TGS / PSX - Announce SamSho 7 with in-engine presentation. Graphically, it's somewhere at a midpoint of XRD and KoFXIV It's obvious KoF used a lot of hand-animated tweening, just like XRD. Run with that, refine it a bit over a smaller cast, and use a cel-shade style that's grittier than 95% of what makes it out there now.
Thick outlines on critical-hit heavy slashes, black-and-white manga shading with red punctuated blood for fatal slashes, and a VS screen / pre-round that presents the combatants and stage as a traditional Ink panting, before having the scene burst to life as a 3D modeled, playable take on the style.
Really, make it look like a take on the Samurai Shodown Sen Artwork, just playable.
Release date: Whenever. Late next year? As long as the hype train is as well led as KoF XIV's, with scheduled reveals and a constant feed of info, they can take all the time they want to make it right.
Part 2: With the continued success of classic Neo-Geo games across a multitude of Platforms, SNK forms a new division, with the intent to make Golden Age style games for a modern audience. Garou 2 is back on, but isn't the first project to be released from the group. Instead, something a bit more accessible is on the way first, be it A Twinkle Star Sprites sequel, a Sengoku 4, or a new project entirely. With the success of things like Inti Creates switch releases, The Shantae series, or every other game that looks like Hyper Light Drifter, they figure they might as well bring a SNK flair to this section of the market, too!
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TLR: As much as I want to know their next BIG thing, I don't think they need to rush it. All those SNK Anthology re-releases and Hamster ports across consoles, plus the steam/PC re-releases, prove an open market for more than just fighters from them. Let's see some variety, as well!