I'd really like to be a fly in the wall in situations such as this when they decided to price the Switch version higher.
To be honest, I wouldn't be surprised if they had to spend a lot more money on the Switch version. Even though the development tools are supposedly pretty good and the system easy to develop for, it's still a new console and creating a game for near launch of a new system is always a challenge of its own. The system's limited power might also make particularly 3d games harder to port than to the other systems.
That said, it's still just not a good look. Word of mouth is important for indie games and for indie games, it's the enthusiasts who are a large part in driving sales. This kind of kills the hype. It's very possible the general audience won't hear of this or won't care though - but still, indie games are more dependent on the enthusiasts than AAA games are with their huge marketing budgets.
I also do feel like the game looks very fit for the audience in Nintendo systems, so it could've sold quite well even. Especially considering the time it will release.
We'll see how it'll do.
And it'll be interesting to see if there are any other similar rumblings about pricing games for Switch.
I would sell it for full price, that's for sure.
If Nintendo fans are buying Bomberman and 1-2-Switch for 50 Euro, then you would be stupid to put a game out for 10 Bucks.
And they would even defend the decision, so they could tell how this is a lovely game with a great art style and that it's proof for the great 3rd party support.
Yes, I'm sure there are plenty of Nintendo fans who defend the price of those games (although that said, one can certainly personally see enough value in those games to get the games in that price, even if I personally think they're way overpriced) and the pricing of this game.
No offense but this isn't gamefaqs. Have some sense and stop with the console wars fanboy bullshit.