Hellsing321 said:Slim to nil. At some point you are going to have to stop and use that thing in some half-assed combat system.
No Fatal Frame 4 soon. At E3 NoA didn't even know about the game.sphinx said:you guys are always looking forward to games that haven't even been officially revealed.
Nintendo has some stuff to show before they go ahead and reveal new titles,
.- Fatal Frame 4
.- Disaster: DoC
.- Retro game?
I think the game that wasn't shown at E3 that NP is talking about could be pikmin 3, but most likely it's something that has already been revealed.
[Nintex] said:No Fatal Frame 4 soon. At E3 NoA didn't even know about the game.
Because its my only iPod game, I play the crap out of it, and I can assure you that neither of those are problems. The only problem is the controls but you can get used to them after about a 3 minute learning curve. Its only a real problem if you have bigger fingers.Sega1991 said:I've heard it's not, really. I think as I recall hearing, there's lots of slowdown and the game noticeably pauses for a moment when the music reaches the end of a given track and has to loop from the start.
I think it will indead be used to attack enemies as the game uses the nunchuk for a reason for sure. But I hope youll just waggle around a bit to attack enemies without slowing down which is OK by me.Cow Mengde said:What are the chance of Sonic running around holding a sword? By holding, I mean he holds onto it without doing anything with it. More like a plot item than an actual weapon. Think of it as a new shirt for Sonic.
Yoshi said:I think it will indead be used to attack enemies as the game uses the nunchuk for a reason for sure. But I hope youll just waggle around a bit to attack enemies without slowing down which is OK by me.
It never ends! :lolSadist said:
"Plus, you'll get an exclusive look at a hot new title that didn't appear on the show"
My money is on a Metal Gear racing game! :lol
No the anniversary issue was last month and had Mad World.Lonewolf_92 said:Am I the only one who finds it amusing/ironic that the cover of the 20th anniversary issue of Nintendo Power stars Sega's Sonic The Hedgehog and Dead Rising?
So it's called the "storybook series" eh?Keyser Soze said:Got this email 5 minutes ago:
SAN FRANCISCO & LONDON (July 21, 2008) SEGA of Europe Ltd. and SEGA® of America, Inc. today announced Sonic and the Black Knight, an all-new Wii-exclusive adventure. Part of the storybook series of games that began with Sonic and the Secret Rings, this new title brings Sonic into the world of Arthurian legend and offers the worlds most infamous blue hedgehog the chance to become a knight. Using the unique Wii control system, this exciting game will take advantage of both the Wii Remote and the Nunchuk to offer an interactive experience that any Sonic fans will love.
Created by Sonic Team in Japan, this innovative game takes Sonic into a medieval world and arms him with a sword to aid in his effort to save the day. Sonic and the Black Knight will provide Sonic fans with an irresistible cast of characters and teach them all what it takes to be a true hero and the ultimate knight. With a series of missions taking place in stunning Arthurian-inspired locations, Sonic and the Black Knight promises to offer a fast-paced adventure that gamers of all ages will enjoy.
After the success of Sonic and the Secret Rings were delighted to announce a second title in the Storybook Series, said Gary Knight, European Marketing Director, SEGA Europe, Following Sonic on his way to knighthood will excite players of all ages.
Sonic and the Black Knight, exclusively for the Wii, will be out in Spring 2009.
New info?
grandjedi6 said:No the anniversary issue was last month and had Mad World.
So it's called the "storybook series" eh?
Things like that. And the boss of Evil Foundry.Teknoman said:Finally beat Secret Rings today, you mean those ledge crossing moments? Thats about the only 2d I remember seeing, and nope...wasnt that hot :lol
ShockingAlberto said:Things like that. And the boss of Evil Foundry.
Kid Icarus? Is that you?Sadist said:
"Plus, you'll get an exclusive look at a hot new title that didn't appear on the show"
My money is on a Metal Gear racing game! :lol
Teknoman said:Hey that Wario land baddie has on Sonic's shoes...
_Alkaline_ said:Ugh, how can you combine Sonic gameplay with sword fighting? It just sounds like it'll slow things down. Seems like we have another werehog-like syndrome here. Why do SEGA have to keep adding stupid gimmicks to Sonic? Can't they just strip him down and let him do what he does best? Unleashed doesn't need the werehog crap, and even though i haven't seen this game yet, I'm expecting similar things.
NintendosBooger said:Maybe he's auditioning for a spot in Soul Calibur 5?
Sadist said:
"Plus, you'll get an exclusive look at a hot new title that didn't appear on the show"
My money is on a Metal Gear racing game! :lol
Kunan said:Kid Icarus? Is that you?
Arde5643 said:If the sword is its own thing that is controlled by wiimote then it might work. Basically, make it a living sword that Sonic doesn't have to wield around to beat enemies and players control the sword with the IR instead of motion controls.
For example, you control Sonic with the nunchuck - for platforming and everything else.
You use the wiimote's IR to direct the sword's movement to solve minor platformer puzzles or to slash at certain enemies that Sonic cannot beat with just jumping and rolling.
In later stages, the sword can the level up where it can do more things besides just slashing/swiping. Later on it can freeze opponents, create blackholes, or any other gimmicks so that players want to revisit previous stages to find other routes that are capable thanks to the sword's new powers.
Obviously, the sword's powers will also be important in boss stages as boss stages will require both the player's dexterity with Sonic as well as knowing which sword abilities to use at the right time.
A simple idea like that will work well with the Sonic gameplay I think.
Hero of legend said:
Yeah, although I'd prefer to see it combined with Sonic's 2.5 D gameplay instead of 3D gameplay though.Teknoman said:Sounds kinda like the Mario Galaxy starbit/luma cursor.
Danthrax said::lol Oh no, I think you might be right!
Just imagine: Sonic with boobs!
You know, I'm actually betting it's Punch-Out. It and Animal Crossing are getting coverage in... some... magazine next (this?) month.Kunan said:Kid Icarus? Is that you?
Zoramon089 said:WHY DON'T WE HAVE ANY INFO ON THIS GAME? WHOSE THE IDIOT THAT KEEPS SCANNING THE COVER AND BACK AND NOT THE PAGES WITH INFO?
Even a small summary would suffice, some quick bullet points
Zoramon089 said:WHY DON'T WE HAVE ANY INFO ON THIS GAME? WHOSE THE IDIOT THAT KEEPS SCANNING THE COVER AND BACK AND NOT THE PAGES WITH INFO?
Even a small summary would suffice, some quick bullet points
Teknoman said:Looks like Sega isnt going to slip up like they did with Unleashed.
Hero of legend said:Let's not, shall we, I already had the displeasure of seeing Robotnik's head stuck on SC4 Ivy, AND NO ONE POST THAT IMAGE HERE ARE I'LL GET MEDIEVAL ON YOUR ASSES!!!
Penguin said:There is some info in the thread from the press release.
Dante said:Is this the cover everybody thought was Kingdom Hearts?? :lol
Guybrush Threepwood said:What are they going to do? Secretly release it and make everyone who plays it sign a legal document promising not to talk about it? :lol
_Alkaline_ said:Those who were smart knew that it was never going to be Kingdom Hearts.
Aaron Strife said:-Developed by the same people as Sonic and the Secret Rings
-This time, a sorceress named Merlina summons Sonic to the mythical realm of King Arthur, but it seems the fabled monarch has somehow been corrupted and now rules the land as the tyranical Black Knight.
-Uses a similar storybook device as Secret Rings
-As Sonic runs along, a simple flick of the Wii remote will execute a basic slash, which is enough to dispatch most low-level grunts.
-More advanced swordplay consists of the ability to thrust, parry, and even pull off a buzz-saw maneuver midjump.
-During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick
-Combat is integrated in such a way that most of the time you can slice through any who stand in your path without even slowing down
-Sonic is controlled with the Control Stick.
-Our hero begins his quest as a mere knave. Only by becoming a full-fledged knight will he have any hope of defeating King Arthur.
-his sword, a talking blade named Calibur, serves as a mentor
-If you help civilian townfolk in need of assistance, youll earn points toward knighthood. If you smite one of those civilians, your reputation will take a hit.
-At the end of each stage, the game tallies your good and not-so-good deeds and updates your rank accordingly.
-You can purchase items from residents. Sonic can aquire everything from gauntlets to magical tomes to new swords, and when equipped, each article bestows him with a unique benefit.
-About 200 items in all, with some being able to be combined with others to make new ones.
-You have the option to go online and trade items with friends.
-Rings come in burlap sacks instead of monitors.
-Sonic uses magic elementals to help him do various things, such as a bounce pad or a speed boost. They look like chao heads. The red ones give him a jump and the blue give Sonic a speed boost.
-Sonic can cross large gaps by firing a ballista and grinding the rope to the other side.
-On the audio side, veteran composer Jen Senoue is taking a smiliar approach, injecting familiar Sonic themes with a Celtic flavor.
-Each stage has multiple branching paths and searching for townsfolk and treasure chests provides an element of exploration that recalls Sonics early Genesis days.
-the camera will occasionally pan to a side-scrolling perspective for a quick dose of classic 2-D action
-SBK Bringing back the skill system from Secret Rings, but theyre trying not to have the skill system interfere with the games tempo this time around.
-The mission structure also returns but the developers hope to make it less arduous.
-And there will be no dinosaur eggs!
-Just as they subbed in for such characters as Ali Baba and Aladdin in Sonic and the Secret Rings, a number of familiar faces will assume Arthurian personas in SBK.
-Other characters beside Sonic are playable, but it is entirely optional to play as them.
-Knuckles, who can hold two swords at once, and Shadow have been confirmed so far.
-A new special guage will bestow him with similarly impressive powers. The meter fills gradually whenever Sonic vanquishes an enemy or snags a purple elemental, and when it reaches a certain point you can unleash a powerful combination attack capable of tearing through multiple foes in quick succession.
-The team knows of the faults of the recent series and are hoping to fix it with this game.
Source: http://www.blueblur.org/2008/07/21/sonic-and-the-black-knight-nintendo-power-details/
Hero of legend said:Jun Senoue doing the music = FUCK YES, IT WAS TRUE!
!!!Jocchan said:You know what would be worse than Sonic with a sword?
Sonic with a talking sword.
Arde5643 said:Yeah, although I'd prefer to see it combined with Sonic's 2.5 D gameplay instead of 3D gameplay though.
Aaron Strife said:”his sword, a talking blade named Calibur, serves as a mentor”