NullPointer
Member
Note: I keep finding myself posting about Warframe in DLC/expansion threads, and when talking about post-release support for a particular loot shooter thats all the rage right now, but I figured, fuck it, why not consolidate that info into one RTTP thread. This is basic, but gets the job done.
I think a lot of players and reviewers checked Warframe out last year, judged it, and forgot about it. But in the meanwhile its grown significantly. The amount of updates and the significance of those updates over the past year is staggering, especially when compared against the expectations set by its full priced AAA competition.
Some of the bigger ones:
Melee 2.0, weapon stances, channeling and combo attacks; Pets and genetic engineering (Kubrows); Space Combat (Archwing); Factions, rep, sigils and augments (Syndicates); Clan alliances, territory acquisition and conflict (Dark Sectors and Solar Rails); Clan Dojo expansion, customization; Player hubs; Player ships and customization; a full (now diegetic) UI overhaul; a new Quest system and introductory quest for new players; a Warframe power and mod overhaul; a massively expanded Codex with how-tos and 3D breakdowns on warframes, weapons, enemies and objects and some lore; equippable and deployable Warframe AI allies (Tenno Specters); and new and massively overhauled mission types like Rescue 2.0 (with Wardens watching over the prison cells), Survival 2.0 (for planetside missions), Interception (control points), Hive Infestation, Orokin Sabotage and Excavation.
And that's besides all the new weapons (40), warframes (5), enemy types (14), bosses (5), tilesets (11), prime gear and events (lots), and all of this provided in regular free updates, across PC, Xbox One and PS4. Performance has already improved dramatically from when the game launched on PS4.
Here are a few snaps I took just to show some of the more obvious changes. There are far too many things to show off, so this is just a small sample of the most noticeable changes right off the bat.
Diagetic UI:
Some Codex subjects:
Codex Article on a Sunika breed of Kurbrow
Archwing
Syndicates
A game like Warframe is always going to be a work in progress, but gawd damn, Digital Extremes has been busy, and it doesn't look like they are going to slow down any time soon.
Now, the game doesn't do everything right, and some of the updates made over the past year are just plain stupid in my book (Kubrow upkeep and the new Mesa warframe questline are standouts) - but those design decisions are in the minority of what is otherwise a stellar solo and co-op, (wall)run and gun and stab and fly and unleash super powers loot shooter that never stops evolving and adding polish and improving performance. And yes, you still need to keep the Wiki handy to explain a lot of the systems in depth or to find out where a particular item drops, but the Codex is getting nicely fleshed out, and tutorials help out so its a little more welcoming now.
Its worth taking another look, especially if you only took a peek last year or are burned out with the particular flavor of grind in some other big games. And when discussing DLC and expansions I'm not sure anyone has done more over the past year than DE has with Warframe.
I think a lot of players and reviewers checked Warframe out last year, judged it, and forgot about it. But in the meanwhile its grown significantly. The amount of updates and the significance of those updates over the past year is staggering, especially when compared against the expectations set by its full priced AAA competition.
Some of the bigger ones:
Melee 2.0, weapon stances, channeling and combo attacks; Pets and genetic engineering (Kubrows); Space Combat (Archwing); Factions, rep, sigils and augments (Syndicates); Clan alliances, territory acquisition and conflict (Dark Sectors and Solar Rails); Clan Dojo expansion, customization; Player hubs; Player ships and customization; a full (now diegetic) UI overhaul; a new Quest system and introductory quest for new players; a Warframe power and mod overhaul; a massively expanded Codex with how-tos and 3D breakdowns on warframes, weapons, enemies and objects and some lore; equippable and deployable Warframe AI allies (Tenno Specters); and new and massively overhauled mission types like Rescue 2.0 (with Wardens watching over the prison cells), Survival 2.0 (for planetside missions), Interception (control points), Hive Infestation, Orokin Sabotage and Excavation.
And that's besides all the new weapons (40), warframes (5), enemy types (14), bosses (5), tilesets (11), prime gear and events (lots), and all of this provided in regular free updates, across PC, Xbox One and PS4. Performance has already improved dramatically from when the game launched on PS4.
Here are a few snaps I took just to show some of the more obvious changes. There are far too many things to show off, so this is just a small sample of the most noticeable changes right off the bat.
Diagetic UI:
Some Codex subjects:
Codex Article on a Sunika breed of Kurbrow
Archwing
Syndicates
A game like Warframe is always going to be a work in progress, but gawd damn, Digital Extremes has been busy, and it doesn't look like they are going to slow down any time soon.
Now, the game doesn't do everything right, and some of the updates made over the past year are just plain stupid in my book (Kubrow upkeep and the new Mesa warframe questline are standouts) - but those design decisions are in the minority of what is otherwise a stellar solo and co-op, (wall)run and gun and stab and fly and unleash super powers loot shooter that never stops evolving and adding polish and improving performance. And yes, you still need to keep the Wiki handy to explain a lot of the systems in depth or to find out where a particular item drops, but the Codex is getting nicely fleshed out, and tutorials help out so its a little more welcoming now.
Its worth taking another look, especially if you only took a peek last year or are burned out with the particular flavor of grind in some other big games. And when discussing DLC and expansions I'm not sure anyone has done more over the past year than DE has with Warframe.