The ultimate question,
To sprint
or not to sprint.
Games like Overwatch and DOOM have shown us that sprinting isnt required to be a successful shooter these days, whilst some would say that Halo 5's current mechanics allow for that extra mobility whilst staying faithful to the old arena formula.
Say you've landed a hypothetical job as a gameplay designer, what decision would you make?
To sprint
or not to sprint.
Games like Overwatch and DOOM have shown us that sprinting isnt required to be a successful shooter these days, whilst some would say that Halo 5's current mechanics allow for that extra mobility whilst staying faithful to the old arena formula.
Say you've landed a hypothetical job as a gameplay designer, what decision would you make?