hmmm......cool.....i guess? i never really look at anything other than the note highways when i'm playing so as long as the new engine makes those look better then great!
hmmm......cool.....i guess? i never really look at anything other than the note highways when i'm playing so as long as the new engine makes those look better then great!
At least from the videos it looks alright, they had a bit of a bad run in that department for while. Seeing notes with overdrive on Bass on The Beatles: Rock Band was difficult, all instruments were difficult with overdrive in Lego Rock Band and the whole damn highway in general was far too transparent until a patch in RB3 which left Wii owners buggered in that department.hmmm......cool.....i guess? i never really look at anything other than the note highways when i'm playing so as long as the new engine makes those look better then great!
Some interesting stuff in there, but most interesting for me is that character creation was almost kicked to the curb. I really enjoy Rock Band's character creator and it would have been a real loss if they didn't do it. Can't wait to see what they do with it this time around.
I wish I was on the Harmonic Rock Band difficulty team. There's nothing worse than a song you can't 5 star in moderate, but you can five star impossible stuff.
I wish I was on the Harmonic Rock Band difficulty team. There's nothing worse than a song you can't 5 star in moderate, but you can five star impossible stuff.
Never really had much of an opinion with difficulty tiers either way other than that Antibodies song in RB3 felt like it had way too low of a difficulty ranking for either guitar or bass. I remember doing one of the intermediate or whatever challenges and that was definitely harder for me than the rest by a fair amount.
I wish I was on the Harmonic Rock Band difficulty team. There's nothing worse than a song you can't 5 star in moderate, but you can five star impossible stuff.
I wish I was on the Harmonic Rock Band difficulty team. There's nothing worse than a song you can't 5 star in moderate, but you can five star impossible stuff.
Difficulty tiers have always been a problem, particularly the need to divide the on-disc tracks equall across the seven tiers, which ends up with "Something Bigger, Something Brighter" in the final tier and "Constant Motion", a DLC song which is difficult all round with an even harder solo in the sixth. If it wasn't for the 2,000+ song list then it'd be great if it was done like the last few Guitar Hero games where there were 10 tiers, not in a precise order and the song list wasn't divided equally into each of those tiers for some reason. I mean, Guitar Hero 5 didn't even have a tier 10 guitar song until the Metallica export.
They even altered the limits in comparison to RB2, songs that were final tier in that game were in the sixth in RB3, the RBN tracks attest to that. They really had to alter things to accommodate the lower difficulty of the majority of songs, something that would be resolved by not rigidly dividing the number of tracks by the number of tiers.Rock Band 3's tiers were all kind of messed up. I can't see any other context in which Walk of Life would be devilheads on guitar.
Relative tiers would be great, but I'd love the option to have custom tiers as well. They'd have to be absolute, no low tier 4, no high tier 4, just tier 4, but I'd still like it. Firstly it'd be fun to mess about with your friends ("Satch Boogie? Yeah, it's pitifully easy. Just jump straight to expert.") but more importantly songs are more difficult for some people than for others, for years I was great with solos and stuff but awful with basic alt-strumming. I've got better but it's still not perfect (You Should Be Dancing and Antibodies are still bad for me). Not to mention that people have different criteria for what makes a song difficult. Passing? FCing? Gold Starring? Custom tiers might not be a heavily used feature but it'd be much appreciated by those that use it.As a note, tiers are numeric values in the metadata, so hypothetically they could create differing tier numbers by switching the ranges around. This is what happened w/ RBN songs for RB3 - the RBN songs of a given tier all have the same ranking (which is why they sort together when sorting by difficulty), and that sixth tier line was moved, so they all dropped to the fifth. The on-disc stuff is also split evenly across the disc, so if the hardest disc song is 'really' only a five dot song when compare to the rest of the catalogue, it's still going to be a six. I think a cool way to handle it would be to have absolute tier values, and then relative tier values. So, for example, that previous song would show up as a five dot song with no filter, or a six dot song with a "release" difficulty filter (meaning RB4), or perhaps a five or six dot song with a "my library" difficulty (which could be derived by finding the mean/median values and deviations of your song library, or something). You could similarly tier the other disc releases.
I agree. I thought the gameplay reveal was so very underwhelming especially compared to the GHL reveal. I have faith the game will look pretty good by launch though.
Inside Rock Band 4's New Instruments
Looks like they've done improvements to all the instruments. Guitar has a better strum bar (no click still), better sensors for auto-calibration, and better frets. Drums (and cymbals) have been reworked under the hood to take hits better, as well as send signals better so they talk better with the console. (Edit: and as pacman85 pointed out, they only use 2 batteries now) Mic is heavier, has a longer cord (15 feet), and has been reworked under the hood to detect vocals better.
I agree. I thought the gameplay reveal was so very underwhelming especially compared to the GHL reveal.
I disagree. Stuff like You Should Be Dancing on guitar is way more difficult to me than a fair share of devil tiered songs, but to put it in that tier would feel wrong to me because it's mechanically not that difficult. It's just the awkward strumming that does it for me.
Sorry but pre alpha footage of RB4 looks much better than the GHL reveal.
Well it looks like Rock Band 3
Much like SotC PS2 would look like a pre-alpha of SotC PS3, sure.
Sounds awesome! Can't wait!
Any news about modifying setlists after they've been made? That's one of my biggest gripes with Rock Band 3. I want to get rid of one song or two, and add some in, or maybe rearrange them for a better flow but can't. Becomes a real hassle if you have tons of songs in your library and you have to pretty much recreate the set list from scratch if you want it in a different order.
Any news about modifying setlists after they've been made? That's one of my biggest gripes with Rock Band 3. I want to get rid of one song or two, and add some in, or maybe rearrange them for a better flow but can't. Becomes a real hassle if you have tons of songs in your library and you have to pretty much recreate the set list from scratch if you want it in a different order.
Is there going to be a pro mode for drums?
Thanks. I just realized I hadn't seen the round notes in any of the videos I've watched.Yes. They have talked about the cymbals a few times I think.
Hoping for the next bunch of tracks soon.
Would really like some confirmation about Ion Drumsets for Xbox One
So I guess this was their "news" today on Rock Band 4?
Man, the IGN First coverage sure did start out good then flame out after the mid-month gameplay reveal. Maybe that was their intent but I was hoping for a few more songs from their set-list. Seems like today (the last weekday of May aka the last day IGN First would be "covering" the game) would be a good day to reveal a few more songs coming out. Then release a bunch of stuff next mid-month at E3.
Same here. More, more, more! Ha, I guess I'm getting greedy. Hopefully, they tell us a lot at E3 and I wonder what other events there will be before the game releases that they can drop info at.Unfortunately, it looks like the campaign RPG aspects might have been the last bit of information we'll even get before E3, which is slightly disappointing. I was hoping for something a little more substantial towards the end as well. To be fair, we got more information this month than we've had before on the game, so that's nice. Just wanted more!
Same here. More, more, more! Ha, I guess I'm getting greedy. Hopefully, they tell us a lot at E3 and I wonder what other events there will be before the game releases that they can drop info at.