It'd be really cool if we could decide exactly how many layers....hell, maybe no "layers" at all and free roam between any "layer" at any timeTTP said:Are levels still composed of 3 layers? More perhaps?
That's being optimistic though
It'd be really cool if we could decide exactly how many layers....hell, maybe no "layers" at all and free roam between any "layer" at any timeTTP said:Are levels still composed of 3 layers? More perhaps?
gofreak said:I can only add one bit of info I heard very very reliably, and that is that it's not coming this year. Early next.
Crisis said:Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.
Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in.
gofreak said:I can only add one bit of info I heard very very reliably, and that is that it's not coming this year. Early next.
Yep. That provides the perfect solution for full backwards compabitility with LBP1 levels while fixing the floaty physics for those who didn't like it.gofreak said:Direct control seat is such a simple and perfect solution.
No, you can't change SACKBOY's controls - would be weird, his mechanics changing all the time - but create YOUR OWN CHARACTER with its own physics/controls, made just for your level.
Crisis said:- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Chris_C said:It all sounds great. I have to admit though I wish they'd got rid of the 3planes, or at least allow the creator the option to creating assets (for backgrounds) in 3 planes but limiting gameplay to just 2.
Crisis said:The article has a byline that states the game is shipping later this year.
TSAGoodness said:Can you make 3D platformers and stuff, or FPS stuff (that'd be weird) or is it still all in 2D?
gofreak said:o_0
I trust where I heard what I heard. This year seems too ambitious anyway...I still remember how the original LBP was due in 07 or whatever...
Crisis said:The article has a byline that states the game is shipping later this year.
gofreak said:I can only add one bit of info I heard very very reliably, and that is that it's not coming this year. Early next.
TTP said:But you can limit anyway by just creating your own character, attach a Control Seat to it and omit any input which would allow that character to walk between layers.
I guess... :lol
Chris_C said:True... but you press UP and DOWN to move in and out of layers in LBP, right? I haven't played in a while, so I can't remember. Also, there was quite a bit of auto-lane switching!
This news sort of makes me want to dust off LBP and finish that cave level I started 2 years ago...
Haha, pretty much. They've been working on the sequel for a long time now, outside of all the "updates" they gave to the public.mr_nothin said:So what I said about Mm having to basically hold back stuff from LBP1 because they had to use it for LBP2 was pretty much what was going on?
wizword said:Can we make our own music?
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
We may be able to import our own music. It says we can import our own sounds but we're not sure how long the sound clip can be.wizword said:Can we make our own music?
TTP said:HOLY FUCKING SHIT
TTP said:OH, for what is worth, I have been told Mm is coding the whole online netcode internally this time (rather than having Sony monkeys do it). It's good news.
donkey show said:Haha, pretty much. They've been working on the sequel for a long time now, outside of all the "updates" they gave to the public.
The core gameplay is still pretty intact from what I remember, so don't expect any significant changes there.
As for the 3 layer thing in creation, I believe that still applies unless they've modified it recently.
I'll let you guys know more when I can. Excititng times, eh?
Oh thank god. Maybe jumping in active games will not be as much of a pain the ass now.TTP said:OH, for what is worth, I have been told Mm is coding the whole online netcode internally this time (rather than having Sony monkeys do it). It's good news.
TTP said:OH, for what is worth, I have been told Mm is coding the whole online netcode internally this time (rather than having Sony monkeys do it). It's good news.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
It is a big-ass grappling hook.
grappling hook
Chris_C said:Weird, you'd think Sony themselves would be better at writing netcode considering their experience with games like Uncharted 2, MAG etc.
Chris_C said:Weird, you'd think Sony themselves would be better at writing netcode considering their experience with games like Uncharted 2, MAG etc.
The crappy online segment is pretty much what killed my interest in the first game.
TTP said:Both Naughty Dog and Zipper (as well as Insomniac) developed their netcodes internally. When I say Sony code I mean... you know... PlayStation Home and stuff like that. SCEE stuff.
gofreak said:This is the type of game that needs custom attention.
I had no idea the online code wasn't their own, but a lot of things start to make sense if that's the case. Not least how various things they intended to have (like the scores!) ended up not working out. That'd be suddenly more understandable if they were hamstrung by a set of code or infrastructure that wasn't intended initially.
Someone needs to tell EA that a Sackboy Kane costume would be awesome, then.Crisis said:- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Let's wait until Hydro Thunder Hurricane comes out before declaring that.George said:game of the forever.
LittleBigUniverse.Crisis said:- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
Pistolero said:That is incredibly ambitious. But let us see how everything is implemented before screaming genius!
Linkzg said: