Trogdor1123
Member
What's a AA game?
Maybe more studios should set up in cheaper yet cosmopolitan city's like Atlanta?How do you get and retain talent if you aren't in a location where it exists or can't pay for it?
Remote development is pretty rare in games and almost non existent if you do console work.
Maybe more studios should set up in cheaper yet cosmopolitan city's like Atlanta?
Ironically its not the Ninja Theory's that are doing it, its the biggest and most successful publishers pushing micro transactions and lootboxes.
Hopefully the Switch can save the day. It's built with off-the-shelf tablet hardware, making it pretty cheap to develop low-mid budget titles for it. We're already seeing it's of it with Project Octopath Traveler and Guaru Metal.
Ironically its not the Ninja Theory's that are doing it, its the biggest and most successful publishers pushing micro transactions and lootboxes.
Microtransactions would be pennies unless you sink your teeth on some whales.
It's not like cosmetics cost the same amount as a game ($60). What if a dude buys a $5 in-game shirt and that's it? The game is still going to flop unless you can bring the amount of players (and who want to spend serious money) up.
How friendly is Nintendo to 3rd parties these days?Hopefully the Switch can save the day. It's built with off-the-shelf tablet hardware, making it pretty cheap to develop low-mid budget titles for it. We're already seeing it's of it with Project Octopath Traveler and Guaru Metal.
Cost of the hardware doesn't make game development cheaper or costlier per se, it's the cost of the devkit + the right to develop on that platform, just to be clear.
How friendly is Nintendo to 3rd parties these days?
Yeah, even still. Switch dev kits are only $500. By console standards, that's dirt cheap.
If you're paying $100k per head per year, is $500 or $1k for a devkit going to make a significant cost difference? It matters for very small indies, sure. Big AA/AAA devs? Not so much.
Just stick with your original vision and don't let feature creep or the need to market so much affect you.
Costs rising is real, but I have to question the whole thing a bit. Why are they rising? What is the specific component that drives prices up. It's gotta be graphics, right? Rising expectations are cited, but tbh I haven't seen this in real life. It seems like the games that sell gangbusters are many times pretty damn primitive when it comes to visuals, at least when compared to the AAA-crowd. It just doesn't seem to me like the market at large is demanding better and better graphics, especially from mid-tier studios. So am I just a stupid fucking idiot or could there be some self-imposed aspects to this as well?
I literally don't know anyone IRL who demands for better and better graphics. Do they like them when they see them, of course. All my friends are hard core gamers and most of the games they seem to play are way behind the curve graphically. I hear even less demands for better graphics from the more casual call of duty crowd.
To be fair, I am a graphics whore through and through as in I really admire good well done graphics, but they don't get me to buy games nor do they deter me from buying games if they look fun.
I'm interested in seeing a Line item break down of how its hitting 10k+ a month
I mean you basically gotta strike gold like Larian or Ninja Theory or get lost in a sea of shitty steam games for competition.
This has been an issue since the start of the PS3 and 360 generation. Tons if companies died because of HD. Nothing was done to solve the issue this generation. Things will only get worse.
Just stick with your original vision and don't let feature creep or the need to market so much affect you.
Cut on costs in places then like also reduce marketing costs
We don't. It is fine if people want to learn about it, but we do not need to, and most consumers will never give a single fuck how they're made or how much they cost to make. All that will matter to the majority is if it looks like something that they want to play.
This is not a problem that the consumer has to worry about. It isn't with the movie industry, nor with the car industry, nor with any other industry. This is solely a problem for developers and publishers, and they'll have to find a way to get around it if they want to keep working in these titles. Because this is a problem that the majority of consumers won't ever worry about.
How is this new? Mid tier games collapsed almost immediately when PS3 and Xbox 360 released.
THQ was the big casualty I remember.
My 2 cents: the problem isn't rising costs but a shrinking market.
Ultra-engagement games like PUBG, MOBAs, CS:GO, Overwatch, Destiny 2 take millions of gamers out of the market for months (or even years).
Meanwhile, the back-catalogue continues to grow and be heavily discounted. You can pick up The Witcher 3, the entire Mass Effect trilogy, or Uncharted 1-4 for less than $30 now. That's a problem for mid-tier titles that used to thrive at this price point.
This is why I never complain about loot boxes that are fair, I want the industry to thrive, and I buy indies at full price, unlike some that buy cross region to cheat the dev a few bucks. Shameless.