Where is the code? did it come from inside dragon dogma's case on a separate sheet than the manual? I dont have it..
GOOD GOD THE CAMERA IS WAY TOO CLOSE CANT SEE SHIT CAPTAIN
Other than that, sliding is fun, Jake's boss level with Nemesis is tense because he climbs up on the platforms even if it's a simple pattern of leading him to red barrels.
I mostly just went on knife (Chris) or hand-to-hand (Jake) runs, avoided Leon's level because of the negative impressions here
When I shoot someone in the head, why do I hear glass shattering? LOL
Eh, 4 was on two discs. I hope it splits the chapters up smartly so you only have to change once if you feel like it.http://trendygamers.com/2012/07/03/...es-anthology-final-box-art-contents-detailed/
"hey wanna play jakes scenario?"
"fuck yeah"
"k, let's insert disc 2!"
But seriously this sucks. I'm hoping that it splits SP/MP but I got a feeling that it's not gonna work that way.
Fantastic analisis and well articulated. The last great and influential action game was RE4 and so far it hasn't been surpassed by anything. Gears and Uncharted have more fine tuned shoot up mechanics but as for scenario design they pale in comparison. That game had the player hooked for 20 hours using the same control and shooting systems yet it retained "freshness" trough out the campaing. That's a collosal achievement not many games across videogame history can match.I don't know man. There's not really a lot here. I couldn't play all the way to the end of Chris' scenario, but there wasn't really a whole lot to go off of in the other ones, especially Leon's game. That was literally 90 percent cinematic walkthrough punctuated by maybe a minute of combat.
Other than the crappy inventory system and the forced co-op, the main reason RE5 couldn't top 4 was because its level design just wasn't as imaginative. That game had a lot of variety and more than its fair share of watercooler moments. Western developers have really pushed forward in the desire to create watercooler moments but they end up doing so artificially with situations that control the player's experience to an extreme level. Japanese devs like Capcom seem to be copying this. I think what they don't realize is that RE4's watercooler moments - the set pieces that made it, were almost entirely made up of good level design. They tried to control the players' environment, not the players themselves.
I see scant traces of that in this RE6 demo, especially if you're playing co-op, but it's also looking like it'll be overshadowed by Capcom's desire for "cinematic gameplay" to try to be just like western guys.
Damn this demo needed difficulty modes, this is so easy. I can only imagine this game when you actually have to pay attention. Its sooo good. Played for about 6 hours already.
Much of GAF disliked RE5 (or at least I saw more hate than praise whenever RE5 was brought up)... but it still stands as one of my favorite games this gen. That said, I did play through campaign with my brother rather than having to play with a crippled AI of a partner, or so I've heard. I look forward to trying out the RE6 game to see whether or not it's as bad as some of you guys are saying.
I see this thread is filled with the same hyperbole that filled the RE5 ones. You people have no clue what you want. This demo is great. The game will be excellent just like the last one was. At least this is different, not just another 3rd person shooter that so many of you want it to be.
This is all wrong. I really don't like this. I don't feel like I'm in control of anything. RE4 and 5 are all about control-- crowd control, distance control, and pinpoint accuracy. This game just feels like chaos.I feel like I tons of shit is just going down in Chris' scenario. I have no idea what they're even shooting at.
Leon and Jake were both enjoyable...even if minimally interactive...but, damn, Chris' scenario was so bad. So, so bad. The controls are janky, the camera is too close, it's all just crap. Flush it.
i'm really worried that you can melee at any time. RE4 and 5 have a certain flow to them with melee being a cherry on the bullet sundae. This is just...mash RT.
That damn screen tearing is everywhere! This is worse than the Xbox 360 version of RE5. I can live with jaggies and pop-in but screen tearing can ruin a game for me. I absolutely hate this!
Is there a workaround to get this demo without having Dragon's Dogma?
I have zero interest in DD and I struggle to understand the logic of not letting possible customers play a demo for a game. Capcom makes so much sense.
Is there a workaround to get this demo without having Dragon's Dogma?
I have zero interest in DD and I struggle to understand the logic of not letting possible customers play a demo for a game. Capcom makes so much sense.
(moving forward while on your back is bizarre).
Well in RE4 and RE5 Leon and Chris only walked when you pushed the left ministick. Now they're always running like if you were holding down the A button in RE4/RE5.auto run? what?
When I formatted it through the 360's storage tool, it created an Xbox360 folder and filled it with a bunch of "Data" files. I had no space to put the Content folder onto it.http://www.neogaf.com/forum/showthread.php?p=39473954#post39473954
Then once you've unzipped it, have a usb stick formatted by your xbox 360 in "Storage" settings to give space for the demo, put the demo files labelled as "Content" folder now on to your usb through Horizon. Then usb into 360, voila! Sounds complicated, but once you do it, you'll get it.
Are you creating the Content\0000000000000000 folders? Also make sure Content doesn't become the root folder, there should be a prompt about it when you're about to start the burn.I'm having trouble burning the Demo. I've tried ImgBurn and Windows stock burning program. Does the disc label need to be anything specific? I've gotten RE6 Demo to show up in my list of games, but it won't start. It gives me a disc read error, basically.
I'm using DVD+R, if that makes a difference.