Ok, so the Calamity Ganon reveal and the Champions Attack cutscene was wonderfully done.
Felt almost like a little mixture of Mass Effect and Final Fantasy,
Realizing where in the timeline the game *seems* to be and seeing Ganondorf's red hair and Gerudo headwear "folded" into Calamity's design made things feel personal.
That said, I hate that they turned Ganon/Ganondorf into Sigma and now he's just this semi-sentient force of "badness." You never fight or even see him as a Gerudo, only in his Incomplete Metroid Prime form. What's the intended solution when Calamity goes golden in the final phase, anyway? Daruk's Protection makes him vulnerable for a small moment, but you can only use it three times. I had to learn beam parrying on the fly after ignoring it for 80 hours because it was the only thing that I hadn't tried, and of course it worked.
Now... Dark Beast Ganon is horrible - just the ultimate in anticlimax. First he returns to the giant flaming boar form from Twilight Princess rather than the badass humanoid blue demon from Ocarina. Then he just kind of stands around in the middle of Hyrule Field seemingly not all that interested in bothering to even aim in Link's direction. (Another element misguidedly borrowed from Twilight - the big climactic battle that occurs in the middle of a random field in the overworld you teleport to for some reason.) Next Zelda gives us the Bow of Light, despite having awakened her powers, like, hours before becoming sealed with Ganon and having no idea how they work, you'd think. The "fight" itself is an almost leisurely trot around a giant pig where you shoot a handful of giant glowing targets as they appear.
Then, finally, after spitting some extremely weighty exposition out of nowhere and wondering how she knows any of that as well - ("He's given up on ressurection!" Wait, so, is Ganon truly dead now?) - Zelda unashamedly informs us that "His heart is out! We can end this!" and we destroy the ultimate evil in the world by shooting an arrow into a big purple eye that's slightly above average sized as big evil purple eyes go but not even the biggest evil purple eye I've seen over the course of this game.
Yeah. Then the ending is just garbage. Just... What the hell?
Ocarina, Majora, Wind Waker, Twilight, Skyward... These all had satisfying credits and ending sequences.
Here you get a loose medley of the town themes and some short, horribly directed, totally generic "happily ever after...but the adventure goes on!" snippets.
Basically, this is a once in a lifetime game, but everything after the first form of Calamity Ganon is so, so uninspired and unimpressive and unsatisfying that it really does a disservice to all the fun and adventure you experienced getting there.
It's a soul-stirring piano solo that ends on a botched chord with a looming "to be continued/concluded through DLC!" threat.
Still a 10/10 game, I just really needed it to stick the landing after the incredible expectations it sets up with its premise and the time the player spends with it.