Spike Spiegel
Member
Oh man, I was laughing so hard... I wonder what Miyamoto himself would think of something like this?
Considering many of the "gravity tricks" were actually already in fixed-position 3D (i.e., so-called "2.5D") in Galaxy itself? Yeah, I'd say they'd work in 2D!epmode said:Because all of the planet-hopping + gravity tricks would have worked in 2D, right?
Sunshine destroys Mario 64 in terms of exploration though, with much bigger levels that require some creative FLUDD usage in order to see everything. 64 lags way behind Sunshine and Galaxy no matter which way you look at it.DrLazy said:I like Mario 64 better for the exact reasons you say it is inferior. Mario 64 had true freedom. True 3D. Not a set path, but true exploration. The best part was even though you selected a certain star, you could go and explore and "accidently" get a star from a different mission. It was great.
I think they did, but most of them are stuck on nico nico, and sp0rsk doesn't want to shareHootie said:Do those two guys plan on making more videos?
hilariousescape from the green demon
nincompoop said:Sunshine destroys Mario 64 in terms of exploration though, with much bigger levels that require some creative FLUDD usage in order to see everything. 64 lags way behind Sunshine and Galaxy no matter which way you look at it.
Hootie said:Do those two guys plan on making more videos?
This assumes Galaxy was even going for quite the same thing. It didn't "remove" things from Mario 64 so much as it created a hybrid between the linearity of the 2D games and the vastness of the 3D games. While you didn't always get to explore that vastness, you got a quick pacing that Mario 64 couldn't match on its best day.DrLazy said:First, as I said, in Mario 64 the mission structure is such that you can go into a world and get any of 7 stars --- 100 coins, 8 red coins or five star missions available no matter what was "selected" in joining the world. There were some exceptions, but that is mostly how it worked.
I don't see a problem with it.GaimeGuy said:what the fuck is with people bumping all of these old threads lately only to say something like "THIS IS HILARIOUS!!!!!!"
I wouldn't have seen this thread otherwise!Jokab said:I don't see a problem with it.
Jokab said:I don't see a problem with it.
So should we make a new thread about this and have the discussion a second time?Darklord said:That looks pretty fun. I'll never do it myself but was cool watching them.
It adds nothing new to a dead thread.
Same here.makingmusic476 said:I wouldn't have seen this thread otherwise!
Man, watching this makes me want to play SM64. I wish SMG had a soundtrack that was more like SM64's.
uh I think they're doing thatNeiteio said:This is amazing. <3 SM64.
I second the notion (on the first page, back in '09) that we need a 64-2. Now that we have the 3DS, this would work quite handily!
:lol :lol :lolshaowebb said:
aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!!!!
Anticitizen One said:SM64 is still the gold standard for platformers
Contradiction!bard said:That's it, I'm firing up the N64...
Mario 64 was so simple, that's what made it fun. No gimmicks like in Sunshine or Galaxy. You were just Mario, the world was 3D, and it was time to play.
Natural progression in game development is a gimmick?Utako said:Contradiction!