Normally, when I play a Zelda game, I'm all about the dungeons. Everything in-between is kind of filler. This was true even in games like OoT and LttP, and looking back I think the reason I like those games so much is because they didn't fill much space in-between each dungeon. Then you start getting to games like SS that have excellent dungeons but a shitload of stuff I couldn't care less about in-between each one.
BotW however has a much different aim than previous Zeldas. It's all about the moment-to-moment gameplay, the exploration, with significantly smaller dungeon set pieces sprinkled throughout. No longer was I playing just to get to the next dungeon. It scratched a very different itch for me, and for that it felt like a much-needed
for the series. That's just me though.