I don't know man, I replayed the game enough times that that price tag makes sense to me. Here's hoping the sequel has that crazy replay value too.How much was the original Mirrors Edge? $60? that is so badly priced as well for such a short, linear game. I want more single player experiences to go open world, at least then I can feel the $60 justified for me.
Games like The Crew and Watch Dogs are showing me just that.
Now Mirrors Edge 2 going this route, it just feels right.
Battlefront also has to get out the door in time for the movie.BF5 first
DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment.
Other general multiplayer components include co-op and competitive modes, such as time trials
When they unveiled it, I got the distinct impression that it was in development for maybe 4-6 months total at that point.
For an open world game, a 3 year turnaround isn't that ridiculous, but it is kind of a ridiculously early unveil.
I don't know man, I replayed the game enough times that that price tag makes sense to me. Here's hoping the sequel has that crazy replay value too.
Which is why I REALLY hope that when Fallout 4 is revealed, it will only be less than a year away from release.
Looking forward to ME2 , being open world peaks my interest.
This about sums up my feelings as well.
Yeah so far as we know, Frosbite isn't capable of a GTA-style open world, so we're almost certainly looking for a hub world/series of interconnected hubs.
Deus Ex isn't a bad comparison.
I have a copy on PC thanks to the EA Humble Bundle, but I can't run itWhat are you doing here?! Get to it!
If you're referring to the rumours of a police themed BF, Visceral are supposed to be handling that - but that doesn't mean there's not also a mainline BF coming from Dice too.Are they serious with 2016? Why so friggin long?
People mentioned BF5, but I heard Dice isn't even making that.
Are they serious with 2016? Why so friggin long?
People mentioned BF5, but I heard Dice isn't even making that.
The first game was unique because of how much it did stay in first person view. Take-down animations were first person, rolls on the ground were first person, there was even a first person hug.Third person is almost a deal breaker, you know it's going to open up the doorway for more, "you can't do platforming in first person" nonsense, aside from the obvious immersion breaking of course.
There is also a worrying underlying theme of attempting to appease a crowd who disliked the first. I don't believe they will be swayed and original fans will be alienated in the process.
It's a long time away, just have to see how things come along. As someone who thought the original one of the best of the previous generation I hope they realise the strong points of it's predecessor.
it's hard to make positive assumptions about EA anymore. I expect the worst from these these days.
I loved the first mirrors edge, but will wait for reviews before allowing any hype to enter my mind. They've had a string of fuckups just this last year.
It's kind of crazy to think how non-stereotyped Faith was as a design, I remember the producer Tim Farrer getting pissed with that otaku revision:
It was just kind of depressing that someone thinks it would be better if Faith was a 12-year-old with a boob job.
If you're referring to the rumours of a police themed BF, Visceral are supposed to be handling that - but that doesn't mean there's not also a mainline BF coming from Dice too.
Plus they're doing the next Battlefront.
It's kind of crazy to think how non-stereotyped Faith was as a design, I remember the producer Tim Farrer getting pissed with that otaku revision:
Oh yeah, forgot about Battlefront.
Still, Mirror's Edge 2 should have its own seperate team. They should be able to delegate enough personnel to develop all projects simultaneously without compromising the development on any one.
I think even with a huge team that is able to split itself up into different teams, 3 big AAA projects to work on around the same time is still a very big undertaking. Plus they're always going to have to relegate staff from the entire studio to get certain things done on a specific title, like near launch.Oh yeah, forgot about Battlefront.
Still, Mirror's Edge 2 should have its own seperate team. They should be able to delegate enough personnel to develop all projects simultaneously without compromising the development on any one.
The open-world would allow players to get to know certain environments which would eliminate the trial and error that made the first one so frustrating. It would also make the game highly replayable and community oriented since players would constantly compete and show-off with the rest of the community.
2016?! I am gonna be dead by then
DICE did a whole lot of talking about Faith as a great character, which is strange considering how awful the story and writing were. There was nothing remarkable about her.
- Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
This may be true now, but I'm pretty sure it wasn't always true. If I remember correctly, at least some of the Mirror's Edge team moved on to the Battlefield 3 team. I think there was at least one Mirror's Edge callback level (glass/clean style) and maybe some similar rooftop assets, but that could be a stretch.I'm pretty sure the DICE team working on Mirror's Edge is separate from the people who did Battlefield.
There's no reason its impossible, but it does sound like a daunting task.I hate the idea it's open world. Mirror's Edge is the best 3D platformer ever made, there's just no feasible way to have that dense, high quality platforming geometry when the work is spread over the course of an entire city.
Yeah, this is the part where I might jump out altogether.persistent, “always online” component.
Occasionally a third person take-down move will be used when an enemy is beaten
Well I'm out. Nice knowing you, DICE.
I hate the idea it's open world. Mirror's Edge is the best 3D platformer ever made, there's just no feasible way to have that dense, high quality platforming geometry when the work is spread over the course of an entire city.
Weve been told that Faith does not have guns.
I think some people underestimate just how capable Frostbite 3 is as a rendering engine, and how impressive the Mirror's Edge aesthetic is. The original Mirror's Edge is hardly a milestone of technological accomplishment (hello baked shadows), yet still looks incredible to this day thanks to the brilliant use of single colours and tones, contrasting, and geometric design. Rendering issues tend to me more obvious with high geometric and texture complexity. Mirror's Edge is all about clean and stylish. Harder, edged geometry and clean, flat colours are easier to render and more impressive as a comprehensive image.
Mirror's Edge 2 looks excellent, but I don't think it looks outrageously out-of-this-world insane on a technical level, and that's what would matter most in terms of downgrades.
Console builds may suffer in the long run, that ceiling and all, but the PC version should look much like the GIF.
Sounds like Batman (combat) meets assassins creed (free running in an open world) meets sim city (for the bits that force you online for no good reason).
Mark me down as dubious.
Yeah, she's championed as a character entirely because she is a non-offensive portrayal of a minority woman. Which is fine by me as the original Mirror's Edge didn't need a particularly strong lead so I can feel progressive for basically playing a blank slate that happens to be an Asian woman.
Also, giving her massive breasts would prevent you from enjoying that past-gen FPS ability to see your own feet.
Endless rooftops in an open world city could be a step backwards