While I'm not saying CODs campaigns aren't like this, don't you play as the British SAS too?Well, yeah. You don't play CoD for the story, you play it for the HOOAH AMERICA FUCK YEAH GUNS AND LOUD NOISES WORLD POLICE RAMIREZ SAVE THE FUCKING WORLD AND BRING DEMOCRACY TO EVERYONE MOTHERFUCKER
It was a bombing at a Russian airport.I remember something happening around the time this came out...at an airport or something. I forget what, exactly, but that's what really made this controversial.
The entire story was absurd, little made sense.
It set up the entire game, what the fuck you on about.I felt it didn't make any sense and was used for shock value.
While I'm not saying CODs campaigns aren't like this, don't you play as the British SAS too?
MW3 they tried to do something similar. They have a kid getting blown up.
They're amazing. Super immersion.is the Metro games are any good?
I'm trying to get into the series since I liked what I saw at E3
I was a 14 when I played that mission, and I didn't mind. It's a game.
Lol fair enough.Those bits are more like TALLY HO SUPPORT OUR BOYS BRING BACK THE EMPIRE VOTE BREXIT FOREIGNERS ARE UNTRUSTWORTHY RULE BRITANNIA
Wha? It made perfect sense. The story was like a trash YA novel at best, how could you not understand it?
Well, yeah. You don't play CoD for the story, you play it for the HOOAH AMERICA FUCK YEAH GUNS AND LOUD NOISES WORLD POLICE RAMIREZ SAVE THE FUCKING WORLD AND BRING DEMOCRACY TO EVERYONE MOTHERFUCKER
Just putting this out there, but I think it is pretty obvious that this was a false flag operation perpetrated by the liberal games industry in order to demonize the noble Russian people.
Wake up.
To people who always comment on this mission saying "it was dumb to have a secret agent kill all those people"...
...
The game doesn't make you shoot anyone except the police near the end. You don't even have to shoot them either. The Developers stated that even though the instructions were just to follow Makarov's lead, most people shot the crowd anyway. Player choice led to that, not the game's instruction.
Just in the beginning of the level - at the end you will fight police and counter terrorism forces.You ONLY kill innocents on that level. Well I guess you don't have to? Says a lot about me I guess.
killed the lot - because it's a game.
Just putting this out there, but I think it is pretty obvious that this was a false flag operation perpetrated by the liberal games industry in order to demonize the noble Russian people.
Wake up.
ah okay so you are posing as a Russian terrorist and you have to decide whether to keep up the disguise?
I think that was the point they were trying to make.You ONLY kill innocents on that level. Well I guess you don't have to? Says a lot about me I guess.
It would be "controversial" if the shooters were ISIS or Islamic militants. Going for the "Russia is the badguy" thing was the noncontroversial way to depict this kind of terror attack.
Of course no publisher has the balls to depict Islamic terrorism so we get these weird Soviet Union plots.
"It's a game, it's not supposed to be political" applies to random open world carnage in GTA. No Russian is very specifically designed to stir controversy and be political.
How did it not make sense to people? It was clearly defined why it was done in the game. "I don't like it" does not mean it didn't make sense.
Not sure what you mean. Tons of military shooters a decade ago were about fighting terrorists and generic Islamic enemies.
Back in 2009, fighting Russia was considered a fresh take for shooters.
Still, you think the majority of Call of Duty demographic which are teens were going to understand or else, care? Of course not, they just saw it as a mission in the game
In the German version that was the only way to beat this level. As soon you shot a civilian you had to restart the level (or skip it).
MW3 they tried to do something similar. They have a kid getting blown up.
Also, people talking about how Spec Ops made them 'rethink' shooters like MW come across pretty silly. You should not need a (bad) game functioning as meta-commentary to tell you that videogames exploit some of our darker impulses.
What especially made no sense was how Makarov, one of the guys you did the mission with, was the head of the super powerful terrorist organisation you were trying to stop. Why would you NOT just kill him there and then? Why the fuck would you allow a major terrorist attack to happen like that? What exactly do you stand to gain from remaining in cover?
This is exactly what I was thinking at the time. I understand not wanting to blow your cover, but when it gets to the point where you and a group of people are going to mass murder civs with machine guns, you have to blow your cover at that point and take them down.It was bullshit that you couldn't betray the group you were with. You die at the end of the level no matter what. There was no reason not to let the player try to stop the massacre and kill Makarov, even if you would fail and be killed.