Kazza
Member
The hype for the upcoming consoles has focused primarily on their new I/O infrastructures, especially when it comes to the PS5 (as attested by the million or so GAF threads on the subject). The Series X looks like being no slouch in this area either, with it's own (much less talked about) solution, Velocity Architecture. Other types of "secret sauce" are often alluded to, but rarely actually explained in detail.
Who knew that all along the chefs at Nvidia were busy in the kitchen working on a delicious concoction of their own. I'm talking about DLSS 2.0, of course. While PCs are often characterised as big lumbering hulks, having to use raw power (and PC users willingness to spend copious amounts of money on said power) to drive past the level of performance seen on consoles, this time around it seems that the PC is the one taking the more nimble and efficient approach.
I'm not usually one to buy into the hype, but the results of DLSS 2.0 are already plain to see. What's more, those results are only on the current line of Nvidia GPUs, we can almost certainly expect an even more impressive performance when the next gen Nvidia GPUs drop (probably a little earlier than the new consoles). I suppose AMD could have something up their sleeves regarding machine learning (it would be strange if they had ignored such a hot field completely), but if any of this tech is making its way into the next gen consoles, then both them and Sony/MS are keeping really quiet about it. One reason for concern is that DSLL 2.0 seems partially dependent on hardware (i.e. the tensor cores), which the consoles appear to lack.
Speaking of Nvidia and consoles, I wonder what they could potentially offer Nintendo for a theoretical Switch 2 in 2021/22? Maybe a 2 terraflop next gen Tegra GPU loaded with DSLL 3.0 tech could significantly close the gap with the much more powerful home consoles?
Anyway, the proof of any good sauce is in the tasting and I can't wait for the next-gen consoles and GPUs to be released later this year so that we can finally know for sure.
Who knew that all along the chefs at Nvidia were busy in the kitchen working on a delicious concoction of their own. I'm talking about DLSS 2.0, of course. While PCs are often characterised as big lumbering hulks, having to use raw power (and PC users willingness to spend copious amounts of money on said power) to drive past the level of performance seen on consoles, this time around it seems that the PC is the one taking the more nimble and efficient approach.
I'm not usually one to buy into the hype, but the results of DLSS 2.0 are already plain to see. What's more, those results are only on the current line of Nvidia GPUs, we can almost certainly expect an even more impressive performance when the next gen Nvidia GPUs drop (probably a little earlier than the new consoles). I suppose AMD could have something up their sleeves regarding machine learning (it would be strange if they had ignored such a hot field completely), but if any of this tech is making its way into the next gen consoles, then both them and Sony/MS are keeping really quiet about it. One reason for concern is that DSLL 2.0 seems partially dependent on hardware (i.e. the tensor cores), which the consoles appear to lack.
Speaking of Nvidia and consoles, I wonder what they could potentially offer Nintendo for a theoretical Switch 2 in 2021/22? Maybe a 2 terraflop next gen Tegra GPU loaded with DSLL 3.0 tech could significantly close the gap with the much more powerful home consoles?
Anyway, the proof of any good sauce is in the tasting and I can't wait for the next-gen consoles and GPUs to be released later this year so that we can finally know for sure.
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