Thick Thighs Save Lives
Gold Member
I'm an ex-employee of the company, and here are some projects they are working on. Sadly I couldn't take any screenshots or whatever to exactly proove my words, but well.
First, there is the "Altar" project, which is the remaster/remake of Oblivion (the discussion for it being a full remake are still ongoing). It is done currently using a pairing system, so it means that the remaster is running using both an Unreal Engine 5 project, and the old Oblivion one. For instance, new graphics are rendered in the UE5 project, but most of the gameplay/physics/etc is still done in Oblivion. It should be released end of next year/early 25 depending mostly on if it's a remake or remaster. It is mostly done in paris, but Blackshamrock also helps the studio for the art.
Then you have an internal project, called Massive. This is for now in a really in an early step, but it has the ambition of becoming a big AAA project. This is basically a "Monster Hunter X Shadow of the Colossus". So you have gigantic bosses like in Shadow of the Colossus, and your goal is to defeat them in a post apocaliptic world in a coop/multiplayer game. Players are supposed to be really dynamic (by having double jumps, grabs, leaps, dashes, etc), and they will be able to stick to the boss during fights. They also have a stamina system for the attacks. They try to be as inovative as they can on the various cameras and fight.
Another project is "Cobra", which is the remaster/remake (not sure which stage it is, it changed a lot) of MGS3. Paris is mostly in charge of the animations.
They are also working on an extansion for New World (Amazon's MMO), by first working on a the next DLC, before taking a complete one on their own.
Edit : I forgot one internal project, called Ominous. This is a narrative climbing game. Again, quite early in the process, searching for an editor currently.