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RTTP: Trauma Team - Six Doctors, Six Specialties, No Sequel

KHlover

Banned
Trauma Team was...ok. Stretched out too much and at no point as fun as Trauma Center: New Blood. Most of the new jobs were pretty boring, forensics was especially awful. As was Diagnosis, but at least forensics cases had an interesting story.
 

Aeana

Member
Trauma Team was...ok. Stretched out too much and at no point as fun as Trauma Center: New Blood. Most of the new jobs were pretty boring, forensics was especially awful. As was Diagnosis, but at least forensics cases had an interesting story.

Forensics was, by far, the most interesting part of the game for me. It's been said that it was pushed for by Atlus USA staff, and if that's true, I love them to death for it.
 

kayos90

Tragic victim of fan death
My problem was that TT felt like Ace Attorney but rather than being paced out in a meticulous manner, it gives you a free-for-all choice of doing whatever activities you want. Now I'm all for freedom but doing one scenario felt like it didn't really impact the others. If it did then I would love the game more but the design just isn't there.

TT's predecessors prided itself on challenging surgical operations with interesting tidbits of story. There was a clear flow of how the game progressed. You watched the story segment and get introduced to a problem. A doctor tackles that problem with surgery. A conclusion follows in the form of another story segment. While there is no direct impact how one surgery affects the next, it didn't matter. There was a clear identity to the fact that you're taken from one surgery to the next and it can be a combination of problems that you encountered in the past. It felt like an arcade game.

TT's problem for me is that it's not an arcade game anymore but something akin to an adventure visual novel and in that respect it's terrible. The multiple characters to play from and the multiple gameplay modes that were very shallow didn't do it for me. It would be one thing if it was like Dual Destinies where you each case you had to play a different attorney because that's how the story was handled. In TT, the freedom that the game gives you felt like there was no cohesive element that really tied everything together. It wasn't until the last bits of the game where you are forced to go through playing certain characters did the game actually have an identity. Everything prior felt like disheveled mess of a game with a poorly thought out design.
 

Warhol

Neo Member
Such a good game. And the gameplay was actually accessible to casuals instead of being mind numbingly hard like the previous entries.

My only beef was that the controls were slightly annoying for certain professions (colonscopy) and certain chapters were bland (colonscopy).

That game needs a sequel pronto.
 

kayos90

Tragic victim of fan death
Such a good game. And the gameplay was actually accessible to casuals instead of being mind numbingly hard like the previous entries.

My only beef was that the controls were slightly annoying for certain professions (colonscopy) and certain chapters were bland (colonscopy).

That game needs a sequel pronto.

I would say that New Blood's difficulty was definitely not scaled properly but the other games were not difficult at all. If you didn't master the basics of each of the previous operations you were bound to fail in the current one. It was very well balanced. The gameplay in TT is definitely more accessible but to me it felt like a betrayal considering I played the games for the challenging operations.
 
Barring Super Mario Galaxy, this is easily my favorite Wii game. I played it for the first time a few months ago with my roommates. The story was just too badass, and the music is superb. I regret not buying it when it launched, hopefully we'll see another Trauma game one day.
 

randomkid

Member
This thread reminded me of my own unorganized info dump LTTP from a a couple years ago. I can't co-sign on the melodrama love since I actually think the dry moody seriousness of NB is something way more rare in these kind of games. I will give you props for that finger gun rip though.
 

GSR

Member
I finished my replay over break. I really did enjoy it, and it was nice getting to some meatier challenge in the later stages (albeit pretty much only on Specialist).

The melodrama does start to get a little overbearing near the end. Probably the worst of it is Naomi waxing philosophical about death multiple times just in the lead-up to the last autopsy (that said, that case does finally start to break free of some of the issues plaguing forensics, like the "hey, remember" questions).

Hank is still pretty much as inconsequential as I remember. I'd forgotten that
he helps Tomoe find the survivors of the mall collapse
, but on the flipside
he has even less a role in his final mission than I thought! I think he has like two lines of dialogue outside the operation
. Incidentally, to hell with Hank's last two operations. The first one takes about fifteen minutes (comprised of the same treatment sequence four times) and the second is a nightmare if you have even remotely shaky hands. (Granted, I was playing on specialist, so I can't complain too much, but if I ever see
those adhesive veins
again it'll be too soon.) Orthopedics remains my least favorite discipline.

Tomoe's sections could have used some tweaking to the controls, but I do appreciate them a lot. I think it hits a great balance of being distinct from the traditional surgery while still maintaining enough familiar links. First Response, while fun in its own right, still feels like surgery-light at times, and Orthopedics' extremely linear gameplay style makes it feel a bit more like a series of minigames than a coherent whole.

Speaking of first response and Maria, that's a discipline that I'd like to see them expand on a bit. They'd have to be careful not to fall into the trap of "this is surgery but with multiple patients", but it is a fun, fast-paced addition to the series in the end that could use just a little more variety.

I wish Gabe had gotten another stage or two, but they were pretty much scraping the bottom of the diagnosis barrel by the end. There's only so many ways to use the setup they had, so while the stages were entertaining, there just wasn't the depth to expand on it. At least Gabe probably winds up having the most screentime of any character in terms of cutscenes and the like.

CR-S01's surgery stages don't really invite much discussion on their gameplay - it's Trauma Center - but I do find it interesting how they opted for longer, multi-stage operations instead of the bite-size ones in the TC games. The final stage was actually more difficult than I remembered, in a good way, though I remember the first time I played it being disappointed that
there wasn't really a 'battle' with the core of the Rosalia Virus
. On replay, though, I'm fine with how it shook out.

This thread reminded me of my own unorganized info dump LTTP from a a couple years ago. I can't co-sign on the melodrama love since I actually think the dry moody seriousness of NB is something way more rare in these kind of games. I will give you props for that finger gun rip though.

That's fair, and glancing over that thread I see I agreed with you there. I still like the style of the other games; it's just that on replay, Trauma Team's is much more fun in my opinion, even if it does go over the top from time to time.

All in all - good game, great series, nice tag EmCee, there will never be another sequel.
 

maxcriden

Member
Neat thread! So if I am new to the Trauma series, would it be best to start with the first DS game and go through the series in order? I think my wife (who plans to go to med school) would like the series; how much actual medical knowledge is useful and inherent in the games?
 

Zonic

Gives all the fucks
The only real "order" is Under The Knife 1 & 2 since those are the only ones really "connected". Second Opinion is basically an enhanced port of UTK with another character & some more missions. If you want more variety, Trauma Team is the way to go, but if you want flat-out surgery, go for the other games, though I think the DS ones are harder to find (at least, I remember the first being really hard to find back in the day).
 

Zonic

Gives all the fucks
There's a good amount potential for a Wii U game (or heck, do a 3DS sequel...or HD ports). Heck, off the top of my head, diagnosis could have the patient's chart on the gamepad, or you can use it as a x-ray machine by holding it up to the screen. It's not much, but it'd help add to the whole doctor theme.
 

maxcriden

Member
The only real "order" is Under The Knife 1 & 2 since those are the only ones really "connected". Second Opinion is basically an enhanced port of UTK with another character & some more missions. If you want more variety, Trauma Team is the way to go, but if you want flat-out surgery, go for the other games, though I think the DS ones are harder to find (at least, I remember the first being really hard to find back in the day).

Thanks for the info! Does this mean I should conceivably skip UTK and play Second Opinion --> New Blood --> UTK 2 --> Team? Is the gameplay pretty complex? Is any medical knowledge required/would medical knowledge enhance the experience? Sorry for so many questions, I just don't know much about these games.
 

Zonic

Gives all the fucks
For the most part, yeah, that order should be fine. Knowledge-wise, the game does a good job of filling you in on what you need to do (which syringe to inject at what times, what tools do what & when to use them, etc.) and has a tutorial as well, so you don't need to have a huge amount of medical knowledge. I wouldn't say they're complex (I recall UTK & Second Opinion getting hard though, damn viruses), as long as you take the time to remember when to use which item. You'll learn that certain conditions/diseases/etc. have their own way of treating them.
 
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