

edit2: gamersyde upload function has not worked for months btw. Same for everyone else?

how representative are the framerates in these images of performance across the game? i would imagine based on what is being displayed that they are less demanding but dont have the game myself to know for sure. but yeah 1080p with basically xbone settings on a very well overclocked titan x should be performing much better.

watched video, yeah its immediately noticeable
 
So what are the most pointless graphical options that can be dialed down without regret? (i.e. the ones that incur the biggest performance drop and at the same time almost no perceptible IQ improvement)

Volumetric lighting (Ultra to High) and Effects Quality (High to Medium). No discernible difference in gameplay and pretty big performance impact. The rest depends on what rig you have.

I'm packing a 6600K and a 1080 and still have to dial down the aforementioned settings if I want 60fps at 1440p upscaled.
 
How is that possible? You can't set your monitor refresh rate to 60Hz to get 60fps cap?
It is not frame paced properly. Even dropping my monitor to 60 hz causes 60 fps scenarios to dance around 59 to 60, with runt / dropped frames I am assuming.
how representative are the framerates in these images of performance across the game? but yeah 1080p with basically xbone settings on a very well overclocked titan x should be performing much better.

xb1 quality settings @ 1080p non-upscaled does not guarantee you 60 fps on my card. Far from.

You need to do like 1440p upscaling to start seeing a much more locked experience.
 
So what are the most pointless graphical options that can be dialed down without regret? (i.e. the ones that incur the biggest performance drop and at the same time almost no perceptible IQ improvement)

Set medium preset, disable upscaling, go from there. Effects and Global Illumination are the biggest performance killers, followed by shadows and texture (if you are VRAM limited).
 

SimplexPL

Member
I think the combination UWA + DX12 just brought a ton of issues which can't be totally fixed.

Same combination works well in Forza Apex.

What is really shitty is that UWP version will no longer be updated. They are screwing their most loyal fans who bought the game on release despite it being on an inferior platform (and costing a lot).
 
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