ZombiePlatypus
Member
Uh, what? PSVR is for PS4.
Oh sorry. I thought it was gonna have its own stand alone box.
I think the rumored price-point gave me that impression.
Uh, what? PSVR is for PS4.
It'd be a significant discount, but I feel that's what Sony needs to hit for the PSVR to be appropriately priced. If this rumor is true, the start-from-scratch entry point for Sony's VR solution would be $780. Even if that's nearly a full grand less than what Oculus is entering at, it's still way too expensive for the mass market. Especially without a compelling library of software or functionality.
If anything, this should prove that tech companies are being too eager in their VR push. We have the tech for sure, but it's not a mass market product for 2016.
Are we sure the PSVR will use the PS3 Move controllers, rather than a PS4 version of them?
Are there any PS4 games that use the PS3 Move controllers already?
You're aware that Oculus Rift without a PC to run it is $600, right?Oh sorry. I thought it was gonna have its own stand alone box.
I think the rumored price-point gave me that impression.
will PSVR only work with the camera?
will PSVR only work with the camera?
Of course it's mass market. PS4 a mass market device and PS VR is an accessory available for it.
Positional tracking is a core feature of "real" VR, so yes, the camera is required.
You're aware that Oculus Rift without a PC to run it is $600, right?
Yes this is exactly how it works for advanced tracking (along with the gyros and such onboard), hence the LEDs on the headset.
PS4 camera is actually 2 cameras, for stereoscopic 3D tracking:
Nothing to see hereI spoke to a Sony rep recently (Who is NOT an official spokesman for Sony) that stated that he had heard rumors they were hoping to price the HMD at $299
They can't have "Start" and "Select" buttons on the PS4 platform.
It'd be a significant discount, but I feel that's what Sony needs to hit for the PSVR to be appropriately priced. If this rumor is true, the start-from-scratch entry point for Sony's VR solution would be $780. Even if that's nearly a full grand less than what Oculus is entering at, it's still way too expensive for the mass market. Especially without a compelling library of software or functionality.
If anything, this should prove that tech companies are being too eager in their VR push. We have the tech for sure, but it's not a mass market product for 2016.
We'll see. VR is a totally different beast than other console peripherals up until this point. Also I don't think it'll be $400, this is just a silly rumor.I have zero faith that a $400+ accessory for a console will be successful. That's platform territory pricing, and needs to be judged accordingly. I really doubt most people will buy a $400 platform just to play the titles that have presently been introduced for PSVR. Enthusiasts will latch on, but that's also the demographic being courted by Oculus & Valve. That's not the space that Sony should be competing in, because they are not offering a comparable product.
That seems a decent price for standalone, and an oddly specific and not rounded price for the bundle.
Also I don't understand why they'd ship with the move controllers when the DS4 should be fine to play with - why no headset+camera bundle?
I thought they'd sell the moves separately as an accessory. Maybe they're making a push for motion controlled games and getting some of that Vive buzz before Oculus can get their touches out?
It's a good thing kids are a very small part of the video game audience, the average gamer is over 35.No doubt starting from scratch is a hell of an outlay $800 or so. Little Timmy is gonna say to his parents that he wants a VR headset, only for the parents to then realise what's required, then keel over from shock. It's fair to say it's gonna take a long time to hit the big time.
Sometime after HTC reveals the price of the Vive, which is going on sale February 29.So is there any clue as to when they will announce the price and release date? I can't really see them waiting till E3.
All the PSVR demos I've seen so far with the controllers and what my buddy played at PSX (Wayward Sky) was using OG Move wands. Dreams was also being controlled with OG Move wands. I think out now is Octodad and Just Dance that use em.
It's a good thing kids are a very small part of the video game audience, the average gamer is over 35
Though, I don't have one as a devkit, have never used one and don't know much about the box. This is just from my limited knowledge of the device.
We'll see. VR is a totally different beast than other console peripherals up until this point. Also I don't think it'll be $400, this is just a silly rumor.
Don't forget about Sportsfriends with Johann Sebastian Joust.
If this is true I'm in day 1. I might even buy 2 headsets if there's any demonstrable ability to play co-op within a VR game.
I do just never came across the word jobber beforeIt's someone who works in retail or storefronts, rather than actually at PlayStation R&D or whatnot (thus only knowing what is communicated to them for sales). Do you know who Verendus is?
Are the camera and the Move controllers they are going to use going to be the same that was used with the PS3?
Dang. Oh ok gotta get a ps4 camera at some pint probablyThe Move controllers thus far have been the same ones used on the PS3. The camera is the new PS4 camera that launched alongside the console, not the earlier PS3 model.
The curved OLED panel Sony are using for the PSVR has a custom pixel arrangement, designed specifically to lessen the screen door effect and provide a clearer image. Using mobile phone screen does little more than provide a high "DPI" on a screen not designed to be viewed an inch from your face. This is why the three major players are using custom screens.Just the sweet spot that I am hoping for. My prediction was $299-$349 for just the headset. So hope that happens. They will sell a ton at $299.
By the way, are the screens in these VR products much better than the high end phones? If not then why not have a shell helmet (everything else except a display) and let people use their phones as the screen. I know it won't happen but it will cut down the cost a lot if there was no screen and people will have option to use better screens as their phones get better.
I believe Sony WANTS PSVR to play with a more mainstream demographic, but at $439/$299 they're pricing themselves out of that market. No 'normal' person is going to buy a peripheral at that price, without a tremendous software lineup to back it up. At this price, they're ensuring only enthusiasts will buy one - and that's where the other headsets have staked a claim.Mushroom25 is also mistaken if they think the PSVR demographic is the same enthusiasts with high-end gaming rigs that are planning to get Oculus of Vive. It's definitely mainstream VR in comparison, and a more plug-and-play experience than PC VR.
1. People are willing to spend lots of money on things they wantI believe Sony WANTS PSVR to play with a more mainstream demographic, but at $439/$299 they're pricing themselves out of that market. No 'normal' person is going to buy a peripheral at that price, without a tremendous software lineup to back it up. At this price, they're ensuring only enthusiasts will buy one - and that's where the other headsets have staked a claim.
I'll concur that we simply don't know enough right now to make an objective judgement on this. We're still running on rumor and speculation. But I think if we extrapolate this rumor as true, and presume that the majority of what Sony has shown for PSVR will make up the device's first year software library - I don't think there's enough meat to justify the cost. I also imagine most mainstream consumers will agree.1. People are willing to spend lots of money on things they want
2. Prices can always go down
3. The prices in the Op are unsubstantiated rumor
4. The PSVR seems to already have a large software lineup
5. Lots of enthusiasts don't have the $1000+ computers to run OR/Vive but they do have PS4s
That's obviously a fake (found it on reddit, and it uses the old Morpheus branding), but I agree that this would do a lot to speed up adoption this winter
People buy game consoles at launch with far fewer games...I'll concur that we simply don't know enough right now to make an objective judgement on this. We're still running on rumor and speculation. But I think if we extrapolate this rumor as true, and presume that the majority of what Sony has shown for PSVR will make up the device's first year software library - I don't think there's enough meat to justify the cost. I also imagine most mainstream consumers will agree.
I haven't heard that PSVR has a curved screen, does it really? As for a custom pixel arrangement, that's false, Sony already told us what it uses, it's a standard RGB/RGB OLED setup. They were making a point at the time that the Vive dev kit and Oculus DK2 both used Pentile displays instead, so PSVR looked slightly sharper/brighter/better.The curved OLED panel Sony are using for the PSVR has a custom pixel arrangement, designed specifically to lessen the screen door effect and provide a clearer image. Using mobile phone screen does little more than provide a high "DPI" on a screen not designed to be viewed an inch from your face. This is why the three major players are using custom screens.
I'll concur that we simply don't know enough right now to make an objective judgement on this. We're still running on rumor and speculation. But I think if we extrapolate this rumor as true, and presume that the majority of what Sony has shown for PSVR will make up the device's first year software library - I don't think there's enough meat to justify the cost. I also imagine most mainstream consumers will agree.
The only people willing to buy in at this price, for this suite of offerings, are going to be enthusiast consumers that already spend a significant amount more on gaming than their mainstream counterparts. As such, they're going to be more heavily courted by Oculus/Vive.
I can see a lot of past multiconsole owners, not getting a second console because they want the headset for PS4.
The single panel is indeed curved, the specs released by Sony show it as so. In regards to the pixel arrangement, I've seen nothing to contradict the earlier reports? More pixels in the centre FOV, fewer in the outter regions. The end result is same number of pixels, less SDE and sharper overall image when looking at the centre. Can you link to your sources please?People buy game consoles at launch with far fewer games...
I haven't heard that PSVR has a curved screen, does it really? As for a custom pixel arrangement, that's false, Sony already told us what it uses, it's a standard RGB/RGB OLED setup. They were making a point at the time that the Vive dev kit and Oculus DK2 both used Pentile displays instead, so PSVR looked slightly sharper/brighter/better.