Screaming Meat
Unconfirmed Member
I'd rather they were competent gamers but good writers.
The problem there is that there is a benefit to the idea of a laymen's perspective. The JRPG guy is going to know the ins and outs of the genre, but that won't necessarily be helpful to the random Joe that's interested. The only surefire solution would be to have two people review it, a laymen and an expert, but that would require too many resources for most sites to realistically do.
Dear god, yes.
Reviewers now are all too old and are terrible at games. Because Metacritic matters so much now, devs have to make their games easier so DAD GAMERS can not suck at the game and thus not review it harshly.
That's just reality.
Dad gamers nowadays are the ones that beat Ninja Gaiden, Battletoads, Ghouls n Ghosts and countless hard games. Games these days are loaded with tutorials, handholding, button mashing and QTEs. Maybe you mean dads that never played games.
Dear god, yes.
Reviewers now are all too old and are terrible at games. Because Metacritic matters so much now, devs have to make their games easier so DAD GAMERS can not suck at the game and thus not review it harshly.
That's just reality.
That's just silly. Trophies don't always indicate if the player is skilled or not.I propose that reviewers should make public their list of achievements and trophies. Full disclosure.
Updike said:1. Try to understand what the author wished to do, and do not blame him for not achieving what he did not attempt.
2. Give enough direct quotationat least one extended passageof the book's prose so the review's reader can form his own impression, can get his own taste.
3. Confirm your description of the book with quotation from the book, if only phrase-long, rather than proceeding by fuzzy précis.
4. Go easy on plot summary, and do not give away the ending.
5. If the book is judged deficient, cite a successful example along the same lines, from the author's uvre or elsewhere. Try to understand the failure. Sure it's his and not yours?
To these concrete five might be added a vaguer sixth, having to do with maintaining a chemical purity in the reaction between product and appraiser. Do not accept for review a book you are predisposed to dislike, or committed by friendship to like. Do not imagine yourself a caretaker of any tradition, an enforcer of any party standards, a warrior in any ideological battle, a corrections officer of any kind. Never, never ... try to put the author "in his place," making of him a pawn in a contest with other reviewers. Review the book, not the reputation. Submit to whatever spell, weak or strong, is being cast. Better to praise and share than blame and ban. The communion between reviewer and his public is based upon the presumption of certain possible joys of reading, and all our discriminations should curve toward that end.[
I disagree with you honestly. I like to try a lot of different games. Personally I like fighting games, and I know that I would rather hear insight from someone who is good rather than someone who isn't. I also like to play other genres of games, like MOBAs. I'm rather new to them and suck at them, but when I see a video or want to read a guide when I'm trying to get my feet wet, I want to listen to someone who went through the trenches and took the time to get good at that type of game. If I just took the word of someone who just tried something and said, "this is OP do this", that wouldn't help me because I wouldn't understand why it's good or if it is even good at all because they haven't tried it against enough people.
The layman wouldn't give me much insight. If he is talking about some Riki or whatever being fed on his team, the expert can explain it better and in more detail, while also being more inviting to newcomers by explaining things like terminology.
Should they be good gamers? No.
Should they be able to recognize when it's their lack of skill making a game bad and not because the game itself is bad? YES!
Case in point: Wonderful 101 because reviewers who were shitty gamers didn't have the skill to play or even grasp the mechanics of the game claiming the game was designed poorly.
They should be at very least competent and well informed about the genre they are writing about.
Every time I read someone reviewing a RPG without a clue of what Ultima VII, Torment or Baldur's Gate were, for instance, I feel like reading a movie critic who never heard of Citizen Kane or 2001 A Space Odyssey.
Someone with zero expertise, knowledge and credibility in the field he's writing about.
I have to agree with this. Yes there was a study done in Korea on how age affects gaming. This is why you don't see competetive Starcraft players that are 30's.
I disagree with you honestly. I like to try a lot of different games. Personally I like fighting games, and I know that I would rather hear insight from someone who is good rather than someone who isn't. I also like to play other genres of games, like MOBAs. I'm rather new to them and suck at them, but when I see a video or want to read a guide when I'm trying to get my feet wet, I want to listen to someone who went through the trenches and took the time to get good at that type of game. If I just took the word of someone who just tried something and said, "this is OP do this", that wouldn't help me because I wouldn't understand why it's good or if it is even good at all because they haven't tried it against enough people.
The layman wouldn't give me much insight. If he is talking about some Riki or whatever being fed on his team, the expert can explain it better and in more detail, while also being more inviting to newcomers by explaining things like terminology.
In short, don't expect all reviewers to be all things to all people. Fortunately you can find at least a couple of dozen reviews of any major title, and it's incredibly unlikely that all of them are equally unskilled at that particular genre.
totally.
or else we'll get another god of war trials of archimedes bullcrap.
where, you know, they can't get past a section of a game but their pride refuses to make them play on easy then they blame the game for it. that section wasn't even cheap. 1) they don't want it to be hard but they also don't want to move to easy 2) there were no checkpoints so they had to re-do the whole thing which turned then off. apparently they don't like challenge he..
It is kind of amazing how often you see game writers running off the road or into walls while playing racing games at trade shows. But they aren't always going to be the person who actually reviews it.
All game reviews should include the opinion of one person who has no fucking idea what they're doing and one who does.
Should art critics also be competent artists?
Of course.
I don't think a "game journalist" has to be a good gamer, or even a gamer at all. The field of journalism is generally much larger than just critique on products. The fact that people associate game journalism almost entirely with reviews is pretty telling of how narrow the interest is in the industry for actual journalism. Kinda sad.
Should a game reviewer be at least a competent gamer who is familiar with the medium and able to apply personal experience and analysis to give more insight into the critique of a game? Absolutely. Should everyone covering games as an industry also be a reviewer? No.
So it leads me to this question shouldn't the people who are getting paid to write reviews and give their opinions on games at least be pretty good at playing games? If not then why should anything they say or write matter?
Nope. They should have the skill level of normal folks. Then they can tell how accessible the game is to the average person. If you have to be "good" at the game to enjoy it then the game may not be as good as the developer would like to think.