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lol
Oh was that the official reason given? I didn't hear.
Edit: now that i think about it, it seems unlikely that both the digital and retail copies both stopped being sold the same day as that warning message came up. I don't think it's unreasonable to guess that Amazon temporarily delisted them while they sorted out what to do with all the complaints and returns coming in.
Thats fine but if you look at my original post I was really just speculating.It's not unreasonable to think that's perhaps what happened, but the way it's being paraded around as that is what happened, as a fact, when the same message is used for things that Amazon has no idea when or how many they're being restocked with is bothersome.
Especially given various timelines involved (the physical version wasn't available for like 2 hours when the digital version wasn't available for most of the day), that third party sellers were still able to physical versions despite Amazon being on the hook for chargebacks, and that other games with significantly less problems or controversies at launch had the same thing happen on Amazon (GW2 for example).
It reeks of yellow journalism and jumping on the EA hate train (warranted as that train may be).
F it. I just purchased Tropico 4. I'm too in the mood for a city builder.
F it. I just purchased Tropico 4. I'm too in the mood for a city builder.
Is that goatse on the bottom left?
I have no problem with the way stuff gets simulated as stated in the op. It's better than no simulated population at all. (as in SC4) I don't know what you guys expected.
That's great, but in the end, it is still a sequel to a franchise that has delivered quite admirably with statistics-based methods and the cure is worse than the disease. Esp since if I understand you correctly, the scale of a genuinely 'realistic' agent-based model of a city would overwhelm home PCs for decades to come.Maxis, though, are not only attempting to find solutions to these problems, they're doing so on a larger scale and with more interconnected systems than any academic simulation I've ever heard of. The fact that they've managed to create something of this scale that works at all is absolutely astonishing as far as I'm concerned.
I think Ill jump in too, but have no spending money to spare at the moment.
Tropico definitely sounds fun...
I probably shouldn't have laughed at this.I click on little Bobby Jackson walking to school and I feel nothing.
PM me your Steam info, I have an extra copy you can have for free.
It's not a huge issue for me, but it does feel deceptive and pointless. I say deceptive as in the game itself being deceptive, not the developers, because I don't feel like I was sold on this being a feature anyway.I can't play this game anymore. I click on houses and I see "Cooper Residence", "Anderson Residence", "Raj Residence", but it's a lie! Wool over the eyes! I click on little Bobby Jackson walking to school and I feel nothing.
Theres still no economical way to simulate 200k NPCs at the same time. It pretty much has to be faked to work in any way.
At this point Heart of the Swarm is more realistic city building than SimCity.
At this point Heart of the Swarm is more realistic city building than SimCity.
Both are very good games. Neither are perfect, but among my favourites in their respective genres. Rollercoaster Tycoon 3 was a resource hog, buggy and unstable in its early days but with some decent patches and addons it's a fantastic game now. I still prefer RCT2 overall (which itself is just a refined version of RCT1), but in terms of rollercoaster construction it's miles ahead.I lost about 30 minutes of play time when it couldn't connect to the server. I think I'm going to give it a rest.
Which game should I get next? Tropico 4 and/or RollerCoaster Tycoon 3?
The 650k city with no intersections is not a good example -- in that screenshot that city was in sandbox mode. Pollution, crime, sickness, everything turned off. And taxes set to 0%.
This guy who built a 400k city with no mass transit is a better example. Note how he avoids SOME kinds of intersections, like makes sure the route from the highway only intersects medium roads -- that way the main traffic never has to stop:
http://www.youtube.com/watch?v=qV6PrEjaH8Q
And he also does NOT use streetcars avenues because they always create intersections. He talks about all the problems mentioned in this thread and exploits them, but the city does not look like a snake.
Now if a snake city can hit 400k with no mass transit, and no cheats enabled, that is a problem. But I haven't seen evidence of that.
Darn it I just nostalgia'd
I lost about 30 minutes of play time when it couldn't connect to the server. I think I'm going to give it a rest.
Which game should I get next? Tropico 4 and/or RollerCoaster Tycoon 3?
Both are very good games. Neither are perfect, but among my favourites in their respective genres. Rollercoaster Tycoon 3 was a resource hog, buggy and unstable in its early days but with some decent patches and addons it's a fantastic game now. I still prefer RCT2 overall (which itself is just a refined version of RCT1), but in terms of rollercoaster construction it's miles ahead.
Yes get both,Rollercoaster Tycoon 3 Platinum from Gamersgate DRM FREE ! It contains everything Link here
Just tick the box when creating a new regionwait there is a sandbox mode without polution crime etc?
i wanna try that out.
how??
wait there is a sandbox mode without polution crime etc?
i wanna try that out.
how??
Nobody fucks up quite like EA.
Ok Fuck this im gonna try and do a chargeback with my CC right now. They can ban me for all I care, I just want my money back. Never have I been more let down with a game purchase in my life.
God's speed, and good luck.
It really seems like a very naive implementation. It means sims will do pathfinding to get to a destination that will be full before it gets there, causing it to have to do pathfinding again when it gets there and the location is full. This is then often repeated several times before the sim finds an unoccupied location. That doesn't seem very optimal from a performance point of view (no wonder that the path finding must be simplistic) and it certainly isn't realistic. Simply claiming the a destination before setting out would avoid the need to do pathfinding more than once per trip and produce more realistic behavior, let alone more sophisticated solutions.
When you also consider that the simulation is also limited to a single core you have to conclude that the programming of it is simply incompetent.