• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Retro Sales Age Thread

BKK

Member
It's likely the report for FY ending March 1994 is in 287 issue going by when the reports for 1995 and 1996 came out.

That's A Bingo! Issue 287, page 8.

Sega;

No SMS, but they still give a regional breakdown for the other platforms. These confirm that Beep's numbers were correct, and Famitsu's '93 report contained errors.

"America" + "Europe" equals the '94 "International" figures from Famitsu's '95 report, so Asian (PAL) figures should be included with "Europe". I'm now pretty sure that for Sega "America" = "North America", and "Europe" = "PAL Territories". I've been collating lots of Japanese and Asian Mega Drive serial and model numbers, there's quite a few variant Asian PAL models, but there does not seem to be a specific Asian NTSC model, just Japanese ones (except for Samsung's Korean models, which shouldn't be included in Sega's figures), so I think that Asian NTSC (which is really only Taiwan) would be included with "Japan".

NEC;

No CD·ROM²/Duo breakdown, which suggests to me that CD·ROM² stopped shipping the previous year.

SNK';

Numbers rounded to 100k, which shows that Neo Geo sold next to nothing outside of Japan after March '94, as September '97 figures which were rounded to 10k give a figure of 60k. It's actually possible that Neo Geo sold nothing past March '94 in Japan either (if it was at 345k then), but that seems a bit unlikely. Still, if Neo Geo was still selling in Japan after March '94 then it was very low numbers, and the 410k Worldwide figure for September '97 would probably be final.

Code:
[B]Nintendo[/B]
                                 93(03) 94(03) (Diff)
Famicom (Japan)                  18.13m 18.60m (+0.47m)
Super Famicom (Japan)             8.64m 11.82m (+3.18m)
Game Boy (Japan)                  8.97m 10.02m (+1.05m)
NES (International)              41.80m 42.43m (+0.63m)
NES (America)                    33.29m 33.89m (+0.60m)
Super NES (International)        12.42m 20.30m (+7.88m)
Super NES (America)               8.96m 14.45m (+5.49m)
Game Boy (International)         21.48m 27.91m (+6.43m)
Game Boy (America)               11.12m 14.81m (+3.69m)

[B]Sega[/B]

Mega Drive (Japan)                3.00m  3.45m (+0.45m)
Game Gear (Japan)                 0.85m  1.25m (+0.40m)
Mega CD (Japan)                   0.28m  0.38m (+0.10m)
Genesis                           6.80m 11.85m (+5.05m)
Mega Drive (Europe)               5.10m  7.25m (+2.15m)
Game Gear (America)               1.45m  3.80m (+2.35m)
Game Gear (Europe)                2.05m  2.80m (+0.75m)
Sega CD                           0.30m  1.00m (+0.70m)
Mega CD (Europe)                  0.07m  0.32m (+0.25m)

[B]NEC-HE[/B]

PC Engine (Hu card only models)   3.82m  3.92m (+0.10m)
CD·ROM² (Duo Included)            1.50m  1.60m (+0.10m)

[B]SNK[/B]

Neo Geo (Japan)                          0.30m  (94 04)
Neo Geo (International)                  0.10m  (94 04)

[B]Pioneer[/B]

LaserActive                             0.042m

[B]Matsushita [/B]  

3DO REAL (America)                       0.06m
3DO REAL (Japan)                         0.04m

4i8Fmfo.jpg
 

BKK

Member
Yes, I'd like to see the 1997 report, I recently saw a US Game Gear with a 1997 serial number ... Unfortunately Famitsu's don't seem to show up as much from that period.
 
does anybody knows which tracker Saturn Magazine and the following Dreamcast Magazine used ?

cause I got the Saturn Magazine user reviews book and they are showing for each month a top5 and also a cumulative top10, but LTD are considerably higher than Famitsu numbers.

I noticed they also used a "point system" until 1997 in the same way Famitsu used, and considering how old those numbers are I don't think it's something related to M-C.
Maybe Dengeki ?
FYI both magazines were published by Softbank.


anyway, some numbers just to show the difference :

Virtua Fighter 2 - 1,703,820
Virtua Fighter - 711,806
Sakura Taisen 2 - 535,832
Nights - 504,878
Fighting Vipers - 460,309
Devil Summoner: Soul Hackers - 320,887
 

Celine

Member
Media Create began activity in 1994 but collected data since 1992.
However I don't know what tracker was used for those Sega magazines.
 

BKK

Member
I've been wondering the same thing since "Akane" recently uploaded a near full set of Dreamcast Magazine to SegaRetro. All that I can say is that they're not Famitsu or Media Create numbers (although generally similar). I'm kind of leaning towards them having they're own tracking. Incidentally, those magazines are the successors to Beep! and Beep! MegaDrive, and were succeeded by Dorimaga and Gemaga.

Example for Media Create Week Ending 00.07.09; Media Create / Famitsu / Dreamcast Magazine
 
I've been wondering the same thing since "Akane" recently uploaded a near full set of Dreamcast Magazine to SegaRetro. All that I can say is that they're not Famitsu or Media Create numbers (although generally similar). I'm kind of leaning towards them having they're own tracking. Incidentally, those magazines are the successors to Beep! and Beep! MegaDrive, and were succeeded by Dorimaga and Gemaga.

Example for Media Create Week Ending 00.07.09; Media Create / Famitsu / Dreamcast Magazine


but regarding an "internal tracking" i think it might be a plausible answer, iirc Nintendo Dream also had sales charts into its issues, and it was (is ?) the official Nintendo magazine

another option would be Dengeki ? there are some old data available from this tracker ?
 

BKK

Member
I don't know of any old data for Dengeki, but Dengeki Sega Saturn was published by MediaWorks, and Famitsu Saturn by ASCII, so I don't think either one would share their data with a rival publisher. Softbank's charts go back at least as far as Beep! MegaDrive, but as you said, just points back then.

Edit: Maybe their methodology is explained here?

Yqw8vKT.jpg
 
I don't know of any old data for Dengeki, but Dengeki Sega Saturn was published by MediaWorks, and Famitsu Saturn by ASCII, so I don't think either one would share their data with a rival publisher. Softbank's charts go back at least as far as Beep! MegaDrive, but as you said, just points back then.

Edit: Maybe their methodology is explained here?

Yqw8vKT.jpg


there are some shops used for tracking sales, even if I feel strange you could buy a DC game on Seven Eleven or Family Mart combini... maybe it was normal, my first experience in Japan was in 2003, DC was already dead.

I checked the Saturn book and some shops indicated in Dorimaga are also present, other are :
Ginza Toy Park
Toy Shop Yamashiloya
Messe Sannoh (this one was a store in Akihabara, closed a couple of years ago)
Osaka J&P Techno Land
Sofmap (probably the only one still active :D )
Sister Shop (this one mentioned in Dorimaga too)
Blue to (??? katakana is so fun...)
LAOX (another shop in Akihabara, now selling electronics products to chinese tourists...)
Wanpaku Kozou
TV Panic
Digicube (also on Dorimaga)
then nationwide :
Seven Eleven
Family Mart
Sank Circle (??? probably a combini chain)
Nishikoku Supermarket (maybe some supermarket store in western Japan)


so probably they had their own tracker based on sales data from the shops mentioned above
 
All the LTD's found on Saturn Magazine Reader's Book :

Virtua Fighter 2 - 1,703,820
Virtua Fighter - 711,806
Fighters Megamix - 619,763
Sakura Taisen - 558,344
Sakura Taisen 2 - 535,832
Super Robot Taisen F - 548,780
Nights - 504,878
Fighting Vipers - 460,309
Grandia - 436,574
Street Fighter Zero 2 - 423,449
Devil Summoner: Soul Hackers - 320,887
Kakyuusei - 278,042
X-Men vs. Street Fighter - 258,772
Yu-No - 223,494
Eve Burst Error - 191,262
World Advanced Taisen - 191,092
Dead or Alive - 152,959
Desire - 132,764
Pia Carrot he Yokoso! 2 - 106,010
Sonic Jam - 96,189
Langrisser V - 96,004
Panzer Dragoon Saga - 95,181
Nadesico: The Blank of 3 years - 80,445
Advanced World War - 72,876
Shining Force 3 Scenario 3 - 67,117
Soukyugurentai - 29,904
Thunderforce V - 25,072
Senkutsu Katsuryu Taisen: Chaos Seed - 19,963

bonus :

SataMaga reader's worst game :
Death Crimson - 17,519


Saturn HW sales :
5,00mln at June 1997
5,60mln at the closing of 1997 FY (03/1998)
5,75mln at the closing of 1998 FY (03/1999)



SS vs. PS1
 

BKK

Member
From Dreamcast Magazine 2000/Vol.12. Good Bye (!?) Sega Saturn.

HARD

Japan: 5.75m
America: 1.80m
Europe: 1.00m
Other: 0.53m

Total: 9.08m

(SOFT appears to be number of titles released)

CESA hardware total is said to be 9.26m, so either SS was still shipping in Japan in FY99/00 (this article is too early to include that), or the total doesn't include third party manufacturers (Hitachi Hi-Saturn, Victor V-Saturn, Samsung Saturn).

Maybe Moor-Angol can comment on whether any of this is clarified in the article.

CzCGQpw.jpg


MCg7xto.jpg
 
the article doesn't specify any date, considering that's the December issue I presume all sales are referred until end of FY1999 (03/2000)

basically the article is pointing out that despite 2 years have been passed since DC hit the market, there are shops still selling both Saturn hw and sw, the last part of the article is an interview with Messe Sannoh owner, a shop in Akihabara which I really miss (it closed a couple of years ago)
 

BKK

Member
Thanks for taking a look.

It was a weekly magazine then. The cover date April 7th, 2000, but published two weeks prior (March 24th, 2000), so too early for that FY.
 
the problem is, as we discussed before, Saturn Magazine / Dreamcast Magazine seems like used their own tracker for data, so probably that's the reason about the difference in hw numbers
 

BKK

Member
Right, but they didn't track hardware (or at least didn't report them), and wouldn't have been able to track overseas sales. The Japan number matches Sega's shipped number through 99/03, and the regions match the regions which Sega reported shipments for Saturn. So it should be shipments through 99/03. The question is where the 180k extra reported by CESA comes from. My guess is Victor and/or Hitachi shipments (Victor shipped 50k in 1994 and were forecasting a total of 220k by the end of 1995).
 
famitsu_333_zpsn2gswzqj.jpg


Interesting article found on Famitsu #333 about Saturn first months sales, nothing so special but at least we can see how it performed through December 1994 to March 1995.

The graph on the left shows users demographic age from the first 3 weeks (Nov.22 to Dec.5) to February 1995 (Feb.1-15); the students increase probably due to the winter holidays - first week of the year, when young people receive money from their parents.
 

Celine

Member

BKK

Member
famitsu_333_zpsn2gswzqj.jpg


Interesting article found on Famitsu #333 about Saturn first months sales, nothing so special but at least we can see how it performed through December 1994 to March 1995.

The graph on the left shows users demographic age from the first 3 weeks (Nov.22 to Dec.5) to February 1995 (Feb.1-15); the students increase probably due to the winter holidays - first week of the year, when young people receive money from their parents.

Can you say what those software numbers are? I guess total sales points as Famitsu didn't give actual sales numbers then, and the numbers seems a bit low to be actual sales numbers (but Famitsu wasn't very accurate then so it could be).

Also, could you comment on this? I'm guessing just votes for game of the year, but some of the numbers are quite close to Famitsu sales. Others are massively different.
 

BKK

Member
For Saturn software LTD we have the one for FY ending March 1998:

Yeah, for software the article just notes number of SKU releases rather then sales.

What I find quite surprising is the "Asian" hardware sales. I always wondered where Saturn managed to sell all those overseas units after Sega basically abandoned it in the west during 1997, before completely abandoning it in 1998.

So looking at "other" sales through 97/03 Saturn was at 0.16m (Basically Taiwan/Hong Kong/South East Asia). Samsung had been Sega's long-term distributor (and manufacturer) in Korea, before ending the contract in 1997. In September 1997 Kama Entertainment became the distributor in South Korea. As opposed to Samsung these were made in Japan, branded Sega. Suddenly Sega's "other" shipments jumped from 160k to 260k during that period. Incidentally there's a rare Sega branded Korean variant of the Mega Drive (no mention of Samsung). I presume that this came from the same period with the new distributor. Note that this was a time when Saturn was completely dead in the west (would only sell 50k more in both US & EU) 18 months later the "other" region had increased by another 270k. There's less than a handful of Asian Chinese Saturn game variants, but a lot of Korean ones (even post-Samsung Kama variants). Considering the size of the market it looks like Saturn was really quite popular in Korea.
 
Can you say what those software numbers are? I guess total sales points as Famitsu didn't give actual sales numbers then, and the numbers seems a bit low to be actual sales numbers (but Famitsu wasn't very accurate then so it could be).

Also, could you comment on this? I'm guessing just votes for game of the year, but some of the numbers are quite close to Famitsu sales. Others are massively different.


That article is strange, I tried to translate but translaction is a non-sense, I mean, about Daytona it's talking about army units....
Anyway, it could be LTD as you said and there is a way I can find cause I already have Daytona numbers and just miss the 1st week, I will receive that issue in a couple of days so then I can compare my total with that total (multiplied by 3,65 as usual)

The other article I will take a look asap



UPDATE : 64,078 are the points from Daytona's opening week (Famitsu #332), so now the question is about VF and PD, they showed total points until end of FY 1994 (which I presume ended on April 2 cause the chart with Tekken and Daytona opening is from March 27 to April 2) or just the opening week ?

I suppose those are LTD until April 2 (Famitsu #332) according to the numbers I actually have for Virtua Fighter, and considering I have three other issues after that (#333, #338, #339) adding the points from the scan (132,084 * 3,65 = 482,106) to the data I have (around 30k), VF is officially over 500k
Also interesting the tie ratio at the end of March 1995, around 800k Saturn sold and 480k Virtua Fighter....
 
Also, could you comment on this? I'm guessing just votes for game of the year, but some of the numbers are quite close to Famitsu sales. Others are massively different.

the link is a chart from 2002, and I noticed the last line specifies they are M-C numbers

the countercheck is here : Famitsu FH 2002 : as you can see the chart you linked is for the first half of 2002, and numbers are different, I checked top titles (WE6, Tekken 2, Kingdom Hearts 2, SRT Impact and VF4), mid title (FFX International), and bottom title (Rockman Zero and FIFA 2002 World Cup)
 

Ōkami

Member
I've been translating the contents of this site recently, figured it'd be a good idea to have all that famitsu data archived in English.

I'm in the middle of 1997 now, but there's a lot of data missing, weeks 4 through 38 of 1995 (Jan 23 - Sep 24) are all missing, also more than half of the 1997 pages are broken, weeks 9 through 37 (Feb 24 - Sep 14) are all a unreadable mess.

If anyone had the contents of the missing weeks it'll be greatly appreciated.

EDIT: Figured out how to read the 1997 pages.
 
I'm buying Famitsu issues to fill the void of 1995 missing weeks

About your question, I suppose you have Japanese fonts installed, if not it's really a mess :D
Didn't know about broken links, maybe give a try on "wayback machine" site to see how it was around 10 years ago, that was the site I used to start collecting data (with "Shrine of Data", another dead site)
 

BKK

Member
Great job guys. I can scan the charts from these issues if required;

146, 148, 171, 194, 218, 225, 226, 227, 231, 236, 238, 240, 243, 245, 266, 272, 283, 284, 285, 286, 287, 289, 338, 382, 416, 420, 515

Edit: Also top 10s from SS & PS launches (should be the missing data from issues 315 & 316), also SFC launch top 10.

Edit 2: Chart scans (not mine) from Issue #1 (cover date 86.06.20), and #1990.22 (cover date 1990.10.26).
 

Chris1964

Sales-Age Genius
Ōkami;176288502 said:
I've been translating the contents of this site recently, figured it'd be a good idea to have all that famitsu data archived in English.

All these have been translated many years ago.

Great job guys. I can scan the charts from these issues if required;

146, 148, 171, 194, 218, 225, 226, 227, 231, 236, 238, 240, 243, 245, 266, 272, 283, 284, 285, 286, 287, 289, 338, 382, 416, 420, 515.

If you could scan these it would be great.
 
Edit: Also top 10s from SS & PS launches (should be the missing data from issues 315 & 316), also SFC launch top 10..

those are 315 and 316 issues !!!

we have VF and Ridge Racer debut numbers, wow !!!

seems like PS1 had a better start than Saturn, VF just sold 65k while RR sold 164k...



Code:
issue      VF             RR
#315 - 64,718    /     
#316 - 60,947    /   164,279
#317 - 61,616    /    64,769
#318 -  8,968    /    35,967
#319 - 48,983    /   105,058 (*)
#320 - 51,250    /    31,156
#321 - 20,758    /    38,595
#322 - 15,385    /    22,521

TOT : 332,625    /   462,345


(*) 2 weeks
 

BKK

Member
PS only shipped 300k through December (#319), but RR was at 370k. So either Famitsu's ratio was lower than 3.65 in 1994, Famitsu was just inaccurate, or people who couldn't buy PS HW due to it being sold out still bought SW.
 
PS only shipped 300k through December (#319), but RR was at 370k. So either Famitsu's ratio was lower than 3.65 in 1994, Famitsu was just inaccurate, or people who couldn't buy PS HW due to it being sold out still bought SW.

Probably point system is not accurate, if you check the Saturn, there were 170k units shipped until Dec.1994 and VF is around 245k by the end of year, so it's the same situation...
 

BKK

Member
Famitsu Charts

Famitsu #338, page 14 / 15 (95.05.08 ~ 95.05.14)
Famitsu #289, page 14 / 15 (94.05.30 ~ 94.06.05)
Famitsu #288, page 14 / 15 (94.05.23 ~ 94.05.29)
Famitsu #287, page 14 / 15 (94.05.16 ~ 94.05.22)
Famitsu #286, page 14 / 15 (94.05.09 ~ 94.05.15)
Famitsu #285, page 14 / 15 (94.04.25 ~ 94.05.08)**
Famitsu #284, page 14 / 15 (94.04.18 ~ 94.04.24)
Famitsu #283, page 14 / 15 (94.04.11 ~ 94.04.17)
Famitsu #272, page 14 / 15 (94.01.31 ~ 94.02.06)
Famitsu #266, page 14 / 15 (93.12.13 ~ 93.12.19)
Famitsu #245, page 14 / 15 (93.07.19 ~ 93.07.25)
Famitsu #243, page 14 / 15 (93.07.12 ~ 93.07.18)
Famitsu #240, page 14 / 15 (93.06.21 ~ 93.06.27)
Famitsu #239, page 14 / 15 (93.06.14 ~ 93.06.20)
Famitsu #238, page 14 / 15 (93.06.07 ~ 93.06.13)
Famitsu #236, page 14 / 15 (93.05.24 ~ 93.05.30)
Famitsu #231, page 14 / 15 (93.04.12 ~ 93.04.18)
Famitsu #227, page 14 / 15 (93.03.22 ~ 93.03.28)
Famitsu #226, page 14 / 15 (93.03.15 ~ 93.03.21)
Famitsu #225, page 14 / 15 (93.03.08 ~ 93.03.14)
Famitsu #218, page 14 / 15 (93.01.18 ~ 93.01.24)
Famitsu #194, page 14 / 15 (92.07.27 ~ 92.08.02)*
Famitsu #171, page 14 / 15 (92.02.24 ~ 92.03.01)*
Famitsu #164, page 14 / 15 (92.01.06 ~ 92.01.12)
Famitsu #163, page 14 / 15 (91.12.23 ~ 92.01.05)
Famitsu #148, page 14 / 15 (91.09.16 ~ 91.09.22)*
Famitsu #146, page 14 / 15 (91.09.02 ~ 91.09.08)*

*Coverage dates not given until late 1992/early 1993, dates presumed from new releases/previous positions etc. May be inaccurate if double week occurred. (The coverage dates given here appear to be incorrect as they don't match the "new release" dates).

**Double Week.
 

ZhugeEX

Banned
PS only shipped 300k through December (#319), but RR was at 370k. So either Famitsu's ratio was lower than 3.65 in 1994, Famitsu was just inaccurate, or people who couldn't buy PS HW due to it being sold out still bought SW.

280,000 were sold through to end users by December 31st out of the 300,000 shipped.
 

Ōkami

Member
Something lilttle odd I spotted regarding Shenmue's LTD in Japan.

According to Famitsu's 2000 Top 100, listed here, the game sold 295.775 from between December 27th 1999 and December 31st 2000.

However, when adding the first 4 weeks of the game (which is to say all the week it spend in top 30) the game sold 325.997, that is from its launch on December 29th up until the week ending on January 23rd.

The Top 100 number should be higher than the one of the first 4 weeks but it isn't, even when its supposed to cover its entire run.

Any reason why?
 

Ōkami

Member
Guess that makes sense.

Totally messes up my spreadsheet though.

Damn you famitsu, week starting on dec 27 1999 should be counted as the last week of 1999 not the first of 2000!
 

Chris1964

Sales-Age Genius
*Coverage dates not given until late 1992/early 1993, dates presumed from new releases/previous positions etc. May be inaccurate if double week occurred. (The coverage dates given here appear to be incorrect as they don't match the "new release" dates).

**Double Week.

Famitsu appears to track weeks from Friday to Thursday for early years (until the end of 1993?). This is the period geimin gives too for SFC launch week.
 

BKK

Member
I think Geimin probably made a mistake, Famitsu was Bi-Weekly until issue 136 with the cover date 1991 7.26 (which was 2 weeks after publishing date) after which it went weekly. So there shouldn't be a weekly chart from SFC release.

The only date given in the charts prior to 1993 is the date the charts (and magazine) were published, which was a Friday (except for the odd occasion when a holiday fell on a Friday, then they published a day earlier).

Code:
Issue     Cover Date     Publish Date   Chart Date
194       1992.09.04     1992.08.21     1992.08.21
148       1991.10.18     1991.10.04     1991.10.04
146       1991.10.04     1991.09.20     1991.09.20

1990.22   1990.10.26     1990.10.12     1990.09.28  
1986.01   1986.06.20     1986.06.06     1986.06.06

There is an exception in this small sample. 1990.22 issue gives a date two weeks prior to publish date, but that is the date that the previous issue was published, so they probably just didn't update it. The new releases in that chart don't seem to be late enough if the chart actually did end on that date.
 
280,000 were sold through to end users by December 31st out of the 300,000 shipped.

I've got the issue with PS1 release, there is an article about PS1 being sold out already in the afternoon of Dec.3 and also Sony stated 100k units were available on launch.

top10 numbers from geimin.net confirmed, asap I will post the entire top30
 

Chris1964

Sales-Age Genius
These old top 30 from Famitsu are a total mess. I've found wrong names, wrong dates, wrong positions for previous weeks, games not charting at launch weeks and charting weeks later, games jumping from top to bottom and back to top week after week.

It looks like work from amateurs. I don't know the size of sample but it can't be more than a few stores around Japan.
 

Celine

Member
These old top 30 from Famitsu are a total mess. I've found wrong names, wrong dates, wrong positions for previous weeks, games not charting at launch weeks and charting weeks later, games jumping from top to bottom and back to top week after week.

It looks like work from amateurs. I don't know the size of sample but it can't be more than a few stores around Japan.
Superior Tracker was like V(g)chartz long time ago :-D
 

BKK

Member
These old top 30 from Famitsu are a total mess. I've found wrong names, wrong dates, wrong positions for previous weeks, games not charting at launch weeks and charting weeks later, games jumping from top to bottom and back to top week after week.

It looks like work from amateurs. I don't know the size of sample but it can't be more than a few stores around Japan.

That can be explained by production issues, which used to be a much bigger deal with cartridges than optical media.
 

Chris1964

Sales-Age Genius
That would be a good explanation but famitsu has a history at undertracking even today. I can only imagine how bigger the problem was so many years ago with the limited tools they had at data recording and analysis. And when for example you list FFV as FFIV you can't expect many things.
 

Square2015

Member
Thank you, thank you BKK for those famitsu week charts!!
It would be great to get the entire SFC life in famitsu charts, I have bits and pieces of TOP30 data covering about half of the SFC lifetime. The data includes select titles not always the complete 30.

I found using x12 works best for years 1992 thru Feb 1994 (when x4.35 is the formula). It looks like x18 works for 1991 after Famitsu became weekly, still testing for older dates. We need to workout the best formulas guys.

Someway I'd like to compile the entire life of SFC Top30, translated and presented to GAF, I have nearly completed translating the data BKK provided...

Also, with discussions on famitsu sales data, the discrepancy between "official shipped data" and sold to consumers was just HUGE before 2000 (blamed on NCL changing their reporting methods), sometimes actually sales appear about half of "official" shipment data. Do we have a grasp of the situation here?

Ex: Dragon Quest I.II selling about 600-700k on both Famitsu and Dengeki charts but 1,200,000 "officially" shipped.

If such discrepancies were real we may find out actual sales of the SFC were no more than 12m, not the 17m reported, ouch.
 
combining Dengeki sales for Ridge Racer (253k) with the data I have from Famitsu, seems like the multiplier could be 2,5

but it would be interesting to understand which is the last week for every year for Dengeki

Famitsu had week 52 1995 and week 1 1996 combined, and LTD are quite different from Dengeki, but counting until week 51 :


very similar :
VF2 - 943k Dengeki / 924k Famitsu
RRRev - 418k Dengeki / 434k Famitsu


great difference :
DQ6 - 2,3mln Dengeki / 1,9ml Famitsu
SDK2 - 805k Dengeki / 656k Famitsu
Romancing Saga 3 - 785k Dengeki / 580k Famitsu (week 50)

if 1995 ended on week 52 by Dengeki, as I suppose, discrepace are more wide and all numbers are higher on Dengeki than Famitsu


the only things I could say for sure are :
1- Famitsu multiplier for 1994 must not be correct (RR numbers are in line as how many PS1 were sold, 253k on a 300k installed base is very likely)

2- Virtua Fighter 2 didn't sell more than 1,3mln in best case scenario :(
 
Top Bottom