Remember, kids...Lan Di is somewhere in the Caribbean, drinking from a cocktail with a tiny umbrella in it.
[...]
Something like this?
No one would buy it, prob.
I really thought Shenmue was going to get an XBLA release at one point. Wasn't it on PartnerNet at some point?
Gio Corsi (Director of Third Party Production for Sony PlayStation) said that Shenmue is the number one request of the #BuildingTheList campaign:
It seems there are legal/copyright problems prevented HD ports from happening:
[Source:
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=47323]
[...] It is more than an interactive movie, and just because it is a videogame doesn't mean the game has to be action-packed every minute.
I think this is one of the few console games that dared to take the medium to the next level. That it even got made is shocking, it was a crazy project.
Amazing game. Great memories.
Shenmue is a lifelike interactive experience, set in a fictitious cinematic three-dimensional world, while inspecting it like virtual tourism and being immersed in it through its deep personalities and the reflection of high-morality, as well as the culture, the history, the mythology and the scenery of Japan and China.
Its pacing "
encourages players to slow down, think, and feel emotions that are deeper or at least different than quick adrenaline shots" [to quote Robin Hunicke (co-creator of Journey)].
Shenmue breathes life, it breathes human values; it's full of humanity. It's more than a game. Even the developers were start asking themselves: "
Is this really game?" (or "
Can you even call it a game?" or again "
Is this a game?")
Nowadays, open-world games are about instant gratification, but Shenmue moves in a higher level; that of delayed gratification. But indeed, always in high ethical levels. It is dealing with the true nature of martial arts, that is the calmness of one's self and be in the present/now. In other games you control bullies/criminals/etc, in Shenmue you control a very polite teenager (who has yet to fully grow).
And those things of modern open world games, personally I found them boring. How much are you going to destroy and kill people? Is that inspiring? No, it has no spirit. It's only instinctual and barbarian. And the average person has the attention span of a newt, and can't appreciate anything but constant kill kill kill, shoot shoot shoot.