AllIsOneIsNone
Banned
Dopest menu screen music ever, both the intro and then the character selection screen. I'd definitely buy if I had a 3DS.
For the longest time I never realised Axel said "grand upper". I just thought he said "Ranzappa!"or something, which of course makes zero sense.
I wonder how many people realized that the Electra type of enemy always had a whip for a hand.
Took me years to realize this.
OH MY GOD
what.
WHAT.
mind = blown.
I wonder how many people realized that the Electra type of enemy always had a whip for a hand.
Took me years to realize this.
For the celebration of the 3DS rerelease, one of the original designers of Streets of Rage 2 had a interview that mostly went through the making of the game posted online. I found a translation on this interview here. It's a interesting look into what goes on during the development of a console game in the early 90s.
Also, the blogger posted a download link to scans of the original game's design documents. I took the liberty of reuploading it to imgur here.
For the celebration of the 3DS rerelease, one of the original designers of Streets of Rage 2 had a interview that mostly went through the making of the game posted online. I found a translation on this interview here. It's a interesting look into what goes on during the development of a console game in the early 90s.
Also, the blogger posted a download link to scans of the original game's design documents. I took the liberty of reuploading it to imgur here.
I wonder how many people realized that the Electra type of enemy always had a whip for a hand.
Took me years to realize this.
Wait, this is a thing?
When was this released on the 3DS?
I do not agree, first game is still very good.Revenge of Death Adder is great, but the other games just haven't held up even half as good as Streets of Rage.
Pretty sure I saw this before in an issue of Gamepro, back in the day. Or Sega Visions.Here's something interesting: unused art commisioned for the European box art of the game.
Whoever drew this was probably the same dork who did the bald Max and blue denim shorts Blaze on the American box art.
You know, I remember that other beat-em-up thread that listed dragon's crown as the best of the best, and this game was constantly mentioned as the GOAT. I hadn't realized they made a 3DS version with 3D enabled, but after reading impressions in this thread, I think I'm going to give it a buy. If people are seriously putting this above Dragon's Crown and Guardian Heroes, there's gotta be something to it.
I do not agree, first game is still very good.
I'll second that. Golden Axe is still excellent, and I'll even say the console Golden Axe 2 still holds up pretty well.
Agree with others though that getting a port of Revenge of Death Adder would pretty much top my wish list for 3D classics.
Here's something interesting: unused art commisioned for the European box art of the game.
Whoever drew this was probably the same dork who did the bald Max and blue denim shorts Blaze on the American box art.
you can change the region in the game. it's accurate to whatever region you pickWatching the hilarious ending sequence linked in the OP brings up a question: is Blaze still censored in the West? I really doubt that children are going to be playing this as they are all off playing their parents' tablets, and smart phones.
Watching the hilarious ending sequence linked in the OP brings up a question: is Blaze still censored in the West? I really doubt that children are going to be playing this as they are all off playing their parents' tablets, and smart phones.
You know, I remember that other beat-em-up thread that listed dragon's crown as the best of the best, and this game was constantly mentioned as the GOAT. I hadn't realized they made a 3DS version with 3D enabled, but after reading impressions in this thread, I think I'm going to give it a buy. If people are seriously putting this above Dragon's Crown and Guardian Heroes, there's gotta be something to it.
I wonder how many people realized that the Electra type of enemy always had a whip for a hand.
Took me years to realize this.
Of courseDoes this version still have the garbled Sega Genesis voices?
Personally I prefer the SVC version on 360...God I fucking love this game. Played the shit out of it on the Megadrive/Genesis and again for all the achievements on 360. I should get this 3DS version but I never ever touch my 3DS =
Does this version still have the garbled Sega Genesis voices?
Of course
Skate is the only truly playable character in this game
I'm only half joking, being able to dash makes a huge difference when you're on your Xth playthru >.>
play Skate and you can dash.Am I the only one to think street of rage 3 plays way better than 2?
You have so much more combo options in 3. you can dash attack, roll. If you dont die and get an extra life after reaching 9 lives, it adds one more hit to the dash move. The game is more challenging, has a lot of playable characters and they play differently.
Street of rage 2 has way better music though. I think street of rage 3 probably came out too late and went under the radar. It's a way bigger and more ambitious game then 2 and it looks better.
play Skate and you can dash.
Am I the only one to think street of rage 3 plays way better than 2?
You have so much more combo options in 3. you can dash attack, roll. If you dont die and get an extra life after reaching 9 lives, it adds one more hit to the dash move. The game is more challenging, has a lot of playable characters and they play differently.
Street of rage 2 has way better music though. I think street of rage 3 probably came out too late and went under the radar. It's a way bigger and more ambitious game then 2 and it looks better.
I wonder how many people realized that the Electra type of enemy always had a whip for a hand.
Took me years to realize this.
Just to elaborate, this interview is with Ayano Koshiro, planner and designer on SOR2 and sister of Yuzo Koshiro, and like her brother, she's worked on many classic 8/16-bit games including Ys, Sorcerian, Actraiser, Lunar and Terranigma.
I thought this part about a hypothetical SOR4 was neat:
Naw, man. SoR3's graphics are a huge step down from SoR2. Everything is too washed out and brown.
You know what? I'm gonna replay some SoR3 just to see how it holds up gameplaywise to SoR2.
I do think SoR3 is a lot better than its made out to be.
It is. That final boss is a pain in the ass, though. One of the cheapest in beat em ups.
Wat.
SoR3's final boss can be beaten by doing literally nothing but jump kicks.
SOR2 all in all is a cleaner looking and sounding title. There are some really neat concepts in 3 (expanded roster, rolling, new character interactions like throwing a fat enemy, free timed super, expanded narrative) but the difficulty cap for content and like you mentioned, the washed out pallet is way less appealing.
This is what the entire game looks like.
No...
And lets not act like 2 didn't have moments of being drab... Much of stage 6 is brown, green/brown.
The real one? I guess I suck.Wat.
SoR3's final boss can be beaten by doing literally nothing but jump kicks.