Finished it yesterday.
Overall I enjoyed it but I'd be lying if I didn't say I was a tad underwhelmed by it. I also find it hard not to compare it to Chained Echoes which I played earlier this year and I thought was better in almost every way.
Looked up the true ending but fuck finding all the collectible shit, I just did the side stuff that's actually fun and I'll just watch the true ending on Youtube tonight.
Pros:
- Visually it's awesome, love the mix of pixel art with more modern lighting, I actually think this combination of old and new works better than the 2D HD style Square is using
- The music was overall nice, I also love the tavern renditions.
- I liked the dungeon design, there's usually some light puzzle element or other such gimmicks to make them feel varied and not just throw you from one combat into the next. There's a good balance of light puzzle, exploration and fighting which I'd like to see in more JRPG's.
- The pacing is pretty nice, keeps constantly moving forward and introduces new locations and environments frequently, including some I didn't expect
- The world itself had some fun and varied locations, though I'll not mention more to avoid spoilers.
Cons:
- The combat is just ok, I like the timing based bonuses and the whole idea with interrupting enemy attacks by using specific elements. But it starts to get pretty stale and repetitive by the midpoint because of how simple it is (no buffs/debuffs for example) and a lack of new abilities and mechanics. The main characters learn ONE new regular ability during the entire game (+ a ultimate/limit break).
- The combination attacks are a neat idea but having to build up a meter for them means during most regular encounters you'll probably just use them one time (if at all). Given that there's already a lack of basic skills, being able to use these combination attacks more frequently would have been nice
- The story is pretty forgettable, the characters are very one note and similar to each other (all except maybe 1 are generic good guys) and there isn't much of a narrative hook. Also the ending felt weirdly rushed.
- I would have liked a few more side activities during the game instead of this annoying approach where there's little side content for most of the game, and then right before the final boss there's a bunch of sidequest which become available
- Locking the true ending behind finding 60 collectibles around the world is shit.